Dragon Age: Origins
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Awakening in the OC - Expanded Integration

Description

The Awakening in the OC mod adds the base data from Awakening expansion to the Origins campaign, adding a variety of features to the original game.
Many of the features work automatically, but some require further support within the campaign.
This mod makes a variety of fixes, tweaks, and expansions to the Awakening and Origins content, in order to better integrate those features into the game.
This does NOT include things like Paragon Runes or Superb Potions. High level items and their recipes are still restricted to Awakening.
Most of the modules can be used standalone in the Awakening campaign, though they are meant to be used with the Awakening in the OC mod.

Modules

0. Fixes
Armor Rune Drop Fixes
Certain Awakening Treasure Tables do not have the correct Armor Runes added to them. This adds them to the Tables. This is equivalent to the fix found in Armor Rune Drop Fixes.
Cera Sells Barrier Runes
Barrier Runes and Barrier Rune Recpies cannot be found anywhere in Awakening. This adds them to Cera's inventory. This is equivalent to the fix found on the Awakening Rune Fixes page.
Dweomer Runes Etching Agent Fix
Journeyman Dweomer Runes require Etching Agent to craft them, despite no other runes of this level requiring it. This fixes removes the requirement.
Extra Specialization Fix
Fixes an extra specialization point being given to characters who already had 3 specializations when importing into Awakening.
Manual of Focus Fixes
Fixes for default Player Skills and the Rogue Dirty Fighting Talent not being accounted for when using the Manual of Focus. Equivalent to the changes in the Manual of Focus - for Origins mod.
Massive Armor No Boots Rune Slots Fix
Massive Armor No Boots (Templar style armor) is not set to have any Rune Slots in Awakening. This fixes that.
Runecrafting Starting Recipes Origins
If you take Runecrafting in the original campaign, you will not be given any of the starting recipes. This fixes that. (The game is scripted to give them to you, but the item tags are misspelled, so it does not work)
Stamina Draught Skill Level Fix
Lesser Stamina Draughts, Stamina Draughts, and Greater Stamina Draughts all required Herbalism Rank 4. This reduces the required skill to match the Health and Lyrium Potion progression.
Weapon Runes Fix
Certain Weapon Runes are mistakenly marked as Armor Runes. This fixes that. This is equivalent to the fix found in Awakening Rune Fixes.
1. Treasure Tables (REQUIRES Awakening in the OC)
Awakening includes a variety of slightly altered Treasure Tables, for creature drops and containers, and Awakening in the OC replaces the original Treasure Tables with these.
Awakening only replaces about half of the Treasure Tables. This module includes Awakening versions of the rest of the original campaign tables.
This adds Awakening versions of the Circle Tower, Elven, Orlesian, Qunari, Tevinter, and Warden Treasure Tables.
Changes to the Treasure Tables are split into 3 parts:
Removing Junk Items
Junk items like Blank Vellum, Silk Carpets, or Iron Rings, were removed from the Awakening Treasure Tables and replaced with coppers. This mod replicates those changes to the original campaign tables.
Adding Stamina Draughts
Stamina Draughts replace some of the potions for specific types of lists. Lists like Qunari and Warden have had Stamina Draughts added to them. Lists like Circle Mage and Tevinter do not have these.
Adding Armor Runes
Appropriate Armor Runes have been added to Tables which include Weapon Runes. For example the Warden list now features Barrier and Stout Runes.
2. Merchant Stock (REQUIRES Awakening in the OC)
Awakening adds a few different types of items to the game. Many of these need to be manually added to merchant inventories to appear in the game.
This module adds Runecrafting supplies (Blank Runestones and Etching Agents) to Bodahn and the Tranquil Proprietor, in the same manner as Ambassador Cera. The Manual of Focus is also added to Bodahn's inventory. This affects all 3 instances of his and Sandals inventory.
To facilitate the Runecrafting systems, infinite quantities of Novice Runes have been added to various merchants.
This makes some minor changes to Owen's inventory if you save his daughter. It adds the Far Song bow from the replacement Blacksmith to his upgraded inventory. It also removes the Far Song bow from the replacement blacksmith. He is supposed to have nothing of value, and the Far Song bow is extremely valuable.
This module also adds Heraldry, Stamina Draughts, Stamina Draught Recipes, Armor Runes, Runecrafting Tracings, and Specialization Tomes to various merchants throughout the game
Manual of Focus
Can be bought from Bodahn or Sandal
Blank Runestones and Etching Agents
Can be bought from Bodahn, Sandal, or the Tranquil Proprietor. Other merchants have limited supplies
Stamina Draughts
Stamina Draughts can be bought from most of the merchants who sell potions
Runes
Armor Runes are sold by all of the merchants who sell Weapon Runes
Heraldry
Templar Heraldry is sold by the Circle Quartermaster
Legion of the Dead Heraldry is sold by Ruck
Grey Warden Heraldry is sold by Bodahn
Bear's Paw Heraldry is sold by Varathorn
Dragon's Peak Bannorn Heraldry is sold by Herren
Cross Heraldry is sold by Owen or the replacement Blacksmith
Cousland Heraldry is sold by Bodahn
City of Amaranthine Heraldry is sold by Herren
Antivan Crows Heraldry is sold by Cesar
Aeducan Heraldry is sold by Legnar
Novice Runes (Infinite Supplies)
Bodahn or Sandal sell Novice Flame, Frost, Barrier, and Stout Runes
Circle Quartermaster sells Novice Lightning and Resevoir Runes
Faryn sells Novice Hale Runes
Garin sells Novice Immunity Runes
Gorim sells Novice Cold Iron Runes
Legnar sells Novice Silverite Runes
Owen or the replacement Blackmsith sell Novice Dweomer and Paralyze Runes
Tranquil Proprietor sells Novice Slow and Tempest Runes
Runecrafting Tracings
Journeyman Rune Tracings can all be bought from Bodahn
Journeyman Barrier Rune Tracing can be bought from the Ostagar Quartermaster
Journeyman Slow Tracing can be bought from the Ostagar Quartermaster Special Stock
Journeyman Hale Rune Tracing can be brought from Faryn
Journeyman Dweomer and Paralyze Rune Tracings can be brought from Owen
Journeyman Cold Iron Rune Tracing can be brought from Gorim
Journeyman Silverite Rune Tracing can be brought from Legnar
Journeyman Immunity Rune Tracing can be brought from Garin
Journeyman Slow and Tempest Rune Tracings can be bought from the Tranquil Proprietor
Journeyman Lightning and Resevoir Rune Tracings can be bought from the Circle Quartermaster
Expert Flame, Frost, Hale, Dweomer, Cold Iron, Silverite, Paralyse, Barrier, Stout, and Immunity Rune Tracings can be bought from Bodahn
Expert Hale Rune Tracing can be brought from Faryn
Expert Dweomer and Paralyze Rune Tracings can be brought from Owen
Expert Cold Iron Rune Tracing can be brought from Gorim
Expert Silverite Rune Tracing can be brought from Legnar
Expert Immunity Rune Tracing can be brought from Garin
Expert Slow and Tempest Rune Tracings can be bought from the Tranquil Proprietor
Expert Lightning and Resevoir Rune Tracings can be bought from the Circle Quartermaster
Master Flame, Frost, Barrier, and Stout Rune Tracings can be brought from Bodahn
Master Hale Rune Tracing can be brought from Faryn
Master Dweomer and Paralyze Rune Tracings can be brought from Owen
Master Cold Iron Rune Tracing can be brought from Gorim
Master Silverite Rune Tracing can be brought from Legnar
Master Immunity Rune Tracing can be brought from Garin
Master Slow and Tempest Rune Tracings can be bought from the Tranquil Proprietor
Master Lightning and Resevoir Rune Tracings can be bought from the Circle Quartermaster
Grandmaster Flame, Frost, Barrier, and Stout Rune Tractings can be brought from Bodahn
Grandmaster Hale Rune Tracing can be brought from Faryn
Grandmaster Dweomer and Paralyze Rune Tracings can be brought from Owen (if you rescue his daughter)
Grandmaster Cold Iron Rune Tracing can be brought from Gorim (after 3 main quests)
Grandmaster Silverite Rune Tracing can be brought from Legnar
Grandmaster Immunity Rune Tracing can be brought from Garin
Grandmaster Slow and Tempest Rune Tracings can be bought from the Tranquil Proprietor
Grandmaster Lightning and Resevoir Rune Tracings can be bought from the Circle Quartermaster
Stamina Draught Recipes
Lesser Stamina Draught Recipe is sold by the Ostagar Quartermaster, Lothering Merchant, Owen, the Spoiled Princess Innkeeper, Cesar, the Denerim Barkeep, and Old Tegrin
Stamina Draught Recipe is sold by the Lothering Merchant, Owen, the Spoiled Princess Innkeeper, Cesar, the Denerim Barkeep, and Old Tegrin
Greater Stamina Draught Recipe is sold by Owen (if you save his daughter), Legnar, Alarith, and Cesar (after Trial of Crows)
Potent Stamina Draught Recipe is sold by Alarith
Specialization Tomes
The Guardian Tome is sold by Herren
The Spirit Warrior Tome is sold by Herren
The Battlemage Tome is sold by Herren
The Keeper Tome is sold by Herren
The Legionnaire Scout Tome is sold by Herren
The Shadow Tome is sold by Herren
The Blood Mage Tome is sold by the second Haven Shopkeeper (requires Qwinn's Fixpack to restore)
The Reaver Tome is sold by Faryn
3. Starting Stamina Recipe
The Lesser Stamina Draught is given as a starting herbalism recipe, along with Lesser Health and Lyrium potions.
4. Runecrafting Recipe Ranks
Makes the Runecrafting Recipe progression match the other crafting skills.
Journeyman Runes require Rank 1
Expert Runes require Rank 2
Master Runes require Rank 3
Grandmaster, Masterpiece, Paragon, and Hybrid Runes require Rank 4
5. Turn in all Runes
The Allied Supply Crates in Origins only allow the player to turn in weapon runes of Novice through Master Tier for the Mages or Templars.
Awakening adds armor runes and enables the creation of infinite numbers of runes. This module allows the player to turn in all armor and weapons runes up to Paragon Tier.
If you don't want to be able to turn in Grandmaster and higher tier Runes, but still be able to turn in armor runes, you can delete the "1. Turn in High Level Runes" folder from this module.
6. Earlier Skills
Reduces the Level requirements for the 3 Awakening Skills (Runecrafting, Clarity, and Vitality), from Level (20 - 22 - 24 - 26) to Level (1 - 8 - 14 - 20).
7. Earlier Specializations
Removes the Level 20 requirement from the Awakening Specializations, and reduces the Level requirements for their Abilities from Level (1 - 22 - 25 - 28) to Level (1 - 12 - 15 - 18).
8. Earlier Class Abilities
Reduces the Level requirements for the new class Abilities added by Awakening to Level (1 - 8 - 14 - 20).
9. Earlier Weapon Talents
Reduces the Level requirements for the new weapon Abilities added by Awakening to Level (1 - 8 - 14 - 20).

Compatibility

Awakening in the OC: Required. Some of the modules could be used without it, but there wouldn't be much point in doing that. ("0. Fixes" could be reasonably used with just Awakening)

Armor Rune Drop Fix: Redundant. This mod includes an equivalent fix.
Awakening Rune Fixes: Redundant. This mod includes an equivalent fix. (The Direct Rune Crafting file and Slots for Bows, Staffs, Shields, Robes, and all Armor pieces files may still be used)

Awakening in the OC Merchant Supplement: Not compatible with "2. Merchant Stock". This mod implements similar functionality.
Runecrafting Supplies for Bodahn: Not compatible with "2. Merchant Stock". This mod implements similar functionality.
Manual of Focus - for Origins: Not compatible with "2. Merchant Stock". This mod implements similar functionality.
Happy Owen Sells Far Song: Not compatible with "2. Merchant Stock". This mod implements similar functionality.

Improved Atmosphere: Not compatible. This mod does tons of stuff, and will definitely conflict. Some of it's modules might work, but most will likely not.