Dragon Age: Origins

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Nikivich

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Problems using the pocket plane? Post here... (61 comments)

  1. Cz32rn0b0g
    Cz32rn0b0g
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    So, I changed some stuff around in the main room, renamed a bunch of stuff, and removed some chests that I'm not intending to use.  Now, while the rune merchant, and enchanter are still in the GDA, they seem to have disappeared from the mod.  Any suggestions?
  2. Buey
    Buey
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    I'm using beta version 2.0.0 in Awakenings. I've put so much stuff into the merchant box that it won't open anymore. Anything you can do to fix this on your end?

    * I haven't saved with the unopenable box so I'm not screwed, but the merchant storage is way more convenient than other traditional boxes.
  3. teleguy
    teleguy
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    I'm using version 1_4_2. I've added the pocket plane to the The Golems of Amgarrak DLC as explained here http://www.thenexusforums.com/index.php?/topic/170894-innodils-pocket-plane-endorsements/page__st__260

    First everything was working fine but now everytime I try to leave the pocket plane DA crashes with a generic Dragon Age Origins has stopped working message.
  4. ndhtrunks10
    ndhtrunks10
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    I don't know what the problem was but I kept trying and I still could not get Pocket Plane to work. I thought maybe I would try to eliminate the mod as the issue and maybe it was DAModder. So I downloaded another mod to see if that one would show up. It did, and after I had installed that one Pocket Plane started showing up. Not sure what the bug was but seems to be there now.
  5. ndhtrunks10
    ndhtrunks10
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    I'm having trouble installing the Mod, i've followed the instructions but its not coming up in the game. Any help would be appreciated i've tried everything I can think of. Is there something missing from the instructions that everone figure out. Or is there something specific I have to do with the installer before installing. Please help!
  6. naomis8329
    naomis8329
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    Hi, having a problem with v2.0. After teleporting and doing what I wanted tried to leave and nothing happened. Kept trying for 5 minutes or so then went back to a previous save. I'm playing through the human nobles that I've got which means they're either warriors or rogues and I believe that some others have had problems.

    Can you let me have your thoughts please
  7. nikivich
    nikivich
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    you can try editing the Addins.xml and remove the version prerequisites but no guaruantee s the mod will still work.

    I only support the mod on the patched version
  8. AdmiralCrunch
    AdmiralCrunch
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    Hi nikivich,

    first of all this seems to be an awsome mod but i have a slight problem. i don't want no patches because this would mess up the balancing. what can i do to get the mod working in version 1.0?
  9. hmdai
    hmdai
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    Hello,

    I have encountered a problem after I have installed 2.0-beta2. After entering th plance, I try to swtich another party member in for her talents. However, the plane, just like the area outside, disallow me to change party members. Is there any problem occurs?
  10. nikivich
    nikivich
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    Well "return positions" depends a bit on what the game tells me would be a good location to put a follower in... (GetFollowerWouldBeLocation() ) Don't really think it's big enough of an issue to write custom good the store exact positions.