Dragon Age: Origins

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Created by

Padreco

Uploaded by

lucaslotr

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About this mod

Adds 4 talents to be used by Arcane Warriors wielding single weapons and no shields.

Permissions and credits
Single Weapon Abilities for Arcane Warriors
____________________________________________

Author: Padreco

This mod attempts to address the lack of weapon talents available to the Arcane Warrior
by introducing 4 talents usable with single one-handed weapons without shields:


Adaptive Stance:

Sustained ability, increases armor penetration, attack, defense, attack speed and spell resistance.

Backlash:

Active talent, single hit, slightly above normal weapon damage, chance to stun the target.

Improved Grip:

Sustained ability, increases damage, missile defense, defense, attack speed and spell resistance.

Flurry:

Active talent, 4 hits, critical damage on the four hits, chance to paralyze the target on the first hit.


The abilities might be more powerful than most, but i find it balanced because since they are all melee and
for Arcane Warriors, which means the user probably has lots of sustaineds on and a high fatigue. If you still
find the ablities too powerful, you can customize most of their aspects, but more on that later.

Since I am not a very artistic person, the icons i used for the abilities and their descriptions are probably
not that good, sorry.



Installation Instrustions:
___________________________

-Extract the contents of the .zip file;
-Copy the contents of the mod's override folder to your game's override folder.


Compatibility:
_______________


This mod will NOT work if a mod uses any of the Following GDA Ability Base ID's 300046-300053 or overrides the
default script to handle equip or unequip events.


Customization:
_______________

Since I usually play the game with many gameplay changes to cooldowns,abilities cost,
weapon speeds and others, I am not very sure about how the values I chose
for the new talents will perform in the vanilla game balance-wise, so I included a
method to adjust the values used by the abilities' scripts to determine their damage and bonuses.
To tweak these values you should include these values to your DragonAge.ini,
located at "My DocumentsBioWareDragon AgeSettings":

[padreco]
activeAP=8.0
activeDamageMultiplier=1.2
active2DmgMultiplier=0.9
sustainedAP=8.0
sustainedAttack=10.0
sustainedDefense=5.0
sustainedAttSpeed=-0.15
sustainedSpellResist=7.5
sustained2DamageBonus=10.0
sustained2MissileDef=15.0
sustained2Defense=8.0
sustained2SpellResist=7.5
sustained2ActiveDmgMult=1.6
sustained2Active2DmgMult=1.2
maxAttackSpeed=0.0


The values above are the defaults I used.


activeAPArmor penetration bonus when Backlash is used

activeDamageMultiplierMultiplier for Backlash's damage

active2DmgMultiplierMultiplier for Flurry's damage

sustained2ActiveDmgMultMultiplier for Backlash's damage when Adaptive Stance is active

sustained2Active2DmgMultMultiplier for Flurry's damage when Improved Grip is active

maxAttackSpeed=0.0This is the maximum the attack speed property can be decreased, I include this
because I use increased weapon speeds and if the attack speed was decreased too much
it was reset, basically it got so fast it slowed to a crawl (I know, doesn't make sense)
anyway, only change this if you have this problem. For comparison, the base value for
this property is 1.0, and Haste decrease it by 0.25, leaving it at 0.75.

the other values are the static bonuses granted by the sustained abilities.


These values control most aspects of the 4 talents I created, and of course you can edit the
ABI_base_padreco GDA file from my mod to change mana cost, cooldown, upkeep, etc.


Known Issues:
______________


Since the game does not have built-in checks for single weapons like it has for 2-handed, shields and dual weapons, i
had to devise my own means to avoid use of the mod's abilities when the player does not have the necessary equipment.
For the most part my solution works fine, however there are 2 problems, one pretty small and the other somewhat bigger.

-If you have any melee weapon equipped, the abilities will not be greyed out, but they will only work if you have a single
weapon equipped and no shield, so it's mostly an aesthetic issue.



Optionals:
___________

In the Optionals folder included with the mod are a script I wrote to respec characters that
will also respec the mod's abilities (just type "runscript respec" without the quotes on the console)
and GDA's that allow the use of the abilities by warriors and rogues also. Just copy the file corresponding
to the option you want to the game's override folder.