I had the same problem with Fenris' boots and gloves from the Kirkwall Exports mod. The fingers didn't want to tint because the gloves and boots were attached to the clothing skeleton. I reattached Fenris' gloves to the vanilla light gloves and Fenris' boots to the vanilla light boots. And that worked. I think there is a difference between the clothing skeleton and the boots/gloves skeleton. Hope this helps.By the way, you can save the model's skin in 3Ds Max, then reattach the model to a boots/gloves skeleton and load the saved skin.
Thank you, you are completely right- I actually found this out a while ago, it's how I did my DA2 body replacers. I let this one go unfixed since I figured most people just use the clothing one, but I will revisit it soon.
As for the issue, I think it's possibly something to do with the vanilla and tmp7704's MMHs having vertex colours. Since sometimes new things like hair go blue in the toolset if you don't apply a material directly from the donor mesh. I should probably put the info about how to fix the issue on the toolset wiki.
To be honest I don't remember, as it's been a while since I made this. But if you don't like the stats, you could probably change them with utilities such as this or this.
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As for the issue, I think it's possibly something to do with the vanilla and tmp7704's MMHs having vertex colours. Since sometimes new things like hair go blue in the toolset if you don't apply a material directly from the donor mesh. I should probably put the info about how to fix the issue on the toolset wiki.