Does anyone know of a way I can make this mod work as a standalone armor set? I really want this to replace the Golem Shell armor in Awakening without editing the textures of other Grey Warden armor.
How would one change the griffon? I can see in his last few pictures he has a higher quality 2 headed griffon. The one in the mod is of a lesser quality, NOT TO BE AN ASS AND demand more and stuff. IM just wondering since I think the one in the last picture looks much nicer than the one I have. Did I mess up or are there 2 different things going on here.
The one in the last few pics is from an older version. It uses the default DA crest and mguitar's specular and normal maps don't match it well. It was updated to use mguitar's final version so that all of the texture maps would match one another.
So basically what happens is when you extract the files of all these mods, you get a folder for each of the armors with a texture. So go into your override folder and delete the WARRIOR folder, double click on it to check and see, if you do see the armor textures with blue colors, delete it. Same for the MAGE folder. Once those are gone, you go into THIS mods files take its warden armor textures and its mage textures folders and placing them into your override folder. It's a matter of deleting your other ones so these ones can take effect,
It looks good but based on the description and looking at the mod files this only alters the heavy armor and the Mage robes if you also download that file. Which means if you're using the WoF Mod the Massive and Scouts armor will retain their default colors which is a bummer.
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