I also included the WIP seperated version in optional files as a heavy armour, it might not skin tint in all places. So only use it on your own pale wardens and don't put it on any NPCs.If anyone manages to fix it, please let me know and I will amend this version.
I had the same problem with Fenris' boots and gloves from the Kirkwall Exports mod. The fingers didn't want to tint because the gloves and boots were attached to the clothing skeleton. I reattached Fenris' gloves to the vanilla light gloves and Fenris' boots to the vanilla light boots. And that worked. I think there is a difference between the clothing skeleton and the boots/gloves skeleton. Hope this helps.By the way, you can save the model's skin in 3Ds Max, then reattach the model to a boots/gloves skeleton and load the saved skin.
Thank you, you are completely right- I actually found this out a while ago, it's how I did my DA2 body replacers. I let this one go unfixed since I figured most people just use the clothing one, but I will revisit it soon.
As for the issue, I think it's possibly something to do with the vanilla and tmp7704's MMHs having vertex colours. Since sometimes new things like hair go blue in the toolset if you don't apply a material directly from the donor mesh. I should probably put the info about how to fix the issue on the toolset wiki.
Hi. I have just tried your "Separated Armor 2" on Zevran and it works beautifully. Fingers and feet have the right skin color now. Nice job! Question: is it intended that the separated armor parts have no bonuses, right?
Thanks! Yeah, stats have never really been my forte. These items are on the 'balanced' (ie. bad) side of things. I think there are mods that edit .uti in game like The Winter Forge, though I've never really used them myself.
To be honest I don't remember, as it's been a while since I made this. But if you don't like the stats, you could probably change them with utilities such as this or this.
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As for the issue, I think it's possibly something to do with the vanilla and tmp7704's MMHs having vertex colours. Since sometimes new things like hair go blue in the toolset if you don't apply a material directly from the donor mesh. I should probably put the info about how to fix the issue on the toolset wiki.
Question: is it intended that the separated armor parts have no bonuses, right?
Yeah, stats have never really been my forte. These items are on the 'balanced' (ie. bad) side of things.
I think there are mods that edit .uti in game like The Winter Forge, though I've never really used them myself.