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Roman Mithman

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RomanMithman

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About this mod

Solution to allow mage to use staff for either melee or ranged without switching weapons or only having one or the other.

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Mirrors
Simplest solution I could find to answer the problem of the Arcane Staff Warrior.
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There are two other mods which try to solve similar goals (skip this part if you don't care):
1) Staff - melee ranged basic attack by Ianken: http://www.dragonagenexus.com/downloads/file.php?id=2733. This changes all staff ranged attacks into melee attacks for all mages.

2) Animation Change Champion staff by gambit51: http://www.dragonagenexus.com/downloads/file.php?id=2725). This creates a sword with a staff model -- this means it animates melee like a two-handed sword or longsword but you must switch weapons to a vanilla staff in order to attack ranged.
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My approach: A new simple melee attack skill in the Arcane Spell tree which, when activated, closes in with a melee staff attack. Subsequent attacks are melee since the mage is in melee range. This permits the mage to continue using ranged attacks by default.

The following are the modifications to facilitate the Arcane Warrior.

1. Created new melee attack skill button (provided free to activate in the Arcane Skill Tree) which performs the spinning melee attack.

2. Replaced silly twirling-and-shooting-from-behind-the-back ranged staff attack (4th sequence attack). My pet peeve - it was like spinning in a circle with a bow before firing off an arrow. Just too showy and ridiculous for my Hawke - turned me off from the beginning so I played rogue on my first run.

3. Adjusted melee damage slightly as in the vanilla game, it is set to do slightly less damage than ranged staff attacks.

4. Adjusted Pommel and 2-handed Weapon talents to permit use with any weapon (not just warrior weapons). These talents need to be added by console but they will be useable with a staff.

For easy reference, to add relevant talent trees in the console:

Warmonger talent tree:
runscript addtalent 105000

2-handed Weapons talent tree:
runscript addtalent 102000

I personally recommend sticking with only taking the Pommel skill and the Mighty Blow skill (especially in Nightmare mode).

I also suggest using the compatible Weapon Reblance Mod at http://dragonage.nexusmods.com/downloads/file.php?id=3366.

Additionally, I recommend New Spell - Makers Kick by roggan:
http://www.dragonagenexus.com/downloads/file.php?id=3260. Fits in well with the concept.


I'm just starting to play my game with my mod now and so far it feels pretty good. I like that I can dive into the fray and hit the mob with a cone of cold before my party gets in the way. I hope you enjoy it! Feedback & suggestions are welcome. An endorsement would be cool too.


For modders' info:
anim_combatMighty64.gda is included as it changes the default replacement animation for Mighty Blow (and Whirlwind) to the 5th staff attack (which looks more powerful). This does not change the regular Mighty Blow sword animation.


Installation:
Extract Arcane Staff Warrior folder to Override folder.

Uninstallation.
Delete Arcane Staff Warrior folder from override folder.



Thanks the Roggan for sharing his experience with me on editing skills and the limitations of modding for this game. I'm sure I'd still be stuck pulling my hair out otherwise. :)