Looking forward to test it out, If I may make a request, could you do an edit of the alpha_wolf.utc file similar to that of the mod Sensible Treasure - Animals Without Purses?
Sorry, I don't have much time to do compatibility patches, but you can do it yourself. Just follow these simple instructions: 1. Download one of the following programs: daoGFF (requires Microsoft .NET Framework 3.5) or TlkEdit2 (requires Java 5). It doesn't matter which one you choose, they're both pretty much the same. 2. Run daoGFF.exe or TlkEdit2.exe. 3. In a running program, open the alpha_wolf.utc file from the Sensible Treasure - Animals Without Purses mod. 4. Find the "Appearance Data" line. Expand it. 5. Find the "Appearance_Type" line and change its value from 49 to 1138. 6. Save your changes and the file. 7. Don't forget to delete the alpha_wolf.utc file from my Wolf Replacer mod. 8. Done! You're amazing ;)
Hello, excuse me, could you make each wolf independent so that the Mod Creators can customize the wolves according to their requirements, I want to use them all XD in some beasts that I am developing, they adapt to all your mod.
Альфа-волк не будет работать без основного реплейсера, но можно перекрасить всех волков в черный цвет, если переименовать текстуры альфа-волка. Конечно, в Ведьмаке 3 волки более грозные, но с портированием той модели придется повозиться. Может быть, когда-нибудь)
I always really liked the vanilla wolf model but I have to say this looks really cool as well. I use the unofficial remaster and z_YAHD textures which I assume contain some files that I need to remove if I want this.
Anyway, another great mod from you ;)
Edit: It work with both the unofficial remaster and z_YAHD textures. If you have the mod that replaces the dog to wolf model and want to use this, delete everything except APR_base_wolf and the War paint override from that mod and it also works with this.
Thanks for your feedback! Yes, this mod is compatible with all texture mods because it uses textures with new names. I have added information about this in the mod description.
20 comments
1. Download one of the following programs: daoGFF (requires Microsoft .NET Framework 3.5) or TlkEdit2 (requires Java 5). It doesn't matter which one you choose, they're both pretty much the same.
2. Run daoGFF.exe or TlkEdit2.exe.
3. In a running program, open the alpha_wolf.utc file from the Sensible Treasure - Animals Without Purses mod.
4. Find the "Appearance Data" line. Expand it.
5. Find the "Appearance_Type" line and change its value from 49 to 1138.
6. Save your changes and the file.
7. Don't forget to delete the alpha_wolf.utc file from my Wolf Replacer mod.
8. Done! You're amazing ;)
Quick question! What is the sword replacer you're using in the third screenshot?
The sword is from the Raptures Weapons mod.
Конечно, в Ведьмаке 3 волки более грозные, но с портированием той модели придется повозиться. Может быть, когда-нибудь)
Anyway, another great mod from you ;)
Edit: It work with both the unofficial remaster and z_YAHD textures. If you have the mod that replaces the dog to wolf model and want to use this, delete everything except APR_base_wolf and the War paint override from that mod and it also works with this.
Yes, this mod is compatible with all texture mods because it uses textures with new names. I have added information about this in the mod description.