I really like this preset malcolm but are his eyes really so bright in the trailers? They look super distracting. Can you please make younger-ish version of this since in calling he is in his battle and look older and its way after Origins so in Origins he should look much younger. It would be cool to have the veteran face in awakening while the younger unscared face in Origins for roleplaying reasons. Look at the "Dragon Age: Origins Wardens Calling Trailer 8k (Remastered with Neural Network AI)"(his eyes look more blue in it) on YouTube if you to have good look at him. There is also 8k Sacred Ashes version. Thank you.
Well sadly the Toolset had an update that messed up the MRH and morph files. Sadly with so much time passed, idk how much support or updates we got the toolset. It's an uphill battle really. With that being said, I'm revisiting DOA, and the toolset, hopefully they still run well.
DragonAge Face Replacer; http://www.nexusmods.com/dragonage/mods/428/?
Check the Comment Thread of this mod [A Malcom Face Trailer CG Gey Wardens Calling Sacred Ashes]; a more elaborate explanation can be found there -somewhere.
It's even easier using http://www.nexusmods.com/dragonage/mods/1734/? (CHANGE YOUR HERO AND FACE ANYWHERE IN GAME). Just import the .mor file into your existing save game and BAM, done.
Hey guys, I don't know if this was already answered but something strange happened. I installed this mod first, everything went fine and I installed another Mod called "Realistic Teeth". The Model went from a grim warrior to a derping looking idiot. I don't know what happened, maybe someone has an answer for that?
Hi this is the creator. The face mod is incompatible with the realistic teeth mod at the moment. I retired from the site a long time ago, because of the constant issues and demands of the facemorph, it's one of the reasons why I uploaded an MRH file for you guys. I started modded when I was a late teenager, I just entered college, I was new to the modding and I didn't know how to trouble shoot the problems that came up using the face morph. I never had my game crashed after installing the malcolm face file, it was just a simple mor file, it shouldn't be doing this, but I didn't know what to do. It was hard to describe what was wrong. Modding is a double edge sword, some mods will or will not work well with others. So modding was this constant battle or process, or testing, and trouble shooting, and improving, but it felt like a process that would never end. I just got tired and overwhelmed. I enjoy making mods, it's an experience I cherish, but I was spending way too much time modding, trouble shooting, and catering to other people's demands that it took time away from my studies, so I also left to finish school.
Since I'm back, I will return back to modding and do my best to trouble shoot and create different files for this face morph. Most my files are probably gone since my old PC died. Idk if my old work is accessible anymore. But I'll try to regardless.
Solution: if you have the toolset and the MHR file, you can create a facemorph that uses the realistic teeth. Just have the realistic teeth installed, create a MOR or MOP file using the MHR file using the toolset, and it should give your facemorph realistic teeth. I think you can even adjust the teeth to your liking in the toolset. I can't do this myself at the moment, cause my old PC died, and it had all my old work and the toolset.
I'm having a big problem, when using this mod (Verision 2 Malcolm Wardens Calling Verision) I'm using the one with the grey eyes by the way. it destroyes all the golem meshes in the game. Rather, they are completely broken and distorted, stretched arms, spiking body parts, flying eye's. it happens to all enemy golems, shale and even the player golem transformation in the fade (for the player transformation my player character is mixed into the cluster broken golem, his head is hanging out of the side of the golem's broken body)
I'm about to upload a picture of the problem to your picture section.
I'm also having this problem, except it only effects the golem, spirit, and burning man transformations, where the golem and spirit forms are all distorted and spaghettified, and the burning man has the Malcolm head on its otherwise normal body. All other golems, arcane horrors, and shambling corpses in the game appear normal.
181 comments
They look super distracting. Can you please make younger-ish version of this since in calling he is in his battle and look older and its way after Origins so in Origins he should look much younger.
It would be cool to have the veteran face in awakening while the younger unscared face in Origins for roleplaying reasons.
Look at the "Dragon Age: Origins Wardens Calling Trailer 8k (Remastered with Neural Network AI)"(his eyes look more blue in it) on YouTube if you to have good look at him. There is also 8k Sacred Ashes version. Thank you.
I can't install the DAO Toolset, I don't know why...
Check the Comment Thread of this mod [A Malcom Face Trailer CG Gey Wardens Calling Sacred Ashes]; a more elaborate explanation can be found there -somewhere.
Can I somehow do a similar look without a mod?
I installed this mod first, everything went fine and I installed another Mod called "Realistic Teeth".
The Model went from a grim warrior to a derping looking idiot. I don't know what happened, maybe someone has an answer for that?
Since I'm back, I will return back to modding and do my best to trouble shoot and create different files for this face morph. Most my files are probably gone since my old PC died. Idk if my old work is accessible anymore. But I'll try to regardless.
I'm using the one with the grey eyes by the way.
it destroyes all the golem meshes in the game.
Rather, they are completely broken and distorted, stretched arms, spiking body parts, flying eye's.
it happens to all enemy golems, shale and even the player golem transformation in the fade (for the player transformation my player character is mixed into the cluster broken golem, his head is hanging out of the side of the golem's broken body)
I'm about to upload a picture of the problem to your picture section.