Forced Deathblows by MachDelta
Dragon Age: Origins » Gameplay Effects and Changes
Added: 01/12/2009 - 06:26PM
Updated: 16/11/2010 - 07:36PM

4,795 Endorsements

1.0.4 Latest version

50,704 Unique D/Ls

93,866 Total D/Ls

461,014 Total Views

Uploaded by MachDelta


Last updated at 19:36, 16 Nov 2010 Uploaded at 18:26, 1 Dec 2009

This is a quick and simple mod that changes the chances of melee kills becoming "Deathblows", aka those nifty scripted hack-em-up sequences!

There are four files to choose from:

Deathblow All
-Will force ALL valid melee kills into deathblows.

Deathblow Lieutenants
-Tweaks the game slightly so that all Lieutenant level and above mobs (ones with yellow names) are forced into deathblows.

Deathblow Lieutenants Plus
-Forces all Lieutenant level mobs (and above) into deathblows, AND it ups the likelyhood of deathblows occurring with normal mobs as well. I would recommend using this one.

Deathblow Minimal
-Does the opposite, and prevents deathblows from happening to anyone EXCEPT valid boss mobs (ogres, dragons, etc)

Install is simple, just UNZIP and throw ONE of the .gda files into your override folder which should be in:
C:\Program Files\Dragon Age\Packages\core\override\
C:\Users\*username*\Documents\BioWare\Dragon Age\Packages\core\override\
depending on where you installed dragon age to.
(note: you do NOT need to place a copy in both directories, only one!)

...and off you go!

Special thanks to Grimmyke for the inspiration and for making sure it worked!

Note: This should still work with patch 1.02 as there were no changes to creatureranks.gda in that patch.