Dragon Age: Origins
0 of 0

File information

Last updated

Original upload

Created by

MerAnne

Uploaded by

mcgoy

Virus scan

Safe to use

100 comments

  1. mcgoy
    mcgoy
    • premium
    • 29 kudos
    Sticky
    The notifications for comments seem to be working at this time so I will know if/when someone comments. I have reopened comments.
    1. mcgoy
      mcgoy
      • premium
      • 29 kudos
      !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      Auto loot is not compatible with MerAnne's Camp Storage.

      You must make changes specific to autoloot if you want to play both mods. There are no changes that I can make to make the mods compatible (other than removing all the storage from the Camp STORAGE mod). If you want to play both mods please discuss what needs to be done on the autoloot comments.

      Discussions specific to autoloot will be deleted.
      !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    2. kreegola
      kreegola
      • member
      • 0 kudos
      beyon ferelden and holding bag its probably the only one that works fine with autoloot why others don't
    3. IllusiveEmperor
      IllusiveEmperor
      • member
      • 2 kudos
      One problem I've noticed after trying to uninstall this is that the text for the mod still shows up when I hold TAB. Is there any way to fix this? I used DAO Mod manager for installation (didn't mean to respond to this sticky, so my bad).
    4. Caparzzo
      Caparzzo
      • member
      • 2 kudos
      I think the chest from Beyond Ferelden is a custom entity, so it's not referenced by the AutoLoot script.
  2. Arien674
    Arien674
    • member
    • 4 kudos
    I really miss a READNE or an Intruction for Installation. For Modding Noobs, this is terrible.^^
  3. Resulon12
    Resulon12
    • supporter
    • 0 kudos
    Great mod! 

    Not really a big issue but does anybody have any idea why the wagon next to the storage randomly dissapears?
  4. 1962sweet
    1962sweet
    • member
    • 10 kudos
    Удалить
  5. 1962sweet
    1962sweet
    • member
    • 10 kudos
    Удалить
  6. 1962sweet
    1962sweet
    • member
    • 10 kudos
    You have been a great help, now   can freely store things in the camp and not worry about an overflowing backpack.Thank you very much!
  7. nynoire
    nynoire
    • member
    • 7 kudos
    Maker's breath this is absolutely necessary. If you have a million armor mods like me, there's no way you want to run scripts and have to sell armor you don't like (at the time) ... easier to just spawn them all at once and store them. Thank you so much for this.
  8. korenogamer
    korenogamer
    • premium
    • 1 kudos
    This is literally the most useful mod for this game. Yes, others are powerful and/or more powerful, but this one is the #1 MUST HAVE mod IMO. Thank you soooo much for this. 
  9. mcgoy
    mcgoy
    • premium
    • 29 kudos
    Many topics so I'll try to do a group response. 

    At the high level, this mod does not change any Core resources and there are no plans to make changes to make it compatible with other mods.  I have uploaded the B2B files so you are welcome to use them to create your own mods that are compatible with whatever you want it to be compatible with.

    In general,

    • autoloot - Is not compatible with a lot of mods, again, if you have this issue, please discuss it on the autoloot mod site
    • Awakening in the OC and other mods that add Awakening materials to the main DA campaign - the scripts work off of the materials inventory for Dragon Age.  If you want equipment with Awakening materials to level up, then you must edit the materials gda file (and potentially others) to add these materials.  Even then, I'm not sure it will work since material progression in the toolset only allows for the original DAO materials

    • decreasing level -  I am using a standard script, not something I custom coded, to level standard armor and weapons.  I can look at it and see if there are modifications that I can make, to prevent decreasing the level, but my expectations are NOT high.  My recommendation is to follow instructions and ALWAYS save before leveling in case things go sideways.

    • leveling scrolls.  I like them because they allow GWs & Companions (excluding Shale and the Mabari which do not have standard armor/weapons slots) to upgrade their equipment from any location rather than running back to Camp.  However, I seem to be the only one who really likes them so I will be removing them in the next release - unless I get inundated with requests to keep them.

    • Adding Storage to Awakening (Virgil's Keep) This is possible, in theory, but inventory would be VERY unlikely to move to Awakening.  Since I don't play Awakening often, you would need to start with the B2B file, update the prcscr file to identify Virgil's keep as the location, and update the script that places them in Camp for locations in Virgil's Keep.  Since Awakening isn't the same as DAO, I'm not sure where the files would be located for them to work in Awakening....  The leveling altar might work, since it never specifically identifies the materials, but I have no way of knowing what would happen
    • Runes, Shale's Crystals, Mabari equipment from MerAnne's Mabari Equipment - I hard coded this leveling in since Bioware didn't provide leveling logic for any of these (not even sure that all 3 are in this mod since I did some of them after this mod was first uploaded).  Comparing them to the leveling on other equipment is not a valid comparison.
    • Specific equipment - some items are identified as 'unique items' and the original item not not allow for 'material progression'.  If the material progression is not set at the time the item is created, it will not level.

  10. bewilderbeastie
    bewilderbeastie
    • member
    • 0 kudos
    Is there any way to level up items in Awakening using this mod?
  11. UNSF
    UNSF
    • member
    • 2 kudos
    This mod only works for Origin camp, not Awakening Vigil Keep right?
    I have the bad habit of holding onto as many old equipments as I can when playing RPGs so I always want bigger if not infinite storage...

    Alternatively, does anyone know if Yuriah (or anyone else) the merchant at Vigils Keep will always retain things I sold him?