Dragon Age: Origins

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Crimson Knight

Uploaded by

CrimsonKnight77

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About this mod

Expands the game's character creator with vanilla assets, as well as optional eye colours from DA2

Permissions and credits
This mod adds various assets to the game's character creator. Namely:
  • Grey has been added to the sliders for eyebrow, stubble, beard, and hair colours
  • Human males have access to Duncan's hairstyle and beard
  • Human females have access to Morrigan and the Baroness' hairstyles
  • Elf females have access to Velanna's hairstyle
  • Dwarf males have access to Oghren's hair and beard, as well as another mysterious beard that isn't enabled in the creator
  • All tattoo tints have been added to the eye colour slider
  • Adds black and white blush and eyeshadow
  • Adds white lipstick

To install, simply extract the folder to your override directory. I've included a chargenmorphcfg.xml file to unlock these assets, so if you already have such a file from another mod, you'll need to use TerraEx's CharGenMorph Compiler to merge it with mine.

This was inspired by theskymoves' Awakening hairstyles for toolset and Character Creator mod, and I borrowed the Awakening assets from them. "Borrowed" is perhaps being overly generous.

NEW: I've set up an alternative that includes various eye colours from DA2. If you want them, then use the "CK-CC expanded plus DA2" folder instead of the other one. All the changes previously set up are carried over into that one. 

I made the decision to exclude the elven eye tints from character creation because most of them are extremely dark and hard to distinguish, but I've left the .tnt files in the folder in case you still want them. If you want to enable them in the character creator, then open the chargenmorph.xml (notepad will suffice for this), search for "<eyes_colours>", and then add the following:

<resource name="t3_eey_am1"/>
<resource name="t3_eey_am2"/>
<resource name="t3_eey_bl1"/>
<resource name="t3_eey_bl2"/>
<resource name="t3_eey_bl3"/>
<resource name="t3_eey_br1"/>
<resource name="t3_eey_br2"/>
<resource name="t3_eey_br4"/>
<resource name="t3_eey_gn1"/>
<resource name="t3_eey_gn2"/>
<resource name="t3_eey_gn3"/>