This is an awesome mod, thank you. One minor issue I've found with it is that you can't click on a npc wearing the armor to intiate dialogue if the cursor is over any of the armor pieces. This means if Zevran is wearing the full set you have to carefully click on his face in order to interact with him. If anyone has any insight on what causes this I'd appreciate it.
Edit: I'm not sure what caused this issue but I'm no longer receiving it. Might have been a mod conflict?
Gosh I didn't realise how much time has passed since I had to redownload DAO mods again. IDK if you're still active and will even see this, or if you still do modding. But if you do, could I possibly ask if you could add these to a merchant somewhere in the game, like Bohdan or something? Thanks in advance.
Hello there! I'm not sure if this been brought up before, but I've been testing Witch Hunt recently. Wanted to see if everything run perfectly before I start my (heavily modded) playthrough in earnest. I don't know if this is intentional, but for guardians who's mages. They seem to be missing an eyes like this.
https://imgur.com/a/PLVWKmS
I notice in preview screenshot you use with character wearing same armor with hood and there isn't an eyes missing. Meanwhile in your preview for guardian mage, his eyes is missing as well.
I thought you might wanted to look into this again. Perhaps it's something with their .utc files, and an error on their face morph left by BioWare?
The Guardians actually don't even posses a HeadMorph which is probably why their eyes are missing. I am not sure if this was intentional to give them a more spooky look or just Bioware cutting corners.
Maaaaaybe I'll revisit and give them dedicated morphs. Maybe.
I'm afraid I do not - I've got so much I wanna try that I simply can't be taking requests.
As far as companions are concerned, I do very specifically avoid using companion meshes as outfits should remain unique to them. So my MO is keep things unique but also consistent as is the case with Tevinter/Avvaar/Ancient Elven outfits.
The only time I have considered using companion meshes is the Baroness as you can see in her Tier 4 outfit, her coat, bodice, pauldrons and collar are all very Vivienne esque but to match that same aesthetic would require a good deal of advanced texture work on caliber with someone like LadyGoDieVie to do.
I'm glad someone added this armour into DAO, it's so pretty! I think there's something wrong with the longsword and greatsword though. The model seems to be flipped the wrong way so the character attacks with the flat side instead of the blade. Also could you remove the Mage restriction on the cowl?
Okay - I just updated. Let me know if I broke something. Curved hilts are a bit hard to determine which way they're supposed to be facing. And the hood is also available to all now.
25 comments
is there any plans to make a similar port for DA2?
Можно ли получить разрешение на перевод мода на русский язык?
One minor issue I've found with it is that you can't click on a npc wearing the armor to intiate dialogue if the cursor is over any of the armor pieces. This means if Zevran is wearing the full set you have to carefully click on his face in order to interact with him. If anyone has any insight on what causes this I'd appreciate it.
Edit: I'm not sure what caused this issue but I'm no longer receiving it. Might have been a mod conflict?
Thank you for this.
What other mods do you have? It sounds like you have another mod that might conflicting with the item variation value (254).
I'm thinking SM Noble Gowns?
https://imgur.com/a/PLVWKmS
I notice in preview screenshot you use with character wearing same armor with hood and there isn't an eyes missing. Meanwhile in your preview for guardian mage, his eyes is missing as well.
I thought you might wanted to look into this again. Perhaps it's something with their .utc files, and an error on their face morph left by BioWare?
Maaaaaybe I'll revisit and give them dedicated morphs. Maybe.
do you accept requests? i would love to see all companion armors from DAI in DAO :)
As far as companions are concerned, I do very specifically avoid using companion meshes as outfits should remain unique to them. So my MO is keep things unique but also consistent as is the case with Tevinter/Avvaar/Ancient Elven outfits.
The only time I have considered using companion meshes is the Baroness as you can see in her Tier 4 outfit, her coat, bodice, pauldrons and collar are all very Vivienne esque but to match that same aesthetic would require a good deal of advanced texture work on caliber with someone like LadyGoDieVie to do.
no prob anyway! :3
can you tell me more about your upcoming projects? im a little curious xD