Thank you for uploading this. Could I ask you about hf_har_hd3ba and hf_har_hd5a? I took them into the tool-set, and as far as I can see, they are identical? I was wondering if this was an accidental duplication of the baroness' hairstyle or if there's another hairstyle lurking somewhere? Or if I've managed to mess something up. I should wait before posting this comment, because I've probably messed something up and will spot it as soon as I press enter, but for the life of me, I can't work out the difference.
No, they really are identical. I didn't want to make a judgement call on which to include (because I'm sure Bioware had a good reason for including different versions), so I included them all.
Such are the perils of sharing things that were originally only for my own use and amusement, and I apologize for the confusion.
In response to post #70339128. #70342178 is also a reply to the same post.
Spoiler:
Show
Yaaqu3 wrote: Can't find how to install it anywhere, but I'm guessing override?
theskymoves wrote: Sorry about that; I usually include a ReadMe but sometimes I forget when it's something I've previously shared on my blog.
Yes, the override folder is where it goes. Omit the included chargenmorphcfg.xml if you are only using the hairs in the toolset, or merge it with the CharGenMorph Compiler utility to use them in the CC, and again, my apologies for the lack of information.
No worries, it happens. However, I can only get the HF one to work, and not the EF. It turns up invisible (aka missing the back of the head) in the CC, both when I've used CharGenMorph and when I uninstall my other hairmods. Any idea what may cause it?
Yep. I made an error in the XML because (as usual) I'm an idiot. I just uploaded an new archive with a fixed chargenmorphcfg.xml that should work... screencap of my in-game test:
I apologize for the flawed upload (and the lack of quality control).
Sorry about that; I usually include a ReadMe but sometimes I forget when it's something I've previously shared on my blog.
Yes, the override folder is where it goes. Omit the included chargenmorphcfg.xml if you are only using the hairs in the toolset, or merge it with the CharGenMorph Compiler utility to use them in the CC, and again, my apologies for the lack of information.
No worries, it happens. However, I can only get the HF one to work, and not the EF. It turns up invisible (aka missing the back of the head) in the CC, both when I've used CharGenMorph and when I uninstall my other hairmods. Any idea what may cause it?
Heh. ITwo mods that use the same assets, but not two mods doing exactly the same thing... in fact the other mod was what jogged me into re-releasing this, since it didn't include a mergeable chargenmorph file for the Character Creator.
15 comments
Anyone who comments to just say they don't like the mod will be blocked from my content.
Constructive criticism is fine. Informing me that you personally have no use for a mod is of no value.
Such are the perils of sharing things that were originally only for my own use and amusement, and I apologize for the confusion.
Yep. I made an error in the XML because (as usual) I'm an idiot. I just uploaded an new archive with a fixed chargenmorphcfg.xml that should work... screencap of my in-game test:
I apologize for the flawed upload (and the lack of quality control).
Yes, the override folder is where it goes. Omit the included chargenmorphcfg.xml if you are only using the hairs in the toolset, or merge it with the CharGenMorph Compiler utility to use them in the CC, and again, my apologies for the lack of information.
However, I can only get the HF one to work, and not the EF. It turns up invisible (aka missing the back of the head) in the CC, both when I've used CharGenMorph and when I uninstall my other hairmods. Any idea what may cause it?