I can't seem to get the incompatibility fix to work. Can anyone help me out? I have natural bodies all in on, jb3textures, and dragon age redesigned installed. Not sure how to use it with them
There are two ways to make White Teeth compatible with JB3.
1 - put the compatibility BAT in the JB3 folder and run it (which will rename the conflicting JB3 textures and render them unusable by the game), or 2- delete the face texture files from JB3. uh_hed_dwfa_0d.dds uh_hed_elfa_0d.dds uh_hed_fema_0d.dds uh_hed_infa_0d.dds uh_hed_masa_0d.dds uh_hed_olda_0d.dds uh_hed_quna_0d.dds uh_hed_sica_0d.dds
You may also want to remove the JB3 replacement for the default eye texture, pn_eye_nrma_0t.dds.
See this post for an explanation of why DA Redesigned and White Teeth aren't really incompatible, but also don't really work together.
Rename white_teeth to zwhite_teeth and place in \Documents\BioWare\Dragon Age\packages\core\override\toolsetexport
Create the toolsetexport folder if you don't have one, renaming the file with Z in font of it makes it load last I think and basically overwrites all files. Works with Ferelden Elves and DA2 style Elves/Elf Update.
Does the texture files change affect the quality of the faces a lot? I mean, does is it worth it to change to whiter teeth loosing the JB3 textures? Thank you for the info for the compatibility fix too.
I've found that this mod doesn't work with JB3 textures installed, however if you go into the JB3 folder in your override folder and delete the files with _hed_ in it (I only deleted the ones with human looking faces in it), then it will work.
Out of curiosity, does this mod work when you are using a custom headmorph? Everyone else has white teeth except for my character and it's a little bothersome!
Yes, It absolutely works. I think some might be confused because it is not just a teeth replacer but a full replacement of the vanilla face/skin texture. So if one uses another vanilla face replacer they will only get the one that loads last.
BTW, you can use this with Dragon Age Redesigned and Dracomies True Textures. All of the NPCs Dracomie redesigns will use the Dracomies True Textures.erf; while the remaining vanilla characters will use white teeth.erf
188 comments
I didn't but I do now. Thank you for handing tooth brushes at street corners. Every breath is minty fresh now.
1 - put the compatibility BAT in the JB3 folder and run it (which will rename the conflicting JB3 textures and render them unusable by the game), or
2- delete the face texture files from JB3.
uh_hed_dwfa_0d.dds
uh_hed_elfa_0d.dds
uh_hed_fema_0d.dds
uh_hed_infa_0d.dds
uh_hed_masa_0d.dds
uh_hed_olda_0d.dds
uh_hed_quna_0d.dds
uh_hed_sica_0d.dds
You may also want to remove the JB3 replacement for the default eye texture, pn_eye_nrma_0t.dds.
See this post for an explanation of why DA Redesigned and White Teeth aren't really incompatible, but also don't really work together.
Create the toolsetexport folder if you don't have one, renaming the file with Z in font of it makes it load last I think and basically overwrites all files. Works with Ferelden Elves and DA2 style Elves/Elf Update.
They finally look like they've seen a toothbrush before in their life.
Thank you!
For some reason the the characters top teeth go back to being dirty looking only at the dalish camp and brecillian forest
So in your case it might be some other mod conflict i think...
BTW, you can use this with Dragon Age Redesigned and Dracomies True Textures. All of the NPCs Dracomie redesigns will use the Dracomies True Textures.erf; while the remaining vanilla characters will use white teeth.erf