Dragon Age: Origins

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NeoKingArthur

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NeoKingArthur

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23 comments

  1. SilverAxe001
    SilverAxe001
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    I just discovered that this mod makes fight with Sloth Demon impossible to start. So it's safer to not use file "cir300cr_sloth_ogre.utc".
  2. SilverAxe001
    SilverAxe001
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    I think this mod is very cool. I used the version that makes orge bossess armored and I enjoy fighting them much more.
  3. Raven4ik
    Raven4ik
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    Hello there!
    After installing of files for Darkspawn Chronicles, I can't to recruit ogre. I'm trying to cast needed spell on it, but nothing happens. When I deleted the folder, it's all works again. How to fix this problem? Thanks.
    P.S. Armored ogres - it's REAL thing! Author - you are the best!
  4. darthbdaman
    darthbdaman
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    I've made cleaned up versions of TommyIrianto's mods for newer versions of Improved Atmosphere. You can get them here
  5. nefosaur
    nefosaur
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    Hello there, I'm a huge fan of all your mods.
    Just wondering, is this compatible with Flash Creatures Rescale mod? His mod affects the rank of ogres so I wondered if it would interfere with this mod, since ogres of specific ranks are given the armor. Many thanks.
  6. Freaky Kami
    Freaky Kami
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    Optional Darkspawn Chronicles module bugs the ogre enthralling in that DLC. After deleting that optional for the module ogre enthralling is working again.
    1. TommyIrianto
      TommyIrianto
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      It does indeed, that's why I put it up as optional and not in the main core file.
  7. Freedon_Nadd
    Freedon_Nadd
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    Hey Tommy! Could you maybe make a version that only changes the Ogre Alphas instead of all the boss Ogres? There's only three of them:
    - One in Caridin's Cross
    - One attacking Redcliffe Castle during the final quest
    - One in West Brecilian Forest (but only in you kill the Grand Oak and return later)

    If it can be done that would me awesome! Thanks!
  8. 7oni
    7oni
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    @TommyIrianto
    Thanks for the swift response! At the moment, I'm playing DAO (not Awakening). When I'll try the expansion I promise I will write here the results of the test! Thnx again!

    P.S. I'm sorry if I'm boring you yet, but I also had some problems with your other mods that use models from DA2 (Chantry of Ferelden - Robes and Templars of Ferelden - Armors) ... I understand that these problems are related to the structure of the game (DAO is not 100% compatible with DA2), but I'm allowed to report it. However, if you have some ideas to solve the problem ...
  9. TommyIrianto
    TommyIrianto
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    @7oni
    If I had to guess, I think the deathblow animation is locked to a particular model. If they only put the same one or two deathblow animation to the armored ogre, while they still have the old jumping killblow animation on the old normal ogre, then whether you use this mod or not, killing an armored ogre in awakening will give you the same deathblow animation. There's really nothing I can do, sorry.

    Try it out yourself without the mod, go to the final battle in Amaranthine in Awakening, you should encounter the first armored ogre in the game, and kill it multiple times, do you experience the same bug?
  10. 7oni
    7oni
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    Hey Tommy! Thnx 4 the mod! But i've experienced the same bug that KuroNekosama had: the animation when you kill the ogre. I've done it (kill the oge) 6 times, 3 with your mod and 3 without it. Well, your mod seems to trigger the bug. I really hope you'll find a way to fix it!