Required for the Fenris Armor retexture to actually have something to retexture
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Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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File credits
Credit to Amycus for allowing me to edit their texture files from their mod "Kirkwall Exports"
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First and foremost, I'd like to thank Amycus for their mod "Kirkwall Exports", which is required for my retexture to exist al all. Thank you for your hard work and for giving me permission to share this!
Onto the deets...
I personally feel uncomfortable using Fenris' armor in DAO because his markings are so important to his story, and it feels wrong to see other characters wearing them all willy-nilly. So I made a retexture that removes them from the armor. This is my first retexture mod, and I used GIMP, so there are going to be a few unsightly issues until I figure out how to fix them: -The feet don't match tint with the skin like the arms do -The arms are shiny for some reason
I don't know how or why these issues occur, so if you have any idea how to fix, please let me know!
This is made to be in conjunction with IceBucket's "Tevinter Nights" mod, so I have included UTC's of the 2 Tevinter elf guards we see in the 'Unrest In The Alienage' quest who will now wear Fenris' Armor (because it is of Tevinter make, it felt appropriate).
To install: -Unpack the .rar package into your Dragon Age: Origins override folder
To Uninstall -Delete files
(Side Note: I will be away from home, and therefore my computer, for roughly 2 weeks starting TODAY. I unfortunately won't be able to return to this project for a little while because of that, but I will try to remain somewhat active in the comments during this time. <3)