0 of 0

File information

Last updated

Original upload

Created by

FrayedGlamour

Uploaded by

FrayedGlamour

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

This little mod was inspired by the wonderful Non-Circle Mage Origins. By the time I had reached Ostagar and levelled my little Dalish Mage enough to use her staff, the idea of playing through the game with an ugly stick seemed a travesty - unequipping her scout bow seemed to rob my character of so much of her Dalish personality, and the combination of a bow, quiver and the beautiful Witch Robe Retexture was an instantly iconic look to my eyes.
I eagerly went researching for a mod to give the Arcane Warrior the ability to use Bows, but came up short - it seems that this is beyond the reach of modders, though I will happily consider this mod redundant if somebody pulls off that feat! In the end I decided to do the next best thing and make myself some bows that could see me through the game as a Mage-Archer.

This is an initial release and not yet polished, balanced or made particularly end-user friendly. You will have to use console commands and take responsibility for balancing your own progression. I intend to finish it up as I go through this playthrough and find the flaws, but I am notorious for half-finished projects.

Features
- 22 new bows that require the Magic stat to equip instead of Dexterity.
- Each bow is visually an exact copy of a vanilla bow from Origins or Awakenings, with identical description, model, texture etc. The intent is that, as an arcane archer, when you find a better bow in the course of gameplay, you will use the console command to summon the mage version of that bow, and destroy (or sell, if you want unearned gold) the vanilla bow. But you can just as easily summon any bow in at any point.
- Since Rogue and Warrior archers gain an accuracy bonus from their Dexterity stat, each bow has an accuracy (attack) boost granted to match what you would achieve if you had met the MINIMUM dexterity requirement for that bow. Since Rogue archers will usually be above their minimum requirement, don't expect amazing accuracy - but hopefully it will be tolerable enough to make the weapons usable.
- Your auto attack damage will likely suffer compared to a regular archer. These are largely cosmetic items and stat-sticks, and designed to fill the role of a stave. That said, I didn't take any effort to have them function like staffs and don't much care to, unless it is a big request. Like all bows they are not 100% accurate, they deal slightly higher base damage than staves, have lower armour penetration, have an aim-delay, can deal critical hits and get benefit from flanking attacks.
- I gave each bow a set of bonuses taken from a similarly levelled (and where possible a similarly themed) staff - but have no idea how I did at balancing this. You may get vastly overpowered mage bows early on, or just as likely you may find that the endgame bows simply don't feel like high level items. This is the main area I will be balancing before a 1.0 release, and all feedback is welcome. I am willing to make more and less powerful versions if these are requested, though the .uti files should be tolerably straightforward to edit for yourself using either the DA Editor or nwn2gff.

Installation
Simply copy all the files into your Documents\BioWare\Dragon Age\packages\core\override folder. You can delete the Source files and the readme.

Use
Open the console and type
runscript getbow <tag> <quantity> <material>

Tags:
Shortbow-magesbw_sbw
Darkspawn Shortbow-magesbw_drk
Orlesian Bow-magesbw_orl
Scout's Bow-magesbw_sct
The Dark Moon-magesbw_new
The Fox's Bow-magesbw_mgc
Whitewood Bow-magesbw_stl
Wilds Bow-magesbw_wld
Dragonspite-magesbw_001
Longbow-magelbw_lbw
Darkspawn Longbow-magelbw_drk
Antivan Longbow-magelbw_ant
Dalish Longbow-magelbw_dal
Bow of the Golden Sun-magelbw_sun
Falon'Din's Reach-magelbw_fal
Far Song-magelbw_fsn
Mage's Eye (I should probably buff this one, huh?)-magelbw_eye
Spear-Thrower-magelbw_for
Wolf-Killer-magelbw_wlf
Chasind Arm-magelbw_001
Heartwood Bow-mageheartwood_bow
Misery-magelbw_002

Quantity is self explanatory! Just type the number you want!

Materials:
Elm-33
Ash-34
Yew-35
Whitewood-36
Ironbark-37
Sylvanwood-38
Dragonthorn-39

DO NOT USE THESE IN ORIGINS
Vhenadahl-20040
Ancestral Heartwood-20041

Enter that command to the console with the relevant inputs and the new bow should drop into your inventory.

Compatibility
I don't see any reason this should conflict with anything else you have installed, but please let me know if a conflict occurs.

Stability
I've only encountered one extremely minor bug during testing - sometimes if you set Quantity to 2 in the console command, you receive one copy of the item with your desired material, and one elm copy. I haven't the foggiest what's causing this and honestly have better things to do than to fix it unless it starts causing more serious trouble.

Permissions & Credits
Once again, my thanks go to yourInquisitorialness for the awesome mod that inspired this and made my current run possible. Whilst my little mod pales into irrelevance next to their masterpiece, I would love to see my mage's scout bow incorporated into that mod for the Dalish origin if they ever want to do so!
Hdhd & eclips3 created the excellent additems with materials script that I used as a template for my own getbow script, this mod would still be stuck in limbo without their excellent work and the kindness of uploading their NSS files.
And finally the good people on the Dragon Age Origins Modding Discord server, in particular the users Ashhawk, hoarous, Hermän2000 and escapement for their kind and prompt responses to some pretty daft and tired questions.
Oh and obviously Bioware for making the game, etc.

Any and all feedback welcome!

Creator: FrayedGlamour