I've added, per request, a fix for the qunari in Sten's fade dream. It labels them as karoshok and ashaam.
Because this is a fix for a character rather than just a placeable item like the dead Templars, it is possible that the fix will make your game wonky. I made the file using all of the default settings for the qunari, so if you have made changes to their equipment (for my game, I have them wearing DA2 armor bit the default has them in massive plate) those won't work anymore. If this is an issue for enough people I can add a version that has them in qunari paint or armor.
Using tmp7704's DA2 heads shouldn't cause problems.
Hi, I know it's been quite some time since the last time this mod was updated but I just installed it and saw that in the Magi Tower there are some templar corpses that are labeled as soldiers, just wanted you to know. But apart form that this mod's perfect, great job.
See you after I start a new game I found other Templars Dead ... there are many inside the ruins of the Brecilia forest on the lower level, before the dragon, in the wolf's den ... as in the entrance of The ruins of the mountain looking for the sacred urn there are 2 more, there is a knight badly named as templar too.
I have added a corrected corpse that was part of the general files and not place-specific - let me know if it fixed the incorrectly labeled Templar Corpses you noticed. If it doesn't, please let me know exactly where you find them and what they're called so I can do a more thorough search.
I also changed a generic "bloody corpse" that said in its description that it was the body of one of Eamon's knights to "Fallen Knight" to match the other Fallen Knights in Haven.
Hey, if you're still around, I'd definitely be interested in a version that's got the Qunari wearing DA2 armor, like the way you said you had it in your own game. If not, I think I can trial-and-error my way through the UTCs to change it. I just figured I'd ask in case you've already done that more efficiently than I would.
I found another templar labeled as a soldier in the Silverite Mine in the Awakening expansion. Also in DAA, in the Wending Wood there is an Elf Corpse that you click on at the elven campsite that initiates a conversation with Justice. This corpse is shown as a knight.
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Because this is a fix for a character rather than just a placeable item like the dead Templars, it is possible that the fix will make your game wonky. I made the file using all of the default settings for the qunari, so if you have made changes to their equipment (for my game, I have them wearing DA2 armor bit the default has them in massive plate) those won't work anymore. If this is an issue for enough people I can add a version that has them in qunari paint or armor.
Using tmp7704's DA2 heads shouldn't cause problems.
I also changed a generic "bloody corpse" that said in its description that it was the body of one of Eamon's knights to "Fallen Knight" to match the other Fallen Knights in Haven.
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