Dragon Age: Origins

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Mephales

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18 comments

  1. Tarshana
    Tarshana
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    No further help for this file unless someone offers assistance. As part of the BCN I value the integrity of mod and mod authors. If you have any questions or concerns regarding this file please message me.
  2. MMaya
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    Guy can someone help me if you know.. I am trying to extract DA2 vanilla meshes and textures (since this tool can be used for DA2 as well.)
    I unpacked and edited DA2 mod packages in the past with this tool without problem.
    But now when I try to extract actual vanilla resources myself from the game I am getting textures with weird names and no proper subfolder structure.
    Basically I am getting this


    Instead of this



    Does anyone know how to solve this? :(

    EDIT: Never mind I figured it out, I didn't set up Editor properly, all I had to do is go to settings import the two string files from fnv dump file :)
    1. shusuran42
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      Hi!
      I'm having the exact same problem right now, trying to extract the files from a Dragon Age 2 erf file (DA2 game install path/packages/core/data/artfp.erf) with pygff, and I don't really understand the solution you described. How do I set up the editor and import those dump files (what files?) you talked about?
      I hope you're still around, thank you :)
    2. MMaya
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      You need to import string files into Editor so it reads out texture proper locations and structure and names when extracting.

      So, you need to download both the editor and fvn dump file from download section. unzip both folders.

      step 1. run the gff4editor (use editor.exe file)

      step 2. open the unzipped fvn dump file folder, there should be 2 string files inside:
      fnvdump-20110527.typelist
      fnvdump-20110527.filelist

      step 3. in gff4editor go to top menu to Settings and chose Import strings

      step 4. new small window will open chose "Filenames" than press OK and in window that opens navigate to where your fvn dump fodler is and select both string files inside at the same time and click open.

      Restart the editor, now when you extract textures next time they will have proper names.
    3. shusuran42
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      Thank you so so much for such a detailed answer, it's all working now! :)

      THANK YOU <3
  3. PrimeUniverse
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    How do I unpack an ERF file?
  4. cbrown1995
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    I installed a mod that permanently ruined xp thresholds despite being uninstalled, despite making new characters, and despite clean a reinstall of the game. How do I use this to force vanilla xp requirements on all characters?
    1. MMaya
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      If you have deleted everything properly and reinstalled the game this should not be possible, you have leftover mod files somewhere.
      Installation of game goes to one location, but files and mod data from your old game and mods can be leftover in another, in your Documents sections. Make sure to go to:

      C:\Users\YOUR NAME\Documents\BioWare\Dragon Age 2\packages\core\override
        and delete all the files there, or at least everything connected to that mod. This is where your installed mods are. You have to delete those manually. Reinstalling the game won't delete that folder.

      Keep in mind not to delete your Documents\BioWare\Dragon Age 2\Characters folder since this is where your files are.
  5. deleted7007112
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    I'm just going to leave this here in case anyone else has any problems figuring out how to extract/edit ERF files

    https://wiki.nexusmods.com/index.php/Extracting_files_from_erf_and_rim_files_for_Dragon_Age_2
    1. CL0UDFXCT0RY
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      the editor file won't even launch for me
  6. mycccmj
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    nice job!
  7. zelda0521
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    Thanks, this helped me edit the storage size
  8. SleepInTheGrden
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    Hi, I just want to ask if there's a list of what the numbers mean on the GFF Editor? There are things that I want to change but I can't do it cause all I can see are numbers.
  9. Lilitia
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    Does this also work on DA2 files? I ended up here looking for a DA2 GFF editor.
  10. baksblr11
    baksblr11
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    How to delete stat in save editor? Is it possible?
  11. Cifunarici
    Cifunarici
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    I would love some assistance/guidance on how to use this to extract models for XNALara. Specifically my custom Hawke.