There's no file to change that one, which is separate from the first time you meet her in Ostagar. I hope the creator will make that file in the future.
Best think I can recommend is downloading Flemeth Update and deleting everything but "pre211cr_flemeth.utc". She'll show up in Morrigan's dream and the Grimoire quest in her DA2 armor. Not ideal, but better than the Circle robes, imo
I had this really good Flemeth mod making her appearance more like it was in Dragon Age 2. As soon as I added another mod, her body disappeared and was just a floating head, probably a conflicting file. Adding in this outfit made her complete again, even if the outfit is different that what I had before, so much bead than floating head
Hello, good work, more lore friendly and it's better with the "more covered female chasind robe retexture mod". But I don't have the same brown robe that is in your picture, I have a blue robe. I already seen Flemeth the 3 times, but when I go to my save and load it, it's work for the first time I saw Flemeth, but when I see her after Ostagar battle & the last time when she has her mage robe, nothing change I still have the original robe. All the files are in BioWare\Dragon Age\packages\core\override. So if someone can help me, thank you for your answer.
I'm not sure what would cause the colour difference. The only thing I can think of is that in each of her appearances she might be using a different tint. I haven't touched the tint of her outfit, so she might just be alternating between the different appearances? Hopefully, this is more of a feature than a bug
As for the robes not showing up, I'm also not precisely sure what could be causing the issue. As I'm editing her UTIs, they'll only load upon visiting her for the first time, so if you've already loaded her in a scene then she'll probably just use her default outfit. I think the only thing that would fix this would be if you went back to a save before meeting her for the first time, and then the robes should appear.
Hmm, I’ve only tested the beginning scene with Flemeth as my save files were corrupted and I have to play from the beginning. If anyone has a save game that has all of Flemeth’s appearances, I could use it for testing the bug - otherwise I’ll try figuring out how to fix my save files I guess
Same issue with blue on first encounter here, and if I use more than just the covered robes version (hood or your hood+cover patch) she is wearing a plunging neckline original style blue robe with hood.
All attempts were pre-Ostagar loaded from the end of an origin save and then skipping Ostagar.
If I had to guess this might have something to do with load order as read by DAO through override and it reading the normal+hood before the cover+patch?
Sorry, I'm having trouble understanding this - do you only have my patched retexture for chasind robes that are more covered and have a hood? Or do you also have another chasind robes retexture in your override? If it's the latter, then my mod is probably conflicting with that. You'll need to either delete the conflicting texture or place my other mod in the toolsetexport so that it has priority.
Just to say that in my new playground it seems to work, I met Flemeth 2 times and she is wearing a (blue) chasing robe, I will see if it's ok the 3rd times. And I use your Covered Enchanter Robes mod too. So I advice to play a playground where you never meet Flemeth to use this mod. I posted 2 screenshots for you to see this "blue" version of the chasind robe we are several to have.
I'm not sure why her robe is blue, but it appears to be that the tint is different in that case. I don't have a lot of time at the moment and my game is crumbling from all of the mods so in order to properly resolve this I'll first need to fix my game, which won't be a short task :/
Because it is a UTC file, this mod does work better if you have not met Flemeth before/loaded the area with her in first before downloading this mod.
so yeah , same here, and I checked starting from save from the very start of the game (at the Harrowing)
and yeah, first encounter the robe is changed but it is not the same as on your screenshots, and second (and more important for immersion encounter is unchanged) =(
would really love for this to work because while there are DA2 armor mods, they just require to many additional things that may cause conflicts across the game
while yours is built with idea to be self sustained
I was able to force Flemeth to wear a red chasind robe by creating a custom item using the toolset. Basically what I did was:
1. Export the files [gen_im_cth_mag_chs] (Chasind Robe) and [gen_im_cth_mag_smg] (Senior Enchanter's Robes) 2. Open [gen_im_cth_mag_smg.uti] in the toolset and copy its values in 'Material' and 'MaterialProgress'. These are variables for making the robe's color red. 3. Paste these values into the corresponding fields for the [gen_im_cth_mag_chs.uti] file. Save and export this file as [gen_im_cth_mag_chs_red.uti]
Now to make Flemeth actually wear this robe is quite simple. You can either use the DAO-Toolset or TLKEdit2 (TlkEditR13b):
1. Open the [pre210cr_flemeth.utc] and [pre211cr_flemeth.utc] files in your preferred tool. 2. Find the 'Equip_ItemList' variable and change 'gen_im_cth_mag_mag' into 'gen_im_cth_mag_chs_red' ('gen_im_cth_mag_chs_leather' if you use the leather variant) 3. Place the [gen_im_cth_mag_chs_red/leather.uti] file anywhere inside your override folder.
Notes: - I won't upload the modified [pre210cr_flemeth.utc] and [pre211cr_flemeth.utc] files out of respect to the mod author. They can be easily modified by yourself. - TLKEdit2 requires Java 5 and up. Run the 'tlkedit.jar' file if the application doesn't work. - The requirements for the mod remains the same. The only new one is the [gen_im_cth_mag_chs_red/leather.uti] file I uploaded. - You can place both _red and _leather.uti files in your override. What matters is that the utc files point to the right uti file. - The new uti file won't interfere with the vanilla Chasind Robe or the mods that modify it, as it is an entirely different file only used by Flemeth. - If the lotsofbees sees this, they're free to integrate it into their mod.
Sadly this link seems to have expired. It also sounds quite complicated for a lay person like me who doesnt have a clue what they are doing when they install mods haha. Is there any other easier way to get this leather version? It looks really awesome, but I cant for the live of me get this Toolset thing to start, let alone that I would know what to do if I got it to run :/
If anyone is having problem with Flemeth showing up in the blue robe, all you need to do is to open .utc file with Toolset and change equipped item from gen_im_cth_mag_wit to gen_im_cth_mag_chs. That should fix this issue. :)
I'm afraid that I've not added armours into the game before, and I don't have time for modding right now so I can't take the time to figure it out.
It shouldn't be too hard to achieve what you want with existing mods, however. If use use the Winter Forge and/or UDK, you should be able to get red chasind robes, along with the new mesh and retexture I'm using in my screenshots.
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As for the robes not showing up, I'm also not precisely sure what could be causing the issue. As I'm editing her UTIs, they'll only load upon visiting her for the first time, so if you've already loaded her in a scene then she'll probably just use her default outfit.
I think the only thing that would fix this would be if you went back to a save before meeting her for the first time, and then the robes should appear.
All attempts were pre-Ostagar loaded from the end of an origin save and then skipping Ostagar.
If I had to guess this might have something to do with load order as read by DAO through override and it reading the normal+hood before the cover+patch?
Because it is a UTC file, this mod does work better if you have not met Flemeth before/loaded the area with her in first before downloading this mod.
and yeah, first encounter the robe is changed but it is not the same as on your screenshots, and second (and more important for immersion encounter is unchanged) =(
while yours is built with idea to be self sustained
1. Export the files [gen_im_cth_mag_chs] (Chasind Robe) and [gen_im_cth_mag_smg] (Senior Enchanter's Robes)
2. Open [gen_im_cth_mag_smg.uti] in the toolset and copy its values in 'Material' and 'MaterialProgress'. These are variables for making the robe's color red.
3. Paste these values into the corresponding fields for the [gen_im_cth_mag_chs.uti] file. Save and export this file as [gen_im_cth_mag_chs_red.uti]
You won't need to do all these yourself, I uploaded the custom item here: Google Drive
A leather-colored variant is also provided.
Now to make Flemeth actually wear this robe is quite simple. You can either use the DAO-Toolset or TLKEdit2 (TlkEditR13b):
1. Open the [pre210cr_flemeth.utc] and [pre211cr_flemeth.utc] files in your preferred tool.
2. Find the 'Equip_ItemList' variable and change 'gen_im_cth_mag_mag' into 'gen_im_cth_mag_chs_red' ('gen_im_cth_mag_chs_leather' if you use the leather variant)
3. Place the [gen_im_cth_mag_chs_red/leather.uti] file anywhere inside your override folder.
Notes:
- I won't upload the modified [pre210cr_flemeth.utc] and [pre211cr_flemeth.utc] files out of respect to the mod author. They can be easily modified by yourself.
- TLKEdit2 requires Java 5 and up. Run the 'tlkedit.jar' file if the application doesn't work.
- The requirements for the mod remains the same. The only new one is the [gen_im_cth_mag_chs_red/leather.uti] file I uploaded.
- You can place both _red and _leather.uti files in your override. What matters is that the utc files point to the right uti file.
- The new uti file won't interfere with the vanilla Chasind Robe or the mods that modify it, as it is an entirely different file only used by Flemeth.
- If the lotsofbees sees this, they're free to integrate it into their mod.
Values:
1. Red - Material: 85, MaterialProgress: 57
2. Leather - Material: 78, MaterialProgress: 2
Edit: 2/7/2021 - Reuploaded file to Google Drive.
Is there any other easier way to get this leather version? It looks really awesome, but I cant for the live of me get this Toolset thing to start, let alone that I would know what to do if I got it to run :/
It shouldn't be too hard to achieve what you want with existing mods, however. If use use the Winter Forge and/or UDK, you should be able to get red chasind robes, along with the new mesh and retexture I'm using in my screenshots.