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Contents of zip file:
1. Mer_Ammo 1.dazip - dazip file to be installed.
2. Mer_Ammo.txt Release notes (not to be installed)
3. UserManifest_Mer_Ammo.xml Contents of dazip file. (not to be installed)
4. Screenshots (folder) screenshots used (not to be installed)
Purpose
The purpose is to make Archers more useful throughout the game without making them overpowered. This mod provides arrows and mods of five types (arcane, fire, ice, eletric, and nature) and, once the Grey Warden is in the main Camp, replenishes the arrows that have been taken out of the storage chest.
Locations
1. Ostagar, near the blacksmith
2. Tower of Ishal, to the right as you enter
3. Lothering, near the merchant's wagon
4. Camp (main Camp) near the merchant wagon
Contents
0. Backpacks - I hate paying for empty space so I've included backpacks in some of the storage chests
1. Ostagar Bow and Crossbow - slightly more than standard bow and crossbow. Compatible with the leveling altar in MerAnne's Camp Storage
2. Arrows and Bolts - for Ostagar, Tower of Ishal, and Lothering there is one set of each of the arrows and bolts for a specific level
3. Arrows and Bolts (Camp) - Arrows and bolts based on the level of the GW. Those arrows/bolts that are removed from the storage chest will be replenished with more arrows and/or bolts depending on the level of the GW
Features
they aren't bugs - they are FEATURES ;-)
1. visual effects - only the flame arrows have the visual effects. This appears to be a toolset issue.
2. arcane arrows/bolts - Within the toolset, 1 power point = 1 point of damage for all of the arrows/bolts except the arcane arrows/bolts. For arcane arrows/bolts, 1 power point = 2 points of damage. Therefore, the damage for all arrows/bolts are even numbers and damage does not necessarily increase for a new 'name'
3. Arrows/bolts don't "level" within the game so all arrows/bolts have a 'wood name' within the item name. This is simply so you can tell them apart
4. Arrows - it is reported that arrows will have stacks greater than 99 when in the backpack. I can't replicate or fix this problem
InCompatabilities
1. AUTO LOOT - this is not an issue caused by any of my mods so I will not be responsible for fixing it
2. backpacks - for those who have edited their character to provide more inventory in the backpack, the amount will be changed if you add a backpack