Dragon Age: Origins

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  1. SpaceAlex
    SpaceAlex
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    Latest main release: IA 2.0 RC1 (released: November 20, 2014)
    Latest fixpack release: IA 2.0 RC1 Fixpack 6 (released: December 14, 2014)
     
    IA 2.0 RC1 Change log:
     
    - All bug fixes from the "IA 2.0. Beta Fixes" are now included in the main file, as well as a plethora of new ones.
    - Added the Awakening expansion changes: almost all items now sport an unique appearance and stats (optional add-on), and NPC's can finally be seen wearing something other than leather armor!
    - Further improved NPC ambient behavior routines in certain modules.
    - Replaced of the female "Apostate Mage clothes" model with a different one. That should fix the CTD's once and for all (at least those that were caused by this model)
    - Included even more new (mostly ports from DA2) weapon and outfit models, which should increase item variety even further.
    - Thanks to the above and other item tweaks, I was able to provide an unique look to even more NPC's.
    - Revised item properties and appearance of dozens of items one last time. I'm really happy with the way they behave now.
    - With the help from "encinodude" and some effort of my own, custom item descriptions finally received some much needed attention.
    - You can now opt to not only use default stats on vanilla items, but also vanilla appearance and material (more details in the ReadMe).
    - The Icons Project (well, at least a portion of it) is now a part of the mod, so you no longer have to worry about missing icons.
    - Fixed several bugs (in dialog and elsewhere) that were there since the game was released but ever fixed.
    - As part of the "Optional Campaign Mods", it's now possible to spare your ears the pain and have Alistair deliver the pre-final battle speech instead of Anora, if Alistair is engaged to Anora and Loghain lives (in all other instances where he is king, he already delivers the speech by default).
    - Another "Optional Campaign Mods" addon deals with Jowan. It is now made possible to release Jowan even if you didn't already do so upon first meeting him. More details on that in the ReadMe!
    - Almost completely revised the ReadMe; it should now be far easier to read and understand--give it a look!
    - Plus much more!

     
    For a detailed list of changes and additions, as always, consult the included ReadMe.
     
    Updates:

    14.12.2014: Fixpack 6 is now live. You can grab it here. In addition to fixing the issues listed below, it also brings about a few new features.
     
    Fixed Bugs:
     
    Fixpack 1: Jowan should no longer appear without a head in the Mage origin.
    Fixpack 1: The Apostate Mage Clothes bug reared its ugly head yet again, even though I was certain replacing the broken model with a different one from the pack would fix the problem. Turns out, the other model is broken as well... *sigh*. To fix it, I replaced all three human female models with a placeholder model until I find out what's causing the crashes.
    Fixpack 2: Merrill appeared naked in the Dalish Elf origin. This has been fixed.
    Fixpack 2: Fixed Anora's missing head during the Landsmeet quest.
    Fixpack 2: Equipping The Superior Dalish Armor and Smuggler's Armor on Sten resulted in his body becoming invisible, since no Qunari model exists for the outfits. By making the armor not available to Sten, this issue is now fixed.
    Fixpack 2: Changed item variation ID's for the two female Dalish Mage Outfits to avoid conflicts with other mods (namely Kirkwall Exports).
    Fixpack 3: Certain items should no longer be missing their icons.
    Fixpack 3: Priests in the Fade's Mage Asunder level should hopefully no longer be missing their clothes.
    Fixpack 3: Herren should no longer appear without clothes in Awakening.
    Fixpack 4: Valenna's Outfit should no longer be invisible. This bug was caused by the recent item variation ID change.
    Fixpack 4: The Armor of Hirol's Defense was invisible if equipped on a dwarf character. This has been fixed.
    Fixpack 4: Even more items were without their icons. This has also been fixed.
    Fixpack 5: Once the PC accepted the Lost Nug quest, the Nugs outside of Orzammar Commons respawned each time you re-entered the area. Additionally, you were able to receive an infinite number of Nugbane crossbows by repeatedly clicking on Boermor after bringing him the 10 nugs requested. This has all been fixed.
    Fixpack 5: You can now successfully lie to Beraht (1 point in Coercion still required) about the items Oskias had on him even if you killed the latter. Previously, you were only able to convince Beraht if you spared Oskias or had more than one point in Coercion skill.
    Fixpack 5: Scout in the Dwarven Noble origin will no longer be wearing items too high on strength requirements.
    Fixpack 5: Evon the Great's armor set was not receiving the intended item set bonus. This has been fixed.
    Fixpack 6: Certain items had the wrong ModelVariation ID set, which resulted in certain items and NPC's being invisible. This has been fixed.
    Fixpack 6: You should now be able to get all of the parts from the Cultist Armored Plate set, no matter which path you take. Previously, you were only able to get the boots if you allowed yourself to get attacked by the Cultists at Lake Calenhad.
    Fixpack 6: Fixed a bug where certain materials wouldn't display properly in-game.
    Fixpack 6: Staff od the Magister Lords should now be more powerful than Magister's Staff in all areas.
     
    New Features:
     
    Fixpack 3: You can now buy the Blood Battlemage's armor at Bodhan's or loot the body of the Blood Mage Leader after defeating him in Denerim.
    Fixpack 3: You may now collect all 10 nugs scattered around Orzammar (searching for them is no longer limited just to Orzammar Commons), which will net you a reward from BoermorNugbane crossbow.
    Fixpack 4: In Redcliffe before the Siege, Lloyd and two militia having a conversation will be standing farther away from militia archers practicing in the courtyard.
    Fixpack 5: Revised stats of several items intended for mages, which are now more focused on the Mage's prime (Magic, Willpower, Defense, itd.) attributes and abilities.
    Fixpack 5: In Leliana's Song DLC, the items you can loot for Silas once you free him from capture have been changed or revised.
     
    Installation: Drag the contents of the zip file to your Improved Atmosphere folder, located in "...Documents\BioWare\Dragon Age\packages\core\override" folder, overwriting the existing files.
     
    Note: For some fixes to work, you will have to load a save from before you entered an area (which contained the bug) for the first time.
  2. softjulian
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    I had an  issue but I figured it out!
  3. BigNaz
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    Hi, I love your mod but there is one specific thing I am trying to have remain unchanged. Asturian's longsword from the wardens keep dlc. I went into Extras>Modified Items Properties>UTI> Armors,Weapons>For Wardens Keep and I deleted the lsw_ast.uti file thinking that would remove the warden longsword skin on it. Its still the same skin. Anyway to keep that sword specifically as its default visual?
  4. hellohaimod
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    This is a standalone mod, I WOULD NOT RECOMMEND IT WITH ANY OTHER MODS. It will give a pain in a head since lots of mods don't work well with this. It will crash or traveling will not appear. Other then that, if you're just using this mod solo, its pretty good.
  5. MissCallisto
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    Been having floating head females elves since i got this. Only on female elves and only once i get close. I got no other Armour mods. Anyone knows how to fix this? already tried changing graphics, AA on and off, forcing dx9, no change.
    1. theskymoves
      theskymoves
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      Have you installed the required IA 2.0 RC1 Fixpack 6 linked in the sticky at the top of the 'Posts' tab?

      Floating heads are caused by ItemVariation conflicts, missing 3d model assets, or an equipping an item that doesn't exist in in the game.
      Graphics settings, anti-aliasing, and DX9 would have no effect on those things.

      Is the issue with all female elves, or is it isolated?

      Without a complete list of all mods installed it's impossible to suggest any specifics.
  6. Arien674
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    I found two more issues. Despite having compatibility files if available. 

    1) Grey Wardens of Ferelden

    Had a terrible texture issue that made Duncan wear some yellow catsuit. 

    2) Mabari madness  Main file

    Made the dog turn invisible and the game crashed each time i entered the first dog scene. When i used only the texture for the dog it worked.

    3) Sleeping tent mods

    The tent didn’t appear at all.

    When uninstalling this mod, all the bugs were fixed instantly

    It is a real shame. I would love to use this mod, but it’s still incompatible with so many thing. It could use a rework.
    1. Rezer3n
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      This allows you to pick and choose standalone resources from IA: click

      Unfortunately, I am having issues with the 'Paragon Armour' and 'Dark Chantry and Dark Mage' packs (not the fault of the uploader, I must have mucked something up somewhere) where the NPCs who are wearing the items have invisible bodies
  7. thomalolz
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    This mod is a huge headache. If there's a problem with your game it's probably because of this. There was a certain armor I wanted though which is sick so I just took that file and put it into override. Worked like a charm.
    1. Rezer3n
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      I hope you're reading this lol. Can you please tell me how to pick and choose certain weapons or armour sets without needing to install the whole mod? And how do you add them to your inventory?
  8. justmocia
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    CTD when entering the main floor in Redcliffe Castle. Removing the mod fixes it, but at the same time - naked NPCs. I hate the fact that I'm stuck either with this mod and its endless bugs or some baldies in their panties. 
  9. Shabalinanton
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    Just started new mage playthrough. I left full mod, didnt remove anything. Installed two dazips from materials.
    Jowan missing a head for some reason...
  10. Juliano
    Juliano
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    I've been stuck for many months in the Alienage -- the game crashes whenever I get the key and note either from the hospice or the apartments then try to leave the area, or when I lockpick my way to the courtyard outside the warehouse, and then fight through the guards then try to enter a building again.

    What file would be causing a conflict and the crash along with it?
  11. nbkxsparco
    nbkxsparco
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    Mod just adds more issues to the game, not worth the headaches.