Dragon Age: Origins

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Created by

MerAnne

Uploaded by

mcgoy

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About this mod

Adds new types of arrows and bolts to DAO as well as a supply of the new arrows and bolts

Permissions and credits
The purpose of this mod is to make Archers more useful throughout the game without making them overpowered.  This mod provides arrows and bolt of five types (arcane, ice, fire, electric, and nature) as well as providing more powerful versions as the game progresses based on the level of the Grey Warden.  The Arrows & Bolts chest in the main Camp also replenishes arrows and/or bolts when they are removed.  The 'new' arrows/bolts are provided upon re-entering Camp and are dependent on the level of the Grey Warden.

Locations
1.  Ostagar, near the blacksmith
2. Tower of Ishal, to the right in the entry area
3. Lothering, near the merchant's wagon
4. Camp (main Camp) near the merchant wagon.

Features
(not bugs, they are FEATURES! ;D  )
1.  Visual effects - only the fire arrows have visual effects; this appears to be a Bioware/toolset issue
2.  Arcane arrows/bolts For arcane arrows and bolts 1 power point = 2 points of damage.  Therefore, arcane bolts/arrows increase 'evey other' time the arrows/bolts are improved
3.  Arrows/bolts don't level within the game so all arrows/bolts have a 'wood name' to distinguish them.
4.  Arrow stacks/quivers - a tester reported that arrows were stacking more than 99 to a quiver.  I can neither replicate or fix this feature

Incompatiblities
1. Auto loot - this is not an issue caused by my mod(s) so I can not correct it
2. Backpacks - for those who edit their character to provide more inventory in their backpack, do not take the backpacks available in the storage chests
3. Using the bolts/arrows to make silver/gold.  If you spam a merchant with a lot of items, it is possible to 'break' the merchant.  It would take a LOT of arrows/bolts to do this, but don't go overboard.