Dragon Age: Origins

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bratrahen

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bratrahen

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301 comments

  1. gyro2death
    gyro2death
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    [Edit: deleted due to answering my own question lol]
  2. mushplomplom
    mushplomplom
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    Thanks for the mod I've been loving it.  I had no idea it existed for years and have been using the original AT.  

    I have one question.  How do you configure tactics for archers using Below the Belt?  Before installing this mod I had it set to Enemy: At short range --> Below the Belt.  It would kick any enemy coming close to the archer and run away.

    Now using this mod the archer runs away first,  then run back in and kicks the target, and runs away again.  Anyone can help?   
    1. PromeUltima
      PromeUltima
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      Well, I always Use Self: Attack by Melee = Use Below the belt. So, that my archer can gain distance.
  3. Bokstavsbarn
    Bokstavsbarn
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    I'm trying to learn how to use this to set up MultiCondition stacks, but in my game I can't select the critical "Store as Saved Target" option, I only have an option called "Save as Secondary Target". Is anyone familiar with this? Do I have a conflict anywhere or is it functionally the same thing?
  4. BaconCatBug
    BaconCatBug
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    I know I am a decade late, but is there any way to disable the purple text?
  5. GiovSalvatore
    GiovSalvatore
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    If you use the 50 tactics slots mod with the original advanced tactics mod like I am (since this mod seemed a bit too complicated for me), make sure you don't put any points in the combat tactic skill. I put one point in combat tactics for balance purposes and it broke that character's tactics completely until I set the tactics number back to 50 with the "undo" script mod the author provided.
  6. AbilityDamage
    AbilityDamage
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    Hey guys, I was about to ask how to enable this skill called "Traitor", which is supposed to make rogues attack targets from behind, but I ended up consulting the manual and found the answer (drag the skill to the skillbar and use it, this enables the rogue's preference for backstabbing).
    So if you got questions or problems, try consulting it first, it's better for everyone.
  7. buyx1412
    buyx1412
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    Some skills for shapeshifted units are missing under Use ability. Spider and Bear's Overwhelm, and also Flying Swarm's Divide the Swarm.
    1. untamedfuture
      untamedfuture
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      I noticed this too. Has anyone come up with a fix for this? 

      Edit: Nvm, I figured it out. 
    2. Dehuman
      Dehuman
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      How?
    3. Norstaera
      Norstaera
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      Could you please post your fix? I would also like to know how you figured it out.
    4. AbilityDamage
      AbilityDamage
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      For f*#@'s sake, that's the worst sort of post someone can make, untamedfuture
    5. matheus375
      matheus375
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      Here's a fix for overwhelm, divide the swarf, upset balance and pinpoint strike (these last two doesn't show in "Is affected by talent"). Didn't test it in combat though.

      https://drive.google.com/drive/folders/1s4VwZuiecVNwOz2m-UBF5bkOiVqW8ypz?usp=sharing
  8. dimgel
    dimgel
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    Really great, except one glitch: when team members must act on their own (camp attacked by shriekers, fighting darkspawn in Denerim before last talk to Riordan) everybody except Dog & Shale just stands with weapon drawn and does nothing. Any suggestions?
  9. irishhombre
    irishhombre
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    Found what I was looking for. This mod is perfect.
  10. mastermahidhar
    mastermahidhar
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    Can anybody give me understandable definitions of the below? I can see the potential of this mod but the manual lacks information.

    Boolean 1: Is this just referring to the value "True"? If not what?
    Boolean 2: Same question as above.
    Cond. Result: What is the "Condition Result" part in the Booleans? What is the difference between Condition Result and Not Condition Result?

    At this time, I just want to set Alistair's Taunt tactics to "Any party member being attacked" and "Enemy attacking said party member is in range of Taunt" = Use Taunt
    Right now, my tactics are:
    Part member being attacked = Boolean 1: Cond. Rslt
    Enemy between medium and long range = Boolean 2: Cond. Rslt
    Self B1 & B2 = Taunt

    I don't think the tactics reflect the complexity of my requirement, so I could use help there as well.
    1. matheus375
      matheus375
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      Create a saved enemy and you'll be good. Here are my taunt tactics for Alistair.

      Multicon. enemy: health + 50% = add condition
      Multicon. enemy: at 2x short range = store as saved enemy
      Saved enemy: attacking Alistair = B1
      Saved enemy: rank is elite or higher = B2
      Saved enemy: NOT B1 and B2 = Taunt
      Self: at least 5 enemies at 2x short range = B2
      Saved enemy: NOT B1 and B2 = Taunt
    2. mastermahidhar
      mastermahidhar
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      Thank you for the suggestion and your effort in writing that up. I've tested using MultiCon Enemy and it works. It's just that I have to mention it for every character.

      Multicon Enemy Attacking Hero -> Save Enemy
      Saved Enemy -> at 2xMedium range -> Use Taunt
      Multicon Enemy Attacking Jory -> Save Enemy
      Saved Enemy -> at 2xMedium range -> Use Taunt
      Multicon Enemy Attacking Daveth -> Save Enemy
      Saved Enemy -> at 2xMedium range -> Use Taunt
    3. guest5
      guest5
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      Could you explain your tactics setup? Especially the last two commands?