Sorry, I'm creating a new version of the Return to Kocari Wilds mod to make it compatible with the new mods and so on... something more lore with what happened in Ostagar I wanted to ask your permission to use your mod, please of course I'll give you all the credit... .
A good mod! Looks immersive and great. And I didn't expected that B retexture pack will be work with this mod. Still, I spot a 2 problems:
1. Robe on heavy armor have a grey color, not blue (even without B retexture); 2. Gloves of massive armor (female human) don't fit correctly with the hands. It seems the problem in breastplate.
Wearing the ef rogue armour, has anyone else encountered a bug where the boots just disappear upon loading?
Edit: It had an item variation conflict with a hat from the Viva La Orlais mod, but even fixing that didn't seem to solve the issue. Additionally, I'm not getting the set bonus when I wear the normal Grey Warden Scout Boots.
Edit 2: Solution located! If you run into the boot issue, just equip the default warden boots. My issue came from Grey Wardens of Ferelden Update (https://www.nexusmods.com/dragonage/mods/6145?tab=description), it seems to change some of the item set bonuses. You'll have to change the item set of the boots back to 28 manually.
That's a conflict I hadn't heard before, these items do use the set bonus but I didn't edit it at all. Thanks for sharing.
A few of the armours from this don't actually need their own gloves or boots that different from the base GWOF, so I didn't include the meshes for them to keep the file size down. Confusing I know. I've clarified the description :)
I meant the set bonus for the default warden armour is changed by the Grey Wardens of Ferelden Update, so if anyone wants to use bonuses AND your items, they'll need to change the new item set for the base GWoF items back to the ones you have. Was really confusing at first, but the eureka moment I had when I figured it out was amazing, let me tell you!
Found the culprit. It crashes when i wear the custom warden heavy armor on my female elf warden. It works fine on Alistair. Though the arms are invisible?
Hm, I see. I thought it might be an issue with a female. People have reported crashes with tmp7704's female warden armours before, they use a different skeleton to vanilla meshes. So it might be that. I will look into it.
Also yes- Some of these don't have corresponding gloves as I didn't need to change the mesh, so you can just use the standard GWoF gloves with them.
Hey no pressure, just spitballing. Would it be possible to have a human mage armour. I had this idea of like a grey warden arcane robes/Anders' classic outfit mashup sorry if this is annoying
I have the Grey Wardens of Ferelden mod and installed this one as normal but the console cant seem to resolve the command to add the armor. Anyone know what could be going wrong?
ok so if i understood everything right, it brings new armors "grey warden" it is not a retexture of the existing models and it is necessary to use the console in the game to make them appear in our inventory, the NPC's "grey warden" will not be equipped automatically. it is correct?
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Still, I spot a 2 problems:
1. Robe on heavy armor have a grey color, not blue (even without B retexture);
2. Gloves of massive armor (female human) don't fit correctly with the hands. It seems the problem in breastplate.
Is there a step by step instruction, how to get the armors?
Most DA:O custom armours are delivered with console.
I would endorse, but i did already for your BG3 Mods, too. :D
Edit: It had an item variation conflict with a hat from the Viva La Orlais mod, but even fixing that didn't seem to solve the issue. Additionally, I'm not getting the set bonus when I wear the normal Grey Warden Scout Boots.
Edit 2: Solution located! If you run into the boot issue, just equip the default warden boots. My issue came from Grey Wardens of Ferelden Update (https://www.nexusmods.com/dragonage/mods/6145?tab=description), it seems to change some of the item set bonuses. You'll have to change the item set of the boots back to 28 manually.
A few of the armours from this don't actually need their own gloves or boots that different from the base GWOF, so I didn't include the meshes for them to keep the file size down. Confusing I know. I've clarified the description :)
Also yes- Some of these don't have corresponding gloves as I didn't need to change the mesh, so you can just use the standard GWoF gloves with them.
Anyone know what could be going wrong?