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Harkseth

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Harkseth

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Inspired by Sensible Treasure - Animals Without Purses. I've always thought it makes little sense for the Warden to be gathering loot, specially blighted weapons, from blighted creatures and selling them around, also, darkspawn should not be carrying money, or poltices, or anything of value really.

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Inspired by Sensible Treasure - Animals Without Purses at Dragon Age: Origins - mods and community. I've always thought it makes little sense for the Warden to be gathering loot, specially blighted weapons, from blighted creatures and selling them around, also, darkspawn should not be carrying money, or poltices, or anything of value really.

They may drop some gems and deep mushrooms, as they wander the deep roads, but I don't think it will happen often, or if at all.

A huge thanks to TheRealPersian and Shanamah for some tips on how to properly edit the utc files to achieve the desired result.

I'll also be adding a patch file for Resources for Certain Interested Parties (Resource Compilation Pack) at Dragon Age: Origins - mods and community. RfCIP Awakening Integration

And a small fix for Sequel-Style Emissaries at Dragon Age: Origins - mods and community, it needs no patches for my mod, but I'll make a file available changing the appearance_type of all non-emissary (just 3, including the genlock runner) darkspawn that uses id. 18 (hurlock emissary) or 52 (genlock emissary), so they don't use the sequel emissary model.

Personal recommendation (my favorite darkspawn textures): Skimpy Darkspawn at Dragon Age: Origins - mods and community

03/07/2025: patch for Dragon Age Evolved II - DAE at Dragon Age: Origins - mods and community