are there any plans of including a hoodless version of the Mage Robes, or are you leaving this project as-is? it has been 3 years, so I'd understand if not.
So I've got this installed and all Tevinters inside the buildings look right, Caladrius included. Weirdly though, all who are outside including the 2 mages still aren't changed. Any idea why that might be? Perhaps because I went to the Alienage first, then saved the game and installed the mod after?
Finally got to use this mod (as well as everything of yours in DAO) and I loved and endorsed them all. However, I want to report that it was nearly impossible to loot the Tevinter corpses of this mod without using an Autoloot mod. In some cases I could target a tiny place around the neck to loot them, but in some cases, not even that.
That said, using an Autoloot mod solved the issue; I was just not used to using one of those... Love the mod regardless and very recommended for the visual variety it offers!
Tevinter Soldiers (like the ones in the Alienage apartments) have missing armor textures. Their helms and everything else work.
The Tevinter Magister Mask (a regular, non-magical light helm) drop appears to be missing its texture for females, but it works great on males.
Edit: Found a great spot for a screenshot to show the missing textures of the Tevinter Soldiers. The scene with Caladrius. https://www.nexusmods.com/dragonage/images/51539
1. You have a GDA conflict. Can't pinpoint which other mod is causing but it's because you have another mod that uses that itemvariation and it does not have a human male version of it. If you rename the folder with a ZZ. in front, it will override everything else in your override.
2. As I've said in the description, all items are for Human Male only.
I've forgotten to say it before, but thank you so much for this lovely mod! It has become another essential for me, especially since it helps keep consistency with visual and art style in Origins and future Dragon Age games. I couldn't play without your mods now hehe.
By the way, if it's ok to ask. I recall seeing something similar but for Dragon Age 2 in your gallery here.
https://www.nexusmods.com/dragonage2/images/5237
Was there any plan to release something like this, but for DA II? And if I may humbly inquire further, is there any goodies from you for Origins that we can expect in the near future? I certainly hope those Ferelden's theme armor/clothing, Prince Bhelen with Inquisition's Dwarven armor or your Sten morph can be admired by other players in their games.
Anyway, keep up the amazing work! Looking forward to anything from you in the future
Well first off, thank you for your comments. Always appreciate it. :)
For DA2; I think I need to do a few tweaks and *some* further testing to see if everything is working properly. DA2 mob baddies are a bit different and initially was getting crashing so don't want to release something unless I'm positive it will work. Also, there are alot of baddies with the "Slaver" label on it so I want to make sure that base is covered - not all Slavers are Tevinters after all. AND I don't think I did Tevinter weaponry either.
As for my other DAO Ferelden/Dwarven ports...I just haven't decided how I want to release them. One at a time...(so one armor set per download) or in misc package.
I mean it! I think you deserve all the praise and good comment for all the amazing work you've done and how you contribute to this game and its community.
Mmm, if only it's easier to find a complete save game for DA2, I may be able to help with the testing. There's a couple of complete save for DAO and Awakening and it's easier to test to see if the mod run properly. Even though sometimes it's better to start fresh. I understand what you mean though, so hopefully everything can go smoothly.
Hmm, you could release it in separate pack like one for Ferelden or Dwarven ports if you think it seem fulfilling or cover npcs enough, or you could label them all under "Inquisition Armor & Clothing ports" (misc package) and release it in part, which over time will be updated with more stuff. I personally think it may be an ideal to get something out there so users can see how it run in their game or test it. It's your call though haha.
Thanks for making this! Looks really good. On first glance it even seems to be comaptible with my Improved Atmosphere setup (there were no conflicting utc files) and the guards outside the hospice looked exactly as in your screenshots...
53 comments
1. You're missing some of the files in the downloads
or
2. You have another mod that is occupying that GDA slot and is taking priority.
In my experience, Viva La Orlais causes shield problems.
That said, using an Autoloot mod solved the issue; I was just not used to using one of those... Love the mod regardless and very recommended for the visual variety it offers!
I had this mod on my list ever since you released it, but haven't took the time to sit and play DAO until very recently
The only bug issues I've found:
Tevinter Soldiers (like the ones in the Alienage apartments) have missing armor textures. Their helms and everything else work.
The Tevinter Magister Mask (a regular, non-magical light helm) drop appears to be missing its texture for females, but it works great on males.
Edit: Found a great spot for a screenshot to show the missing textures of the Tevinter Soldiers. The scene with Caladrius.
https://www.nexusmods.com/dragonage/images/51539
2. As I've said in the description, all items are for Human Male only.
I'll give the ZZ a try.
By the way, if it's ok to ask. I recall seeing something similar but for Dragon Age 2 in your gallery here.
https://www.nexusmods.com/dragonage2/images/5237
Was there any plan to release something like this, but for DA II? And if I may humbly inquire further, is there any goodies from you for Origins that we can expect in the near future? I certainly hope those Ferelden's theme armor/clothing, Prince Bhelen with Inquisition's Dwarven armor or your Sten morph can be admired by other players in their games.
Anyway, keep up the amazing work! Looking forward to anything from you in the future
For DA2; I think I need to do a few tweaks and *some* further testing to see if everything is working properly. DA2 mob baddies are a bit different and initially was getting crashing so don't want to release something unless I'm positive it will work. Also, there are alot of baddies with the "Slaver" label on it so I want to make sure that base is covered - not all Slavers are Tevinters after all. AND I don't think I did Tevinter weaponry either.
As for my other DAO Ferelden/Dwarven ports...I just haven't decided how I want to release them. One at a time...(so one armor set per download) or in misc package.
Mmm, if only it's easier to find a complete save game for DA2, I may be able to help with the testing. There's a couple of complete save for DAO and Awakening and it's easier to test to see if the mod run properly. Even though sometimes it's better to start fresh. I understand what you mean though, so hopefully everything can go smoothly.
Hmm, you could release it in separate pack like one for Ferelden or Dwarven ports if you think it seem fulfilling or cover npcs enough, or you could label them all under "Inquisition Armor & Clothing ports" (misc package) and release it in part, which over time will be updated with more stuff. I personally think it may be an ideal to get something out there so users can see how it run in their game or test it. It's your call though haha.