I know its a couple years late, but you can remove or rename pf_rob_enca_0s.dds. That should allow the arms and hands to be the same tint as the rest of the body.
Hey! Sorry to bother you but I love this mod and have a small question because I can't find any context and don't wanna break my game lol; if I download "Covered Enchanters Robes" by lotsofbees, would I still need to download this mod to re-texture robes marked as Chasind? Or does lotsofbees's mod re-texture both?
Thanks for this. I'm about 50/50 when it comes to caring about revealing women's armor, but this is just ridiculous. Thank you for creating a more sensible version of an already-impractical "robe"/"armor".
EDIT: I tried it, and I *think* it works. At least my characters' arm length, hand size and chest size did not change when switching from underwear to chasind robes version using both mods. I did have to rename the override I made with zz in front of it so it would load AFTER the proportion fix, but as said below, it seems to be only a texture change, not a mesh change, so the proportions work.
It looks like it's all .dds (texture only) files and no meshes. Theoretically that means it should work with tmp7704's fixes because those fixes are mesh changes (that come with their own adjusted texture files). There is a chance that maybe something will be in the wrong place if you use this texture on the smallertmp meshes (like the gloves going too high or the fingers on the gloves looking weird or something.) You'd also have to make the override have a zz_ in front of it to be sure it overwrote the Chasind Robe textures from tmp7704's mod, I think.If I ever get around to modding my game with this I'll try to report back, because it looks interesting
The textures work just fine with the fixed tmp7704 meshes. But you do indeed have to either delete the normal map included in tmp's mod or make sure the reskin loads after proportion fix.
Btw, manipulating the mesh doesn't affect the uv map. Otherwise you'd need new face textures everytime you apply a morph.
The normal map on v.2 retexture seems odd. There are ridges on the upper chest area that seem like they shouldn't be there. I don't know if they're intentional or if they can be easily removed on your part but if not, maybe a color shift or something to indicate why there are ridges would be in order.
I really hope someone sees this! So, I really like the "Enchanter Robes Mod v7" mod and was wondering if I could delete the files that that interfere with the chasind robes from that mod and only use that mod for the tevinter mage robes?
I assume your problem is that the mesh for the "Enchanter Robes Mod v7" requires it's own separate texture file in order to look the way it was intended and this one (because it's the traditional square shape) does not fold properly onto the mesh (which was designed for a rectangular texture file). Since, both the Tevinter style and the Chasind style use the same mesh file, if you try to change one, you will be forced to change the other. There are a few ways to workaround the conflict between these mods but some are easier than others. First I'll explain how to do what you have asked for, then I'll explain what I would do.
Option #1 (A New Mesh File): You find extract the original mesh file the .erf packages (this takes some use-your-head navigation) and duplicate under a different name of your choosing. You then find the MMH file which controls the Chasind version of the armor and (through the Toolset) tell it to search for your "new" (original) mesh file. This should remove the conflict, favoring the original model mesh with the new texture for the Chasind version while maintaining the "Enchanter Robes" version for the Tevinter style.
Option #2 (The easier way): For this method, all you need is an image editing software with the plugin for opening .dds files. I use Gimp. Open up the "Enchanter Robes" version and the "More Covered" version. Copy the "More Covered" image into the "Enchanter Robes" file. Reposition and resize as necessary until the "More Covered" image lines up with the corresponding space on the "Enchanter Robes" image. In theory, this should allow you to merge the two textures without much hassle, allowing you to keep the best of both mods. It's always best to back up the files, though, in case you save something incorrectly and lose your progress. You'll have to repeat these steps for the other texture files but be careful with the specular, normal and tint maps (labeled at the end with an "s", "n" and "t" respectively). The Specular and Tint maps are likely to have some transparency and the Normal map is guaranteed to have some. Simply pasting over these images, without erasing the original images, may produce wonky results that make your texture look rather hideous.
If anything I've said does not make sense, I'll rephrase when time allows.
I love the retexture. I have a question though: does this work for the Robe of the Witch as well? I thought I'd ask since they're the same robes, just in different colors.
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Thanks!
E.g. this one?
http://social.bioware.com/project/2660/
It looks like it's all .dds (texture only) files and no meshes. Theoretically that means it should work with tmp7704's fixes because those fixes are mesh changes (that come with their own adjusted texture files). There is a chance that maybe something will be in the wrong place if you use this texture on the smallertmp meshes (like the gloves going too high or the fingers on the gloves looking weird or something.) You'd also have to make the override have a zz_ in front of it to be sure it overwrote the Chasind Robe textures from tmp7704's mod, I think.If I ever get around to modding my game with this I'll try to report back, because it looks interesting
But you do indeed have to either delete the normal map included in tmp's mod or make sure the reskin loads after proportion fix.
Btw, manipulating the mesh doesn't affect the uv map. Otherwise you'd need new face textures everytime you apply a morph.
So, I really like the "Enchanter Robes Mod v7" mod and was wondering if I could delete the files that that interfere with the chasind robes from that mod and only use that mod for the tevinter mage robes?
There are a few ways to workaround the conflict between these mods but some are easier than others. First I'll explain how to do what you have asked for, then I'll explain what I would do.
Option #1 (A New Mesh File): You find extract the original mesh file the .erf packages (this takes some use-your-head navigation) and duplicate under a different name of your choosing. You then find the MMH file which controls the Chasind version of the armor and (through the Toolset) tell it to search for your "new" (original) mesh file. This should remove the conflict, favoring the original model mesh with the new texture for the Chasind version while maintaining the "Enchanter Robes" version for the Tevinter style.
Option #2 (The easier way): For this method, all you need is an image editing software with the plugin for opening .dds files. I use Gimp. Open up the "Enchanter Robes" version and the "More Covered" version. Copy the "More Covered" image into the "Enchanter Robes" file. Reposition and resize as necessary until the "More Covered" image lines up with the corresponding space on the "Enchanter Robes" image. In theory, this should allow you to merge the two textures without much hassle, allowing you to keep the best of both mods. It's always best to back up the files, though, in case you save something incorrectly and lose your progress. You'll have to repeat these steps for the other texture files but be careful with the specular, normal and tint maps (labeled at the end with an "s", "n" and "t" respectively). The Specular and Tint maps are likely to have some transparency and the Normal map is guaranteed to have some. Simply pasting over these images, without erasing the original images, may produce wonky results that make your texture look rather hideous.
If anything I've said does not make sense, I'll rephrase when time allows.