Yes, it's possible with pyGFF editor. Open any hf_genfl_morrigan.mor with it, expand line '23001 morph_tintfilenames', click line '2' ( it can be empty if your morph uses a custom eye texture or contain some tint name if not) and in the 'Edit' window below paste t3_eye_yel (replacing the previous tint name if there was any or just filling empty space). Then click 'Save' underneath it and also 'Save As' in the File menu at the top of the editor (overwrite when prompted). Then drop both t3_eye_yel.tnt from this mod and the edited morph into your Documents\BioWare\Dragon Age\packages\core\override\ folder.
Ah damn, sorry I never saw this. The reply is correct though, so follow the instructions outlined there and you're good to go. You might wanna check that there is indeed no eye texture, but that should be reasonably clear. I can't remember off the top of my head what it looks like in the editor.
The eye tint usually overrides custom eye textures, so that's probably redundant. But if you want to make sure, custom eye texture is under morph_nodes, line 28 (or some other line with the name 'Eyes M1'). Opening and deleting any lines inside node '23004 morph_textureparam' (and saving ofc) would revert the morph to the vanilla tintable eye texture or its replacer if you have any installed.
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But if you want to make sure, custom eye texture is under morph_nodes, line 28 (or some other line with the name 'Eyes M1'). Opening and deleting any lines inside node '23004 morph_textureparam' (and saving ofc) would revert the morph to the vanilla tintable eye texture or its replacer if you have any installed.