Dragon Age: Origins
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  1. tmj1726
    tmj1726
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    I don't see the whistle and when I do the character selection no dog shows up afterwards
  2. JPistolero
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    What I want to know is that what happens if we summon a creature such as raise undead and such? Will the game the UI be okay?
    1. Veinmire
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      I don't think I ever did this in normal play to avoid my party becoming overpowered, but I just loaded up an old high level rogue save file to test this, and it seems that all it does with Ranger is send the summoned wolf to the next character (so if Oghren is the next party member the summon will appear next to his icon).

      The only time that this might be a problem is that when a character falls in combat the dog automatically takes the next summon slot.
    2. BlackLotusWDN
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      extra dog with summons? nothing they just add to other portraits 4chars+dog from whistle + 2 summoned wolfs? 
    3. BlackLotusWDN
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      Is possible add whistle for other companions not just dog to have Alistair, Morrigan, Leliana, Shale, Sten, Wynne... with me at same time.

      if u wory about balancing try this mod normal with him is like playing nightmare diff
      Flash Creatures Rescale
      https://www.nexusmods.com/dragonage/mods/1403
  3. SabuChan28
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    Oh. I so wanted to give this mod a chance: the concept is so great. I read the first three pages of the comment section and it seemed that there were still a lot of bugs but I installed it anyways.

    Alas. I was at Redcliffe and after talking to Murdock to launch the defense of the village, the game crashed and I was back on the desktop.
    1. Wulcy
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      I noticed that while in Redcliffe, if you set your textures down to "medium" from "high", that it will load correctly with or without the dog companion. This is also true for loading screens in Denerim.

      This mod is great. You just need to be aware of a few instances where it might get you stuck. Like for instance, the Mage Towers. It might be best to blow your whistle and get rid of him before running into the Sloth demon. Also during the final battle of Denerim, before you choose your final companions to come with you, blow your whistle and get rid of him as an extra, and then choose your three companions to fight the archdemon. You can choose the dog as a companion, but not as your "extra". Otherwise, you run the risk of causing the game to have trouble. This is particularly important with the Mage Towers.
    2. SabuChan28
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      Thanks a lot for the different tips.

      I don't have time for gaming lately so I had to put my DAO run on hold but when I'll resume playing, I'll make sure to keep your advice in mind. ^_^
  4. Wulcy
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    Now that there is a mod that adds Ser Gilmore and "Dog" to the Awakenings campaign, we need an extra dog slot for Awakenings.
  5. Wulcy
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    This mod is great. You just need to be aware of a few instances where it might get you stuck. Like for instance, the Mage Towers. It might be best to blow your whistle and get rid of him before running into the Sloth demon. Also during the final battle of Denerim, before you choose your final companions to come with you, blow your whistle and get rid of him as an extra, and then choose your three companions to fight the archdemon. You can choose the dog as a companion, but not as your "extra". Otherwise, you run the risk of causing the game to have trouble. This is particularly important with the Mage Towers.
  6. Troll23
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    For anyone curious how to do everything the mod does and more, use the console command " runscript zz_addparty dog", I say more because if the mod is uninstalled you can also remove your dog from the party. I know how the mod was intended to function: your dog becomes a summon and the whistle item should summon/remove them. But it doesn't remove them, and the mod makes your game automatically add your dog to the party (but not as a summon, as a 4th companion which the command above does anyway), whether you leave camp or change your party (even through console command- even if you only entered party selection to remove your dog) the mod automatically adds him as a 4th companion. So the one feature in this mod that may theoretically work (adding your dog with the whistle) can't be tested as your dog is in your party no matter what you do. Until it is fixed, installing this mod is the equivalent of programming a bot to run the above command every second (minus the functionless whistle in your inventory).
    1. Veinmire
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      Username is troll23 so I'm gonna take that at face value. 

      For everyone else though, rest assured that the idea that this mod is pointless is complete misinformation. The whistle works, barring the occasional bug, and is useful for preventing problems before scripted sections where the party prompt occurs like the Broodmother. That alone should justify installing this, alongside the fact that most people don't want to be running command prompts except where it is necessary. 

      Just ignore this post, it isn't helpful. While this mod isn't perfect (see my post and others below for some of the slightly exaggerated issues), a mod that doesn't perform any function wouldn't get 25K endorsements. 
  7. JordanCP
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    I got a new PC and had a lot of issues copying over the old mod folders, so I just spent days re-downloading and finally got to a playable point.

    I started this run with a new character to mod test, etc., and noticed something odd. On human noble origin the dog worked fine as a main party member in the larder. Upon leaving and talking to Nan, the dog was invisible in the dialogue cutscene. The dog whistle was present but states "cannot use this ability here". I figured it wasn't worth fighting the issue, and went to complete the other discussions up to waking up. Once awake, the dog is still not present, and the dog whistle still states "cannot use this ability here."

    I'll keep playing to see if the mod works again during Ostagar/after and update, but something's not working in this origin.

    EDIT: Apparently I downloaded a few new mods while putting my list back together, and I missed the non-compatibility note for the "Human Noble Love Scenes" mod.
  8. DanielCoffey
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    What is the recommended way of giving Gifts to Dog when using this mod please? If he is in the fifth "summon" slot I cannot switch to him on the Inventory page to give any Dog-specific gifts.

    I can't gift to him in Camp because he is still in the Summon slot next to my character. He doesn't appear in the Inventory page to give equipment or gifts to either. I can't use the whistle to "unsummon" him because it won't function in the Camp.
    1. DanielCoffey
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      To answer my own question - leave the Camp back to somewhere like Lothering. This has allowed me to select Dog as a main party member. Then I am free to switch to him in the Party screen and give him the Gift and also an armor item. I could then return to the Camp and select the party members I actualy need for the next quest.
  9. nomad805
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    Just a heads up for everyone getting crashes exiting the chantry,i found out this was the culprit after trial and error,so turn it off while you're in the area.
    1. JPistolero
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      Chantry? Lothering Chantry? Or Redcliffe? Please specify.
  10. Divinity666
    Divinity666
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    Please adapt this mod to work with "Ser Gilmore and dog companions in Awakening"!