Dragon Age: Origins
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Montenstein

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Montenstein

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21 comments

  1. Bettan
    Bettan
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    I added this, and it worked fine, but I didn't buy them at first, I wanted to wait a bit until I had done at least one main mission. Now that I am ready to buy them, they're all of a sudden not in Bodahn's shop, I know I saw them in there the first time I checked, but now they're nowhere to be seen. I've double, tripple and quadrupel checked that the files are still in the override folder, no clue what happened >.<
    Edit: I now also tried removing the mod, loading into the game without it, then exit, download and put the folder into override again, but still no luck. Oh well.
    Edit2: The console commands worked, so I managed to get them that way.
  2. Bellystraw
    Bellystraw
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    I really like it, the medium armor models in this game are so nice but they're severely underutilized in the modding scene. I also appreciate that the armor set is strong but not game-breaking. 10/10!
    1. Montenstein
      Montenstein
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      Thank you so much! :D
  3. wardenofmyheart
    wardenofmyheart
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    Love the armour, but it gives Female Dwarves scary demon hands. The long distorted fingers etc.
    1. Montenstein
      Montenstein
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      Hey! 

      Thanks for letting me know! Are you using a proportion mod such as https://www.moddb.com/mods/tmp7704/downloads/dwarf-proportions?

      I removed this mod from my own override and her hands are functioning correctly now. I will see if I am able to make a compatible file with that mod, I have an idea but I'm not sure how well its going to work yet. I'll update here as needed. :)
    2. Montenstein
      Montenstein
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      I tried to make the armour use its own variations of the .msh file, however this made tmp's mod stop working and vice versa.

      I tried with both vanilla and tmp's file and it still causes the issue on either my armour, or any base game armour with tmp's mod installed.

      I'm very confused as I can't see why they are affecting each other when they use seperate files... I will keep looking into it. For now, the only immediate fix would be to remove any proportion fix style mods and revert back to playing vanilla game Dwarfs... I will try and find a fix and update as needed.

      Thanks for letting me know about this!
    3. Montenstein
      Montenstein
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      I've got the fix!

      I just need to assemble the file and it will be up for download soon! :)

      Edit: The fix is found under optional files.
    4. wardenofmyheart
      wardenofmyheart
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      Thank you! Yeah, removing the arm fix for Dwarves make them so unplayable (for me). Human length arms on Dwarves is just so damn weird (LOL). It's a wonderful mod and I can't wait to dress my little ladies up in what you've created.
    5. Montenstein
      Montenstein
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      Thank you! :D

      Yeah I agree! Thanks to figuring out the fix for that I was also able to add Qunari update compatibility too! ^^
  4. Hermaen2000
    Hermaen2000
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    Hey, that's some cool looking armor. : D Good job.

    Here's free, unsolicited advice, feel free to entirely ignore it:
    Rather than replacing the merchant resource, I'd suggest instead using "PRCSCR" (Post Release Content Scripts) to add to the merchant's inventory. It's a bit daunting but definitely a more clean approach to getting your contents into the game.
    Some resources to that effect:

    http://www.datoolset.net/wiki/PRCSCR
    https://dragonagemodding.wordpress.com/2009/11/18/creating-a-custom-merchant-for-the-player%E2%80%99s-camp-%E2%80%93-part-3/
    1. Montenstein
      Montenstein
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      Hey! 

      Thanks for the comment, though I am actually well-versed in PRCSCR.. I have a custom follower mod that is around 2 years in the making so I've used PRCSCR quite a lot already ^^

      The reason I decided to use a base-game resource for the merchant is mainly because I figured most people would just use the script anyway and I have laid the files out so it's easy not to install the "pre100sr_quartermaster_sp.utm" file. Maybe down the line if demand is high enough I may add it elsewhere but I kinda needed a break from scripting which is how I ended up texturing in the first place ^^

      I'm also aware that if someone downloads an armour mod, 9 times out of 10, they want the model and not your stats... Which is why I also released it in override files instead of a DAZIP to make life easier for those who want to make their own version in the toolset, which would also then be unaffected by any adding into the game that I have done so I admit I was lazy and didn't put the effort into the adding into the game part xD
    2. Hermaen2000
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      Ah, well then, more the fool am I for jumping the crossbow, lol. I suppose I see your point, particularly in light of something of a draught of new armor-content-mods of late.
       I am curious, does the armor tint with materials?
    3. Montenstein
      Montenstein
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      The armour will tint, though should it is a different question... xD

      I have not edited the tint map at all so it uses the bog-standard chainmail one I think (unique version of it though)... maybe some combinations of tints will look good but I think some tints may add metal to the wrong areas etc.
    4. Hermaen2000
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      Gotcha. I mostly wonder since I've been making materials with unique tints myself, lately, lol. :P
    5. Montenstein
      Montenstein
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      Like I said, that's why I just threw it together into an override folder so people like yourself can edit the textures and maps without first needing to change a DAZIP into a ZIP, then extracting the ERF's and opening them in the toolset to find the files you need to then extract in order to edit... ^^

      Feel free to edit the tint map for it and see what results you can get!
    6. Montenstein
      Montenstein
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      A PRCSCR version of the Mod is available now! :)
  5. Rihnanna2
    Rihnanna2
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    where do u get that hair mod?
    1. Montenstein
      Montenstein
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      Hey! 
      Do not quote me 100% as I havn’t checked! but I believe it is the “Axel” hairstyle from AH00B hairs found here on nexus. :)

      https://www.nexusmods.com/dragonage/mods/5492?tab=files
  6. NOXOMOR
    NOXOMOR
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    Will they be available in 'Awakening' & DLCs (as in imported saves)?
    cause if so, they are my new favorite armors...
    1. Montenstein
      Montenstein
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      That's a great compliment! Thank you!

      I just checked to be sure, It carries over into Awakening! Judging by that alone I would say I feel confident in saying that the same would apply for Golems/Witch Hunt as well :D
    2. NOXOMOR
      NOXOMOR
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      TY
      was just about to replay after along time.
      It gonna make my game, it's just the thing I was looking for...