I adore this mod! Thank you for making it! I was curious why you used the flower bouquet instead of Andraste's Grace? It might be sort of nice to have it as an option and have it called something in the Elven tongue so whenever the player sees it throughout the rest of the game they think of Tamlen instead of the Chantry :)
I didn't use Andraste's Grace as the clickable flower for technical reasons. Believe me, I'd like to. But, in the Toolset, Andraste's Grace is the "Wild Flower" model and labeled as a "Container" and containers can't be used as clickable objects to run a script off of. If you try, it'll just open up an empty "container" like when you click on a chest. So, I was stuck with the flower bunch because, unfortunately, there aren't that many options for outdoor plants.
If you click on the flower before opening the door to where the mirror is, the corpses littering the floor around that area will disappear forever. So, you won't be required to fight them. I decided to do this because if I didn't tell the game to remove the corpses, one could end up in the flower-picking shot. And it truly ruins the whole mood of the scene.
Nothing like a creepy low-res skeleton grin to say "hey baby, here's a flower, wanna gimme a kiss?"
Why did I think this was okay plot-wise?
This affects only one tiny part of the main storyline.
Only a few of them actually attack you, so I didn't feel the erasure of this small fight was a true loss of XP or experience.
When speaking later to the Keeper, you don't have to choose the option to say you fought the walking dead.
However, you can still fight the corpses for XP and storyline conversations if you really want to! Just open the door to the mirror room and get attacked by the corpses before clicking on the flower.
I added an alternative installation choice. The loose files that you can just drop into your override folder instead. I didn't test it, but it should work fine.
lol, actually I've thought about doing stuff for the City Elf origin, it's pretty empty too, I think, even while it's such a dark, sad beginning. I would need to go back and play a new game to get inspiration. It's been ages since I did one.
and thank you for all the kind comments you've left I really appreciate it!
66 comments
I was curious why you used the flower bouquet instead of Andraste's Grace? It might be sort of nice to have it as an option and have it called something in the Elven tongue so whenever the player sees it throughout the rest of the game they think of Tamlen instead of the Chantry :)
I didn't use Andraste's Grace as the clickable flower for technical reasons. Believe me, I'd like to. But, in the Toolset, Andraste's Grace is the "Wild Flower" model and labeled as a "Container" and containers can't be used as clickable objects to run a script off of. If you try, it'll just open up an empty "container" like when you click on a chest. So, I was stuck with the flower bunch because, unfortunately, there aren't that many options for outdoor plants.
(moved from description page)
If you click on the flower before opening the door to where the mirror is, the corpses littering the floor around that area will disappear forever. So, you won't be required to fight them. I decided to do this because if I didn't tell the game to remove the corpses, one could end up in the flower-picking shot. And it truly ruins the whole mood of the scene.
Nothing like a creepy low-res skeleton grin to say "hey baby, here's a flower, wanna gimme a kiss?"
Why did I think this was okay plot-wise?
However, you can still fight the corpses for XP and storyline conversations if you really want to!
Just open the door to the mirror room and get attacked by the corpses before clicking on the flower.
Is it possible to add a screen, that marks the location on the area map?
Now I'm wanting you to do something for the city elf origin! (If I win the lottery, I'll pay you to do mods!)
and thank you for all the kind comments you've left