Sorry for bumping with posts again - just to make sure you'll see this one as it's actually a bug:
First passive talent, Phantom Body, actually [decreases] attack speed by 0.1, not increasing it. Attack speed buff values should be negative (as it is in your Emeral Knight spec, where similar bonus works properly), but here in the passives .gda file the value is positive, which results in attack speed penalty rather than bonus.
For users out there before Symonius will fix it: unpack the mod resources using DAO toolset, and then, in the passive_abilities_hawr.gda file, in second line, just change the Modifier2 value from 0.1 to -0.1 using GDApp. Place the edited .gda file to your override and enjoy.
Hey there, Symonius! Thank you for your amazing classes once again.
Upd: edited and recomplied talent_singletarget_hw script to remove the Fade Shift visual "ghostly" effect while keeping the skill bonuses, please disregard the request as it's no longer needed :)
Symonius, one thing I've noticed is your specs don't work with the "Character Respecialization" mod on this site. The mod is 1st year DAO old so I figure it's just an issue of it not having the newer specializations. Do you have, or know of, another respec mod that might work with your spec mods?
Sorry for late reply, i'm reviewing all the respec comments about my mods and i found out that you succesfully used a respec mod in 2021 (look comments below) did something change? Does it still work?
Talent Books adds talent,skill,respec,attribute to you inventory to Origins and Awakening. Manual of Focus - for Origins Adds a free manual of focus to the camp shop. Both work perfectly.
This is an absolutely great mod, I have so much fun playing with Half-Wraith spells. I did some small changes for myself and made it a mage spec and it work so well with Arcane Warrior, thank you so much for this!
I do have one question though, I notice in script that Fade Shift grants your ability 'ABILITY_TRAIT_GHOST'. Has it any other purpose other than determine when to do spirit damage for Fade Passage and Astral Disjoint?
Great mod, but I believe Phantom Body is lengthening attack animations rather than shortening it as I assume you intended. This is more obvious when you equip a rogue with a heavier weapon.
hmm, the spec and most items work fine it seems but the dagger you get from the circle tower is invisible and by that I mean it has no model. Any advice why it might not work? Not a dealbreaker by any stretch of the imagination but it's like a small "oh man" on an awesome package edit: I forgot the guardians of cadash thaig mod for the dagger. i feel like the biggest dummy right now lol
I'm not sure if this mod is still being supported but I just notice that there is no shortbow weapon available if you the mod author do not want to add a shortbow I will be willing to add one myself with your instructions.
Thanks dude. You can edit the ABI_Base_hawr.GDA file at Documents\BioWare\Dragon Age\AddIns\half_wraith\core\override\ and change value at the column "cooldown" ;)
Great! Got excited knowing that I can really spam it. :)) Thank you! And by the way, you're probably done with DAO modding, but I hope you still have a few more in store for us (more classes maybe?). Coz' I have to say that you have some of the most interesting and fun-looking mods for DAO.
I loved the idea of this mod, but it felt weird being a Rogue Specialization. However, as someone who uses the Class and Specialization Pack, it felt like the perfect Warlock specialization, so I just repurposed it for that, works like a charm. :)
45 comments
First passive talent, Phantom Body, actually [decreases] attack speed by 0.1, not increasing it. Attack speed buff values should be negative (as it is in your Emeral Knight spec, where similar bonus works properly), but here in the passives .gda file the value is positive, which results in attack speed penalty rather than bonus.
For users out there before Symonius will fix it: unpack the mod resources using DAO toolset, and then, in the passive_abilities_hawr.gda file, in second line, just change the Modifier2 value from 0.1 to -0.1 using GDApp. Place the edited .gda file to your override and enjoy.
Upd: edited and recomplied talent_singletarget_hw script to remove the Fade Shift visual "ghostly" effect while keeping the skill bonuses, please disregard the request as it's no longer needed :)
Manual of Focus - for Origins Adds a free manual of focus to the camp shop. Both work perfectly.
I do have one question though, I notice in script that Fade Shift grants your ability 'ABILITY_TRAIT_GHOST'. Has it any other purpose other than determine when to do spirit damage for Fade Passage and Astral Disjoint?
Yes, the purpose of the trait is also to tell the game engine to change your appearance in the ghost form ;)
You can also feel free to upload your mage version if you desire, just give credit :)
If i remember correctly, Dain's Fixes should address it.
Any advice why it might not work? Not a dealbreaker by any stretch of the imagination but it's like a small "oh man" on an awesome package
edit: I forgot the guardians of cadash thaig mod for the dagger. i feel like the biggest dummy right now lol
Thanks in advance,
EDIT: done
You can edit the ABI_Base_hawr.GDA file at Documents\BioWare\Dragon Age\AddIns\half_wraith\core\override\ and change value at the column "cooldown" ;)
Anyway i still have to come back on dao and finish some playthrough, and i'm pretty sure i'll upload something new