Dragon Age: Origins
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Orgolove

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orgolove

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30 comments

  1. NoMagicNoPlay
    NoMagicNoPlay
    • member
    • 0 kudos
    Help! I like the changes this mod makes, but it's conflicting with the Rules Fix Mod and Better Spellcasting and Talent (the one that removes cd's from sustained skills).

    Is there a compatibility version somewhere out there?
  2. GreatSephiroth
    GreatSephiroth
    • member
    • 10 kudos
    what would I have to do to cut down the upkeep cost? I'm fine with most of the passives game mechanics but the fact that your mage cuts his mana pool down to like 20% on top of doubling the cost of every spell when he stacks up his buffs is insane to me, it makes the game a lot more boring when your abilities you need on to live make you into a warrior with no skills.
    1. balmz
      balmz
      • member
      • 3 kudos
      what you can do is edit the abi gda file included and alter the upkeep costs in the file yourself as well as alter the cooldowns and cost
  3. PensiveWolF
    PensiveWolF
    • member
    • 3 kudos
    i haven't yet installed ur mod, but wanted to ask if any1 know of a way or mod thats out there that makes it so i can have multiple sustained spells of the same type active at the same time. what i'm hoping for is to be able to cast both Death magic and Death sypthon, at present casting 1 cancels out the other.

    does this mod allow for this?
  4. DuncanMcCleod
    DuncanMcCleod
    • member
    • 0 kudos
    I might have missed it but the abilities affected by this mod don't seem to include the pickpocket ability. If this mod does not reduce the cooldown for stealing then I am curious as to whether or not it is compatible with one that does. If some one knows I'd be interested in a reply.
  5. Darren2011
    Darren2011
    • member
    • 0 kudos
    is there a way to use this mod but not have stealth in the list? having lvl 4 stealth with no cd is way to overpowered lol
  6. star67
    star67
    • member
    • 6 kudos
    EDIT: it seems this user was banned from Nexus for copyright infringement in another mod so it looks like none of the issues will be fixed :/

    EDIT2: found somewhat of an alternative that only does the casting with weapons drawn, here:
    http://dragonagenexus.com/downloads/file.php?id=767


    having problems with sustained 0cd abilities... some bosses and mobs will freeze in place switching rapidly between sustained abilities. for example, branka switches rapidly between shield defense and shield wall and stands there doing nothing but that.

    can you provide the .xml file somehow so we can modify it to our liking? or maybe split it up into different files for different uses, instead of one gigantic file with everything? for example, I want to disable the 0cd sustained abilities, but keep the ability to cast with weapons drawn.
  7. shasow
    shasow
    • BANNED
    • 7 kudos
    Why do the ranger summons still have a cooldown?
  8. est
    est
    • supporter
    • 3 kudos
    This mod is better than the 1 sec cool down mod. Thanks <img class=">
  9. ladydesire
    ladydesire
    • member
    • 26 kudos
    "And, I can only release scripts if I bundle them up in a .dazip, which is a terrible, TERRIBLE way of distributing mods."

    I don't know why, when override mods can break custom campaigns that require the default game settings to work as the developer intended; dazip based mods can be disabled, overrides can't.
  10. BlaCkBlitZ
    BlaCkBlitZ
    • member
    • 6 kudos
    I assume the cooldowns and casting time do not work on custom spells or other mod spells?