Dragon Age: Origins
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ladyofnemesis

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LadyofNemesis

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About this mod

Just a small series of mods that don't warrant pages of their own

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Permissions and credits
A compilation of small mods I made for my own personal use, that may or may not be useful for others as well.

For installation
Please put the files in the following directory: My Documents / BioWare / Dragon Age / packages / override

Included files

Redcliffe defenders

Made the defenders of Redcliffe (hopefully) slightly sturdier against the undead, which might be useful if you go to Redcliffe as your first main quest
Edit: recently tested this, and while they do still go down rather quickly they can hold out until your Party descends down the path if you're quick enough. Murdock seems to hold his own the best since he has a lieutenant (yellow) tier.

Barlin sells Tome of Skill and Sundry
As it says on the tin I added a Tome of Skill and Sundry to Barlin's wares in Lothering. I did this because I'm a completionist and don't want to have to waste a point in trap-making in order to finish the quest for Allison.

Maul for Dwarf commoner
I added a maul in the chest found in the dwarf commoner's house during their origin, for people who wish to play two-handed warriors.
This one is incompatible with my Mirabelle mod version for DC characters as it affects the same chest.

Dresses for Anora and Isolde
gave different dresses to Anora and Isolde, requires the mod Ferelden Pack
Edit: added an in-game shot of Isolde wearing her dress, will add one for Anora once I get to her as well.

Upgraded Aeducan Shield (request)
Someone requested an upgraded version of the Aeducan shield, now...there's two versions of this shield, one's basically a prop item (used in the Dwarf Noble origin), the second one is a shield you'll receive from Gorim later on. I've made the upgrade to the latter since the former doesn't serve much of a purpose.
I also changed out the model used to a Kite shield since this shield uses a large round model instead of the kite model used in the origin...in the toolset they use the same description, which means they're meant to be the same shield. So I don't get why they changed the models...anyways...
formerly the shield had the following stats:
+1 cunning
+1 constitution
+9 defense
+4 damage vs. darkspawn

I changed out the cunning for strength, doubled each of the stats (for example it's now +2 constitution instead of +1), and removed attribute restriction (you can now equip it regardless of your stats)

Edit 15-January-2023

Noticed an issue with the dress I gave Isolde where it didn't show up, should be fixed now