Dragon Age: Origins

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Symonius

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Symonius

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  1. DonProtein
    DonProtein
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    Hey there! I met a weird bug potentially involving the mod. The Maker's Will aura elemental resistance bonuses are stacking on the caster character (not on the party) on the location/cell change. Aka if my Alistar with this spec has natively 0 elemres, with activated aura it should be 10%, and initially it is, but after 7 more cell changes it'll stack up to maximum 75%.
    As soon as you toggle the aura off and on once, bug goes away and resistances are being applied properly. But, it keeps stacking again at changing cells. The same bug also happens with Chantry Agent aura that gives mental resistance. Every cell change the mental resistance on caster grows till it's 100. Such bug doesn't happen with the aura from the Knight mod, btw (defence remains the same and doesn't grow when cell is changed), so I dare to assume there's a bug in the script code somewhere in this mod and CA. Or maybe resistance additions through auras are just bugged in game as is? Thanks!

    Upd on Upd#1 lol: I assumed I was able to fix it, but sadly no =/
    It's kinda easy to temporaly "fix" this myself for Chantry Agent aura - I just removed the buff part in the code and strengthtened the debuff values a bit in return, but for the Seeker as aura only does the buffs, I had to turn the talent into passive entirely (similar to what I did for the Emerald Knight summon talent heh), but would be glad to know it can be fixed though.

    Upd#2: Upon closer look, I've noticed that this aura (and the aura in Chantry Agent, which, from what I see in the script, partially uses this one as template), has one more weird behaviour. Visually, there are like 2 "ticks" on the ability when it's being activated - the initial VFX, and the "descending" bulb of light VFX on the character. So, for the caster themselves, again, it seems that aura buff is being applied twice - once instantly, and secondly - after the VFX is fully complete. Aka if it's 10% elemres, party will have +10%, but caster will have +20%, etc. It's not gamebreaking as it doesn't stack when changing cells like the main bug and can be considered a "feature" in some sense, but thought maybe that could be a useful info.

    Thanks again and cheers!
  2. PromeUltima
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    Hai Symonius. Thank you for the mod. but i have too add another problem i faced when using your mod. You see, i play DAO in 2 PC. One in my house, another in my parent house. I usually transfer the save file in character folder in pendrive. The problem i having is that, when acquired the the specialization in one playthrough, save it. and transfer to my home pc. the spec is locked. After browsing the internet, i found that the specialization doesn't save in character save file. Any idea how to solve this? Im quite far in this playthough. 

    I tried the Unlock All Spec Mod. That only unlock Vanilla Specialization, both DAO and Awakening.
    1. Symonius
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      Seeker spec is unlocked by Cerimonialist Achievement which is bound to the player Origin profile. If you login in both your pcs DAO game you should have it unlocked :) 
  3. BroBroNelly
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    Has anybody found a respec mod that these mods work with?
    1. Symonius
      Symonius
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      I'm gonna find out and update the description page asap
    2. DonProtein
      DonProtein
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    3. PromeUltima
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      Tried that respec mod. didn't work
  4. Surik16
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    Is it possible to have this mod without the armor add on? I just want the spec, not the armor. To use the armor, you need Kirkwall Exports mod. The problem with that mod though is that it's too glitchy and causes game to crash. Plus, if you try to uninstall it, you can't, it leaves ghost files behind and can cause file corruptions in your folder. Other people have commented about Kirkwall Exports doing this, and I don't want so much trouble just to get the helmet to work. The spec part of this mod seems to work great, but I don't want or need the Armor. Is there a way to just get the spec only, without the armor? Thanks. 
    1. Symonius
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      .. As i say every time.. You can just ignore the items.
       
      Sell them, drop them or destroy them
  5. Bellystraw
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    Symonius, is there a chance you have another spec you're cooking up? I love your mods (even though some of the items you include can be a bit too spicy lol)
    1. Symonius
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      I have plans but currently no time to develop. 

      Items in my mods are usually meant for end-game balance but you're not forced to use them if you don't want. Just drop or sell them. 
  6. Azynn
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    I have a couple quick questions.

    1) is it possible for a class to have access to more than 8 specializations? I was looking to try out a playthrough adding a few more of your spec mods (I've used this one before and your spec mods are great) but also coupled with a mod/mods that add the awakening specs to Origins. So for example a Warrior shows the 4 OC specs, Guardian, and Spirit warrior. When I activate your mods for Emerald Knight, Seeker, and Knight, Guardian seemingly gets overwritten and replaced with one of the new specs. I'm wondering if it's possible to overcome this limitation and show more that 8 specs, or if this is simply a limit of how the game functions.

    2) If the above is not possible (which seems the most likely outcome) how hard would it be to remove the spec itself but keep the extra powers and items. In this mod specifically for example, could I remove the Seeker spec, but keep the items related to it that can be found in the temple as well as the new spells unlocked when reaching the urn?

    Edit: it seems like I can just delete cla_data_seeker.gda from the modcore.erf? From my initial testing this seems to do the trick. Will this screw up anything else up or should this work?

    Thanks as well for these mods, they've been a treat, and I'm looking forward to trying out the new rogue specs in my next playthrough :)
    1. Symonius
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      Try this:
      https://www.nexusmods.com/dragonage/mods/5824

      ;) 
    2. Azynn
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      Oh hey, that was easy XD Thank you!
  7. azxswrdeaqwz42x
    azxswrdeaqwz42x
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    Love your mods, I just have one issue. Sometimes you put the damage formula in the mod description, but with this one I don't know if the seeker spec abilities scale with willpower, or if they have scaling at all.
    1. Symonius
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      Ty ;) 

      Yes, they user willpower. 
      You're right, i put it into the description but not on the powers. 

  8. Bellystraw
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    Installed it without the loincloth armor and imports and the skills work perfectly which is fantastic. 
    Love that this is a true tank/paladin class, especially when you pair it with your knight spec. Can't wait to get to awakening to see this spec work with spirit warrior

    Have you considered making a Legion of the Dead Warrior spec? Would be sweet
    1. Symonius
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      Thanks much, yes the dead legion is planned idk for when
  9. GoldGary
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    Hi Symo, can i request alternate version with lower willpower req? I'm having a bit of hard time raising willpower until 20 to learn the first skill, let alone 30 for the fourth skill. Around 14-16-18-20 would be good i guess?

    I'm playing as a tanky warrior with high str and con on nightmare, so raising willpower that much is really not viable option on origin. Awakening is another story though.
    1. Symonius
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      Yes i can do it ;) 
    2. GoldGary
      GoldGary
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      Great! Please, please.

      On that note, could you also make a little change for Emerald Knight spec 2nd skill? the one that summon wolf? it's the ENABLE/DISABLE message when you use the skill, could you make it not showing or change the text like Summon/Unsummon?
    3. Symonius
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      ENABLE/DISABLE is just a debug message i forgot to remove, sorry ;)
    4. Symonius
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      I added the optional file to lower the willpower req :)
    5. GoldGary
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      Great, very nice, thank you. :)

      Um this just comes to me today, could you make rogue can learn this spec too? I mean if you ever play DA2 you can see Leliana as a seeker right? She's a bard, a talent from rogue branch. So i think seeker is not just limited to warrior class, rogue is supposed to be able to become seeker too with enough willpower.
    6. Symonius
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      A bit late but i'm working on chantry agent in these days ;) 
  10. IvoryMage
    IvoryMage
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    Loved this mod and mainly the armor, but I could make a little request to an alternate version of the seekers armor without those big pauldrons on the shoulders? Basically the same version we can see Leliana wearing in the ending cutscene of Dragon Age 2.
    1. Symonius
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      I've in program to do another rogue spec mod called Divine Agent where i can put that version :) 
    2. IvoryMage
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      Thanks! I just want that armor to put on Leliana. She looks soo gorgeous on that armor, but the pauldrons kinda ruin that to me a little.