File information

Last updated

Original upload

Created by

BlickJustice

Uploaded by

BlickJustice

Virus scan

Safe to use

10 comments

  1. Pakin2004
    Pakin2004
    • member
    • 0 kudos
    I want to know if this mod is compatible with Combat Tweaks?
    1. BlickJustice
      BlickJustice
      • premium
      • 104 kudos
      If that (Combat Tweaks) mod doesn't modify the base (Tier1) stats of melee weapon types - it surely is.
  2. senhtwo
    senhtwo
    • member
    • 0 kudos
    I like your stuff. Thank you or your recent contributions to DAO. I plan to use them, including this weapon rebalance. I like your adherence to logical game changes, especially when it just makes sense.
    1. BlickJustice
      BlickJustice
      • premium
      • 104 kudos
      Thank you, that's why I'm doing it, for the Origins players such as yourself. Indeed, I don't want to change things too much, but for example, tweaking some weapons to make them more immersive can only help the game. 
    2. senhtwo
      senhtwo
      • member
      • 0 kudos
      Thank you, I mean it. I've always been passionate about Origins as I find it to be one of the best in the genre, truly. May you have good nights of sleep and happy days, friend.
    3. BlickJustice
      BlickJustice
      • premium
      • 104 kudos
      I feel the same about this game, I always have, but with each year I think the game gets even better. So may you have, thank you again, I really appreciate your words.
  3. valshares24
    valshares24
    • member
    • 5 kudos
    Armour penetration is only needed against golems, otherwise it is not such an important parameter. I do not use hammers because swords have higher attack speed and there are such cool swords as Starfang or Keening Blade.
    1. BlickJustice
      BlickJustice
      • premium
      • 104 kudos
      There are armoured enemies against whom it can be also useful, and even if there weren't, a blunt weapon should have that blunt power, just for the principle. Well, I'm glad you're telling me what you use, I even recall to have heard about such swords, surprisingly  
    2. Jobesky1234
      Jobesky1234
      • premium
      • 13 kudos
      Do you know if it's possible to increase the minimum and maximum damage of weapons? E.g. longswords top out at 11.20 or so; greatswords at, like, 16-something? The weapon stats are so boring in vanilla because they're all just copy-pasted.
    3. BlickJustice
      BlickJustice
      • premium
      • 104 kudos
      The minimum damage is changed in this mod (the value at Tier 1) and I can certainly change it for all weapon types at any moment. The maximum damage (at Tier 7 in DA:O, except for Starfang, and Tier 9 in DA:A) is governed by each material level, e.g. Tier 1, Iron - damage multiplier 1, Tier 2, Grey Iron - damage multiplier 1.1...), so there's a sense of progression. I could probably look into the material/tier values, but I like them as they are, if there's something to tweak, the base or minimal damage is enough. 

      Do you wish longswords to have a similar damage like greatswords? I need to understand your idea a bit more.