Dragon Age: Origins

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GuyVolker

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GuyVolker

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10 comments

  1. Askaga
    Askaga
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    This mod brings me an unreasonable amount of joy. The textures are absolutely gorgeous!
  2. Hermaen2000
    Hermaen2000
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    Missed pun opportunity: Calling the mod "carpet diem".

    These look quite nice, seamlessly fitting in 👀
  3. gioveb
    gioveb
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    Hi. beautiful rugs! The blue animal tapestry is the winner. You did a fantastic job with these textures.

    Hint: you can remove the alpha channel (transparency) in the diffuse maps (i.e. the files with "_d"). They all have the very same flat white alpha channel which does nothing (it just tells the diffuse map is opaque). You can save them in DXT1 (no alpha) with NVIDIA plugin in photoshop, or BC1 (linear, DXT1) with paint.net, with the same results. The files will have half their original size (for better performance). I have checked in game and indeed, by removing alpha channel in these diffuse maps, it changes nothing. Of course, keep the normal maps "_n" and the specular maps "_s" as they are now (DXT5 format).
    1. GuyVolker
      GuyVolker
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      Thank you and thanks for letting me know  about DXT1. Regarding the diffuse maps, from all the tutorials I saw, they all said to save as DXT5 format, but if they work as you say, I will upload another version when I have a moment - currently working on another mod. I use GIMP to do everything and they can be saved easily in that format. 
    2. gioveb
      gioveb
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      You are welcome. I checked GIMP and exporting the diffuse map in .dds as BC1/DXT1 format it will handle the alpha channel correctly (it binarizes it if any is found). I will do a check on vanilla textures as well to be sure.
      Checked: the corresponding vanilla have diffuse maps (*_d.dds) in DXT1. but keep normal and specular maps as you have (BC3/DXT5).
      btw. You will need DXT5 in the diffuse maps if you decide to make holes in the rugs to see the floor through them (as signs of long usage), and then you will set the alpha channel to black in the holes (with some gradient at the edges for smoothing) but for now your beautiful rugs have no holes.
    3. stadavan
      stadavan
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      yes the rug is indeed magical. had been thinking to replay for awhile but too lazy to curate.
      when the rug first appeared and i accidentally saw it, it just hit me and I thought it's time. browsing and curating atm. 
  4. Eviefrie
    Eviefrie
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    You're so talented! I love it <3
    1. GuyVolker
      GuyVolker
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      Thanks - glad you like them!
  5. maaaaaaaaap
    maaaaaaaaap
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    OK, so I did like I did with your original mod - kept all main folders (blue, green, red) and deleted all subfolders in these I did not want to use. So, I am left with the vanilla folders. 
    Have I understood your installation instructions correct? :-)
    I really like your alternative designs, but I am not sure I will think they fit everywhere - if it was possible to choose where to use each of them separately, I would! E.g., I'd like to use the griffons anywhere Grey Warden related, but IMO that would not fit e.g., Redcliffe castle. Also, I like simplicity. :-)
    1. GuyVolker
      GuyVolker
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      That sounds correct. So you should have a folder in your override that looks like this:

      More Fancier Rugs (contains the following):
       - 3 x files: "prp_rugend_d.dds"; "prp_rugend_n.dds"; "prp_rugend_s.dds"
       ï»¿- "Blue Rug" subfolder containing only  1 x chosen rug subfolder
       - "Green Rug" subfolder containing only 1 x chosen rug subfolder
       ï»¿- "Red Rug" subfolder containing only 1 x chosen rug subfolder

      Hope that makes sense. I might upload all the files individually if I have the time and it makes life easier.

      Unfortunately it's not possible to choose which rugs go where since the base games overuses these assets everywhere on floors and walls which gets boring and also was a reason for creating this mod in the first place. Like you, I would also like to be able to apply them where I want but these are just blanket replacements - hence me giving many options to create the environments people might prefer. Maybe stick with a plain option if you really can't imagine one in a certain spot - they're improved over Vanilla at any rate. Apart from the plain ones, the simplest designs are probably the crowns and the griffons; the green and blue animal tapestries, although not simple, are quite medieval in nature and are pretty muted too and they look really good hanging on the walls. 

      Please note that V1.0 had some mismatching to the red rug end border textures. You can either download the new version 1.1 which fixes this or just get the fix under optional files and replace the files ("prp_rugend_d.dds" & "prp_rugend_s.dds") where necessary.