Help! I like the changes this mod makes, but it's conflicting with the Rules Fix Mod and Better Spellcasting and Talent (the one that removes cd's from sustained skills).
Is there a compatibility version somewhere out there?
what would I have to do to cut down the upkeep cost? I'm fine with most of the passives game mechanics but the fact that your mage cuts his mana pool down to like 20% on top of doubling the cost of every spell when he stacks up his buffs is insane to me, it makes the game a lot more boring when your abilities you need on to live make you into a warrior with no skills.
i haven't yet installed ur mod, but wanted to ask if any1 know of a way or mod thats out there that makes it so i can have multiple sustained spells of the same type active at the same time. what i'm hoping for is to be able to cast both Death magic and Death sypthon, at present casting 1 cancels out the other.
I might have missed it but the abilities affected by this mod don't seem to include the pickpocket ability. If this mod does not reduce the cooldown for stealing then I am curious as to whether or not it is compatible with one that does. If some one knows I'd be interested in a reply.
EDIT: it seems this user was banned from Nexus for copyright infringement in another mod so it looks like none of the issues will be fixed :/
EDIT2: found somewhat of an alternative that only does the casting with weapons drawn, here: http://dragonagenexus.com/downloads/file.php?id=767
having problems with sustained 0cd abilities... some bosses and mobs will freeze in place switching rapidly between sustained abilities. for example, branka switches rapidly between shield defense and shield wall and stands there doing nothing but that.
can you provide the .xml file somehow so we can modify it to our liking? or maybe split it up into different files for different uses, instead of one gigantic file with everything? for example, I want to disable the 0cd sustained abilities, but keep the ability to cast with weapons drawn.
"And, I can only release scripts if I bundle them up in a .dazip, which is a terrible, TERRIBLE way of distributing mods."
I don't know why, when override mods can break custom campaigns that require the default game settings to work as the developer intended; dazip based mods can be disabled, overrides can't.
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Is there a compatibility version somewhere out there?
does this mod allow for this?
EDIT2: found somewhat of an alternative that only does the casting with weapons drawn, here:
http://dragonagenexus.com/downloads/file.php?id=767
having problems with sustained 0cd abilities... some bosses and mobs will freeze in place switching rapidly between sustained abilities. for example, branka switches rapidly between shield defense and shield wall and stands there doing nothing but that.
can you provide the .xml file somehow so we can modify it to our liking? or maybe split it up into different files for different uses, instead of one gigantic file with everything? for example, I want to disable the 0cd sustained abilities, but keep the ability to cast with weapons drawn.
I don't know why, when override mods can break custom campaigns that require the default game settings to work as the developer intended; dazip based mods can be disabled, overrides can't.