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Mephales

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27 comments

  1. Tarshana
    Tarshana
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    No further help for this file unless someone offers assistance. As part of the BCN I value the integrity of mod and mod authors. If you have any questions or concerns regarding this file please message me.
  2. jelihanull2
    jelihanull2
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    I tried to change the attackspeedmodifier in save editor but it only makes the swing speed slower
  3. orochimay
    orochimay
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    Whenever i search for something in the search bar on the editor it freezes!! is there some specific config for it to be more stable?
  4. Wherethelightrots
    Wherethelightrots
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    It doesnt open for me sadly i only get this error

    Traceback (most recent call last):
      File "editor.pyw", line 1688, in <module>
      File "editor.pyw", line 1669, in _process_cli
      File "editor.pyw", line 647, in __init__
      File "editor.pyw", line 242, in __init__
      File "editor.pyw", line 180, in __init__
      File "wx\lib\mixins\treemixin.pyc", line 287, in __init__
      File "wx\gizmos.pyc", line 467, in __init__
    wx._core.PyAssertionError: C++ assertion "wxAssertFailure" failed at ..\..\src\msw\fontutil.cpp(189) in wxGetFontEncFromCharSet(): unexpected Win32 charset

    I ticked the UTF-8 for worldwide language support and it still doesn't work

    EDIT: ok so I went back and unchecked it and now it's working o7
  5. wernerbotha17
    wernerbotha17
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     Party Approval changes don't last when loading the DA2 save files. Are there any suggestions to make it work?
  6. B52
    B52
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    Wat does this supposed to mean?
    Traceback (most recent call last):
      File "editor.pyw", line 1688, in <module>
      File "editor.pyw", line 1669, in _process_cli
      File "editor.pyw", line 647, in __init__
      File "editor.pyw", line 242, in __init__
      File "editor.pyw", line 180, in __init__
      File "wx\lib\mixins\treemixin.pyc", line 287, in __init__
      File "wx\gizmos.pyc", line 467, in __init__
    wx._core.PyAssertionError: C++ assertion "wxAssertFailure" failed at ..\..\src\msw\fontutil.cpp(189) in wxGetFontEncFromCharSet(): unexpected Win32 charset
    1. Brennus411
      Brennus411
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      Excuse me if i necro this a bit, but did you find a solution for that ? I'm running into the same problem and you're mostly the only person talking about it.

      Update, i'll juste edit my post in case anyone run into that

      The solution i found for that (on Windows) was to go in :
       "All Settings" -> "Time & Language" -> "Language" (side menu) -> "Administrative language settings" -> "Change system locale..." and set the checkbox (or unckeck it in my case) "Beta: Use Unicode UTF-8 for worldwide language support". Restart the system when prompted.
  7. Dragon19
    Dragon19
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    How to export DA2 and DAO files from DLC? I try and error. 
  8. Dragon19
    Dragon19
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    • 8 kudos
    How to export DA2 and DAO files from DLC? I try and error. 
  9. Dragon19
    Dragon19
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    • 8 kudos
    How to find names files from DLC da2? I have latters and numbers only. 
  10. Dragon19
    Dragon19
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    • 8 kudos
    How to find names files from DLC da2? I have latters and numbers only. 
  11. ThedasWolves
    ThedasWolves
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    Guy can someone help me if you know.. I am trying to extract DA2 vanilla meshes and textures (since this tool can be used for DA2 as well.)
    I unpacked and edited DA2 mod packages in the past with this tool without problem.
    But now when I try to extract actual vanilla resources myself from the game I am getting textures with weird names and no proper subfolder structure.
    Basically I am getting this


    Instead of this



    Does anyone know how to solve this? :(

    EDIT: Never mind I figured it out, I didn't set up Editor properly, all I had to do is go to settings import the two string files from fnv dump file :)
    1. shusuran42
      shusuran42
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      Hi!
      I'm having the exact same problem right now, trying to extract the files from a Dragon Age 2 erf file (DA2 game install path/packages/core/data/artfp.erf) with pygff, and I don't really understand the solution you described. How do I set up the editor and import those dump files (what files?) you talked about?
      I hope you're still around, thank you :)
    2. ThedasWolves
      ThedasWolves
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      You need to import string files into Editor so it reads out texture proper locations and structure and names when extracting.

      So, you need to download both the editor and fvn dump file from download section. unzip both folders.

      step 1. run the gff4editor (use editor.exe file)

      step 2. open the unzipped fvn dump file folder, there should be 2 string files inside:
      fnvdump-20110527.typelist
      fnvdump-20110527.filelist

      step 3. in gff4editor go to top menu to Settings and chose "Import strings"

      step 4. new small window will open, chose "Filenames" than press OK and in window that opens navigate to where your fvn dump folder is and select both string files inside at the same time and click open.

      Restart the editor, now when you extract textures next time they will have proper names.
    3. shusuran42
      shusuran42
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      Thank you so so much for such a detailed answer, it's all working now! :)

      THANK YOU <3