Dragon Age: Origins

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Sabrine

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sabrine

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180 comments

  1. freedomphamtom1
    freedomphamtom1
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    Any way to add rune slots to the weapons?
    1. theskymoves
      theskymoves
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      If you are using The Winter Forge, the enchantment dialogue can be used to enable rune slots on items that do not have them unlocked. (It might require using the 'cheat mode' option. Not sure about that.) There may be other cheat-type mods that have similar functionality, but TWF is the one I'm familiar with.

      Or, you can edit the UTI files for the weapons. I use TlkEdit2, but I believe the Dragon Age Toolset can also be used to make edits to exported UTI files.
      Open the UTI in TLKEdit2. Expand t he 'VarTable' field.

      Scroll all the way to the bottom, and expand field '[12]'. If the Value is '0', the item does not have rune slots enabled.
      
      Changing the Value to '1' will enable rune slots.
    2. freedomphamtom1
      freedomphamtom1
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      Thanks!
  2. Soulbringer1
    Soulbringer1
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    This folder structure doesnt make any sense for the installation instructions given here. There winds up being duplicate files within the mod itself. The mod conflicts with itself. I am worried about putting the wrong folders in place. Is it okay to just dump them all into override folder? OR Do they go elsewhere. The folder structure looks more like a Dazip Structure than an override Structure. I am So Confused. Please Help. I Like the looks of this mod and want to try it out. :)
    1. theskymoves
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      You can scrap the folder structure (which was created during the toolset export process) and put the individual files into a single 'Back To Ferelden' override folder. (As I said in response to an earlier, similar question, it appears that the modder just packaged the export folders into an umbrella 'back_to_ferelden' folder, rather than 'cleaning it up' for the end user.)

      It's generally a bad idea to just dump loose files into the root of the override folder. It makes it more difficult to remove mods (deleting dozes or even hundreds of loose files vs one folder), and if multiple mods are treated in that way, there's no way to tell what mod a file came from.

      There  are, as you mention, some conflicting files within in the mod. IIRC, some are duplicates, and others are newer/updated version of the files. Compare date stamps/file sizes to be sure.
    2. Soulbringer1
      Soulbringer1
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      Okay.. Thank You for the help. :)
  3. 1962sweet
    1962sweet
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    I really like Carver's clothes, Alistair looks beautiful in this outfit. I am grateful to you for your work and for this armor.
    1. sabrine
      sabrine
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      Thanks 1962sweet, I'm so glad you like the mod
  4. ernstimann
    ernstimann
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    Lol what are you doing copying your core and data folder in there lol. I don't understand what I am supposed to do with this...
    1. theskymoves
      theskymoves
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      Put it in your override folder.

      It looks like the modder just packaged the export folders into an umbrella 'back_to_ferelden' folder and called it good, rather than 'cleaning it up' and making the structure pretty for the end user, but that doesn't affect the utility of the mod.

      If the folder structure really bothers you, just move everything into the root folder (back_to_ferelden). Or create folders for the various files types within that folder. Or folders for each individual item.
    2. ernstimann
      ernstimann
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      Ah ok thanks for this, I'll try that. Still very odd way of packaging yeah...
  5. whisper779
    whisper779
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    Just FYI, in case people want a higher resolution Triss armour that can be used by female elves as well, go here:

     The Witcher 2 DAO at Dragon Age: Origins - mods and community (nexusmods.com)

    Under optional, titled "Triss armor for elf female". Overwrite when prompted.
  6. RFAurora
    RFAurora
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    Do I have to have this whole mod for EDR Hawke Family in Lothering, the Carver update? I use the Of Ferelden and Kirkwall Exports packs already, and just don't want a naked Carver running around.
    1. JCPhoenix83
      JCPhoenix83
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      I'm in the same boat.
  7. craftybubbles89
    craftybubbles89
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    is there a mod to remove face off of the crouch of Sebastian  armor
  8. JackBlack2006
    JackBlack2006
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    Wish we could know how to fix the fugitive gloves ourselves...
  9. MaxStoryTeller
    MaxStoryTeller
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    Just to be clear:

    I have to unzip and place everything on  "MyDocuments/Bioware/ Dragon Age/Packages/Override"  or into "MyDocuments/Bioware/ Dragon Age/Packages" & "MyDocuments/Bioware/ Dragon Age/modules"?
    1. theskymoves
      theskymoves
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      [username]\Documents\BioWare\Dragon Age\packages\core\override is the game's manual override folder.

      The folder may not exist for a newly installed game. If the folder is not present, either manually create it, or run the game once (as far as opening the character creator; the CC process does not have to be completed) and the game should spawn the folder.
    2. tescan
      tescan
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      You don't have to go as far as character creator for the override folder. Just running the game once and make sure you are logged in with your EA account will be enough. You can just go as far as the menu and then exit and you will have an override folder. 
  10. DarthMael
    DarthMael
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    Fugitive's mantle gloves still redirect the cone spells 90% to the left. Can it be fixed somehow please?