Dragon Age: Origins
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AJTarcza

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AJTarcza

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12 comments

  1. Legat3Lanius
    Legat3Lanius
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    Awesome work! Been wanting something like this for a while. Any chance you could add something like a group spawn script? As in the ability to spawn groups of Darkspawn, Undead, and others? It'd also be cool if it could spawn neutral NPCs like servants or guards that do the animations you see in some areas, like praying, chatting, and so on. Don't know if that's possible.
    1. AJTarcza
      AJTarcza
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      So I tried to implement the group spawning functionality that you requested and while it technically worked it was causing crashes after more than a few hostile NPCs were spawned so I decided to scrap it. (I suspect this has something to do with the engine limitations with CreateObject mentioned briefly on the toolset wiki here but I'm not certain).

      However, I did manage to get your animation request working and have updated the mod to include it.
    2. Legat3Lanius
      Legat3Lanius
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      Awesome, thank you!
    3. surg23
      surg23
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      That is a damn shame about the group script. I've been pulling out my hairs trying to make Random Encounters repeatable, or something to that effect. Even with the zz_Ran_debug, there is only one repeatable encounter, which are the measly wolvesm which don't scale very high even with FCR. 

      Seems there's not much you can do to add longevity to this game. It makes me sad to end the adventure. At least there is this as a last resort. Going to feel pretty artificial but beggars can't be choosers. Thanks a lot for making this.  
  2. Fevnalny
    Fevnalny
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    Would this work to summon Dryden? Would she drop the Warden Commander set if it does?
    1. AJTarcza
      AJTarcza
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      Yes, you can spawn Sophia Dryden and she will drop the Warden Commander armor set as expected when you kill her. Her creature tag is gwb110cr_sophia
  3. joaobushido
    joaobushido
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    Nice! Now I can go on a "Dragon Hunt" similar to Inquisition. But there's a problem, whenever I write the script and execute, the "Success" text appears but nothing happens, any idea why? I'm on the correct module and tested even the commands from the desciption.
    1. AJTarcza
      AJTarcza
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      That sounds like the gda file that the script uses is missing/broken. Do you have the file "creature_resource_ids.gda" in your override folder? It should be in the same folder as the scripts.
    2. joaobushido
      joaobushido
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      I downloaded the file again and now it works! I also put all the files directly in the override folder (not in a subfolder) so I don't know if this has any effect. Thank you so much for this mod!
  4. Legat3Lanius
    Legat3Lanius
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    Thanks for the update! I was wanting something like that, having creatures spawn on the controlled character.
  5. SilverAxe001
    SilverAxe001
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    If you can make such complex mod, could you also edit Ranger Talent Spider Summoning?

    I'd like Master Ranger to summon Queen Spider ( https://dragonage.fandom.com/wiki/Queen_spider ) instead of Poisonous Spider.
    1. AJTarcza
      AJTarcza
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      Here's the mod you requested.

      Let me know if you want anything changed or if it's fine the way it is.