Hello, I wanted to suggest something for the mod... After analyzing there are two invocations that can really be eliminated or modified, one last one I think that the Druid should invoke in this order: Bear Sylvan Lady of the Forest (Wolf Version) True Beastmaster that when obtained can evolve summoned creatures into:
Great Bear (But change the name I don't know something Elvish for example Spirit of Brôg which is bear in another elven language) Grand Oak (But change the name to Ancient Sylvan since there really must be only one Grand Oak and it would not move from where it is to attack an enemy) Lady of the Forest (woman version although you can add an additional ability for those who like to have her as a wolf that transforms from a wolf to a woman)That way you fill up all the skill tiles and you don't have 2 blank ones left that look messy.
Thanks for your suggestion but due to level progression balance the True Beastmaster must come before the Sylvan and the lady so you would just summon grand oak and woman form lady. Moreover since there's just one spell free maybe one day i'll add something and complete the row.
Has anyone figured out how to have more than eight visible Specializations in the level-up window?
I love Symonius's specialization mods, but between those and others I like (Chantry Monk being a big love and offender) I have no room to see all the various mage and warrior specializations.
I believe I'm there already, but I'll see if there happen to be others I don't already have (sans the ones I know to be broken from the earlier years of DAO modding).
That's really a problem, especially for awakenings where there are already 2 New specs. That's why i was thinking to a solution like adding alternative ways of selecting the specialization, like interacting with an object in the camp or something. But if balmz is correct i can also upload a pack of empty specializations so the real ones will become visible, i'll do some tests ;)
I'm way higher than 8 installed, the Chantry Monk has 4 on its own, then the 4 standard specs for mage, I've got all of your 3, but none are showing except:
Shapeshifter, Spirit Healer, Arcane Warrior, Blood Mage, and the four Chantry Monk specs: Chantry Monk, Master Monk, Exemplar, Transcendant.
I can't make a blanket statement, but I want to say there's got to be a cap on the spec window.
All, Anshela made a fix for it and another person made a mod on Nexus with it: https://www.nexusmods.com/dragonage/mods/5824?tab=description
You don't need to d/l the entire mod, just the first file (12 Specialization) it will actually give you more than just 12 slots.
The trick with spec slots isn't that there is a limit, it's that there must be 4 per row or a row won't show (meaning if you have 9, you won't see the 9th). The mod makes blank spec slots to allow real specs to show on each row of four.
Hi! Love the idea of this specialization but I can't seem to unlock it even though I'm past the last of the warden achievement. What would be the unlock console command for this specialization?
Thanks for your quick reply! I've tried: "unlock 333357" "unlock 333336" "333357" and "333336" But these don't seem to do anything in the console (can't find script). Am I doing it wrong?
Might it be an issue that I am also using the Dragon Age Class and Specialization Pack?
I don't know how to check if they conflict in some way or another. I've just found out none of the specializations from Symonius show up in my game even though I have installed them through DAO modmanager.
All, for more specialization slots try out this mod: https://www.nexusmods.com/dragonage/mods/5824?tab=description
You don't need to d/l the entire mod, just the first file (12 Specialization) it will actually give you more than just 12 slots.
The trick with spec slots isn't that there is a limit, it's that there must be 4 per row or a row won't show (meaning if you have 9, you won't see the 9th). The mod makes blank spec slots to allow real specs to show.
This spec and the wild keeper ones are going to make such a fun playthrough. Playing a mage in DAO often felt like just using arcane warrior but now we have some dope options for pure caster builds thanks to you!
Thanks for this mod! It's breathing some fresh air into my new mage playthrough. Very cool to see someone still modding this game. I just sided with Lady of the Forest, so being able to summon her later on will fit perfectly into the roleplay as well.
Just wondering if the Robes of the Keeper are male only? I have the loincloth fashion installed properly since the staff from another druid expansion mod is working properly, by this I mean the texture is shown properly. I'm playing a female dalish elf mage and the robes are invisible, in fact her whole body from the neck down is invisible.
40 comments
Bear
Sylvan
Lady of the Forest (Wolf Version)
True Beastmaster that when obtained can evolve summoned creatures into:
Great Bear (But change the name I don't know something Elvish for example Spirit of Brôg which is bear in another elven language)
Grand Oak (But change the name to Ancient Sylvan since there really must be only one Grand Oak and it would not move from where it is to attack an enemy)
Lady of the Forest (woman version although you can add an additional ability for those who like to have her as a wolf that transforms from a wolf to a woman)That way you fill up all the skill tiles and you don't have 2 blank ones left that look messy.
Moreover since there's just one spell free maybe one day i'll add something and complete the row.
I love Symonius's specialization mods, but between those and others I like (Chantry Monk being a big love and offender) I have no room to see all the various mage and warrior specializations.
That's why i was thinking to a solution like adding alternative ways of selecting the specialization, like interacting with an object in the camp or something.
But if balmz is correct i can also upload a pack of empty specializations so the real ones will become visible, i'll do some tests ;)
Shapeshifter, Spirit Healer, Arcane Warrior, Blood Mage, and the four Chantry Monk specs: Chantry Monk, Master Monk, Exemplar, Transcendant.
I can't make a blanket statement, but I want to say there's got to be a cap on the spec window.
You don't need to d/l the entire mod, just the first file (12 Specialization) it will actually give you more than just 12 slots.
The trick with spec slots isn't that there is a limit, it's that there must be 4 per row or a row won't show (meaning if you have 9, you won't see the 9th). The mod makes blank spec slots to allow real specs to show on each row of four.
"unlock 333357"
"unlock 333336"
"333357" and "333336"
But these don't seem to do anything in the console (can't find script). Am I doing it wrong?
I don't know how to check if they conflict in some way or another. I've just found out none of the specializations from Symonius show up in my game even though I have installed them through DAO modmanager.
You don't need to d/l the entire mod, just the first file (12 Specialization) it will actually give you more than just 12 slots.
The trick with spec slots isn't that there is a limit, it's that there must be 4 per row or a row won't show (meaning if you have 9, you won't see the 9th). The mod makes blank spec slots to allow real specs to show.