Thanks for the mod I've been loving it. I had no idea it existed for years and have been using the original AT.
I have one question. How do you configure tactics for archers using Below the Belt? Before installing this mod I had it set to Enemy: At short range --> Below the Belt. It would kick any enemy coming close to the archer and run away.
Now using this mod the archer runs away first, then run back in and kicks the target, and runs away again. Anyone can help?
I'm trying to learn how to use this to set up MultiCondition stacks, but in my game I can't select the critical "Store as Saved Target" option, I only have an option called "Save as Secondary Target". Is anyone familiar with this? Do I have a conflict anywhere or is it functionally the same thing?
If you use the 50 tactics slots mod with the original advanced tactics mod like I am (since this mod seemed a bit too complicated for me), make sure you don't put any points in the combat tactic skill. I put one point in combat tactics for balance purposes and it broke that character's tactics completely until I set the tactics number back to 50 with the "undo" script mod the author provided.
Hey guys, I was about to ask how to enable this skill called "Traitor", which is supposed to make rogues attack targets from behind, but I ended up consulting the manual and found the answer (drag the skill to the skillbar and use it, this enables the rogue's preference for backstabbing). So if you got questions or problems, try consulting it first, it's better for everyone.
Here's a fix for overwhelm, divide the swarf, upset balance and pinpoint strike (these last two doesn't show in "Is affected by talent"). Didn't test it in combat though.
Really great, except one glitch: when team members must act on their own (camp attacked by shriekers, fighting darkspawn in Denerim before last talk to Riordan) everybody except Dog & Shale just stands with weapon drawn and does nothing. Any suggestions?
Can anybody give me understandable definitions of the below? I can see the potential of this mod but the manual lacks information.
Boolean 1: Is this just referring to the value "True"? If not what? Boolean 2: Same question as above. Cond. Result: What is the "Condition Result" part in the Booleans? What is the difference between Condition Result and Not Condition Result?
At this time, I just want to set Alistair's Taunt tactics to "Any party member being attacked" and "Enemy attacking said party member is in range of Taunt" = Use Taunt Right now, my tactics are: Part member being attacked = Boolean 1: Cond. Rslt Enemy between medium and long range = Boolean 2: Cond. Rslt Self B1 & B2 = Taunt
I don't think the tactics reflect the complexity of my requirement, so I could use help there as well.
Create a saved enemy and you'll be good. Here are my taunt tactics for Alistair.
Multicon. enemy: health + 50% = add condition Multicon. enemy: at 2x short range = store as saved enemy Saved enemy: attacking Alistair = B1 Saved enemy: rank is elite or higher = B2 Saved enemy: NOT B1 and B2 = Taunt Self: at least 5 enemies at 2x short range = B2 Saved enemy: NOT B1 and B2 = Taunt
Thank you for the suggestion and your effort in writing that up. I've tested using MultiCon Enemy and it works. It's just that I have to mention it for every character.
Multicon Enemy Attacking Hero -> Save Enemy Saved Enemy -> at 2xMedium range -> Use Taunt Multicon Enemy Attacking Jory -> Save Enemy Saved Enemy -> at 2xMedium range -> Use Taunt Multicon Enemy Attacking Daveth -> Save Enemy Saved Enemy -> at 2xMedium range -> Use Taunt
301 comments
I have one question. How do you configure tactics for archers using Below the Belt? Before installing this mod I had it set to Enemy: At short range --> Below the Belt. It would kick any enemy coming close to the archer and run away.
Now using this mod the archer runs away first, then run back in and kicks the target, and runs away again. Anyone can help?
So if you got questions or problems, try consulting it first, it's better for everyone.
Edit: Nvm, I figured it out.
https://drive.google.com/drive/folders/1s4VwZuiecVNwOz2m-UBF5bkOiVqW8ypz?usp=sharing
Boolean 1: Is this just referring to the value "True"? If not what?
Boolean 2: Same question as above.
Cond. Result: What is the "Condition Result" part in the Booleans? What is the difference between Condition Result and Not Condition Result?
At this time, I just want to set Alistair's Taunt tactics to "Any party member being attacked" and "Enemy attacking said party member is in range of Taunt" = Use Taunt
Right now, my tactics are:
Part member being attacked = Boolean 1: Cond. Rslt
Enemy between medium and long range = Boolean 2: Cond. Rslt
Self B1 & B2 = Taunt
I don't think the tactics reflect the complexity of my requirement, so I could use help there as well.
Multicon. enemy: health + 50% = add condition
Multicon. enemy: at 2x short range = store as saved enemy
Saved enemy: attacking Alistair = B1
Saved enemy: rank is elite or higher = B2
Saved enemy: NOT B1 and B2 = Taunt
Self: at least 5 enemies at 2x short range = B2
Saved enemy: NOT B1 and B2 = Taunt
Multicon Enemy Attacking Hero -> Save Enemy
Saved Enemy -> at 2xMedium range -> Use Taunt
Multicon Enemy Attacking Jory -> Save Enemy
Saved Enemy -> at 2xMedium range -> Use Taunt
Multicon Enemy Attacking Daveth -> Save Enemy
Saved Enemy -> at 2xMedium range -> Use Taunt