While it doesn't happen all the time, more often than not, my heroes won't fight. They will either run around, away, especially from ranged enemies, without reacting. Plus, even with the simplest command, enemy any: attack, they still run around, sometimes moving between targets, without actually sticking to one at a time. Any suggestions?
Edit: Dear me, apparently I had both Advanced Tactics and this installed >< My apologies. Things appear much smoother now.
Thanks for the mod I've been loving it. I had no idea it existed for years and have been using the original AT.
I have one question. How do you configure tactics for archers using Below the Belt? Before installing this mod I had it set to Enemy: At short range --> Below the Belt. It would kick any enemy coming close to the archer and run away.
Now using this mod the archer runs away first, then run back in and kicks the target, and runs away again. Anyone can help?
I'm trying to learn how to use this to set up MultiCondition stacks, but in my game I can't select the critical "Store as Saved Target" option, I only have an option called "Save as Secondary Target". Is anyone familiar with this? Do I have a conflict anywhere or is it functionally the same thing?
If you use the 50 tactics slots mod with the original advanced tactics mod like I am (since this mod seemed a bit too complicated for me), make sure you don't put any points in the combat tactic skill. I put one point in combat tactics for balance purposes and it broke that character's tactics completely until I set the tactics number back to 50 with the "undo" script mod the author provided.
Hey guys, I was about to ask how to enable this skill called "Traitor", which is supposed to make rogues attack targets from behind, but I ended up consulting the manual and found the answer (drag the skill to the skillbar and use it, this enables the rogue's preference for backstabbing). So if you got questions or problems, try consulting it first, it's better for everyone.
Here's a fix for overwhelm, divide the swarf, upset balance and pinpoint strike (these last two doesn't show in "Is affected by talent"). Didn't test it in combat though.
Really great, except one glitch: when team members must act on their own (camp attacked by shriekers, fighting darkspawn in Denerim before last talk to Riordan) everybody except Dog & Shale just stands with weapon drawn and does nothing. Any suggestions?
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Edit: Dear me, apparently I had both Advanced Tactics and this installed >< My apologies. Things appear much smoother now.
I have one question. How do you configure tactics for archers using Below the Belt? Before installing this mod I had it set to Enemy: At short range --> Below the Belt. It would kick any enemy coming close to the archer and run away.
Now using this mod the archer runs away first, then run back in and kicks the target, and runs away again. Anyone can help?
So if you got questions or problems, try consulting it first, it's better for everyone.
Edit: Nvm, I figured it out.
https://drive.google.com/drive/folders/1s4VwZuiecVNwOz2m-UBF5bkOiVqW8ypz?usp=sharing