Dragon Age: Origins

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ovi187

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ovi187

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69 comments

  1. Maxx213
    Maxx213
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    For those having problems with the "No helmet hack" mod being incompatible with this, there is a file named bitm_base.gda in here that is the one responsible for the incompatibility, just delete that file.
  2. ismael29h
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    I've been testing enough, it's awesome.
    It works perfectly, solves a lot of mistakes and feels the difference.
    It is the best fix pack (multilanguage) I've seen so far. Is recommended.
  3. ismael29h
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    Thank you!!!
  4. psychoadept
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    In case anyone else runs into this, the file bitm_base.gda (crossbow DEX instead of STR requirement) caused armor in Awakening not to have rune slots in my game.
  5. Eternalspirit
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    The buff and item set reapplication on party member change works wonderfully! Thank you! There is a bug that rendered the same fix in DA Rules Fixpack unusable (the upkeep of the spells doubled), so this is great.

    Will wait and see if it works just as well on dead party members resurrecting, but I imagine it'll be fine.

    EDIT: So after a little while, and removing the relevant fixes from my override folder after it made Ignacio naked (I'm assuming an incompatibility with Improved Atmosphere), then adding the folder back in, the fixes stopped working at all.
  6. Tommy2368
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    This mod worked wonderfully in Origins, but the rules_core file, which contains a large portion of the fixes in this mod, breaks all gifts in Awakening. All gifts will return +5 approval with that file installed.

    It also appears that Blood Wound and Fireball now check the target's physical resistance, per their spell descriptions.
  7. Question2
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    Would anyone happen to know if this mod conflicts with the combat tweaks mod?
    1. BeeboiXD
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      They will conflict but it likely won't cause your game to spontaneously combust and destroy your home in some spectacular explosion of doomydoomness - da is much more modular than skyrim in that sense

      Their changes do overlap quite abit but as this mod goes in your override whilst CT is a dazip that has to be activated by bioware's own mod activator, JAF's tweaks will take priority and his fixes will cancel out CT's. Certain thing's might break as in with any modification to the game so you'll just have to experiment, comb the readmes and use your brain
  8. Question2
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    Blood thirst fix doesnt work btw.
  9. BeeboiXD
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    so checking with the desc and the readme, the undocumented files are:
    2da_constants_h.nss
    ability_core.ncs
    ability_summon_h.nss
    effect_summon_h.nss
    effect_swarm_h.nss (possib edits "virulent walking bomb" dmg from spirit to nature)
    effect_wbomb_h.nss (possib edits "walking bomb" dmg from spirit to nature)
    spell_chainlightning.ncs (checked with DA Rules, possib same as gastank's Tweak - Chain Lightning Propogates After Kill)
    spell_wynne.ncs (possib edits wynne's "Vessel of the Spirit" for some reason, maybe to accom spellpower tweak?)
    sys_rewards_h.nss
    talent_constants_h.nss
    talent_pet.ncs
    talent_scattershot.ncs (possib same as gastank's Tweak - Scattershot Shatters After Kill)

    2 of them have notes in the readme which go upto v2.5:
    rules_core.ncs
    *v2.5
    (core_h) - (rules_core)
    - Combat magic now uses spellpower for attack calculation.
    - Fixed bug where spellpower was applied a -10 modifier.
    - Bug fix for vanilla bug where multiple attack speed increase effects would reset to normal.

    talent_modal.ncs
    *v2.5
    (talent_modal)
    - Some modal talents moved here from spell_modals like it should be.

    ~for anyone who cares, feel free to help the rest of us investigate
    1. BeeboiXD
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      For Itemfix folder:
      gen_im_wep_mel_dag_fng - assuming its the same as unobtainable BUGFIX, rebalances fang's stats so its as strong as console version
      item_sets.gda - fixes the joke bioware made on the chevalier set to fit its descrip - namely the -3 constitution set bonus XD
      kcc_im_arm_glv_lgt_spd - repeater glove fix, gives proper aim speed
      lite_caged_sword - fix for ageless's lack of runeslots (though this is supposedly fixed as of 1.04, confirm?)

      Unobtainable item folder = unobtainable item BUGFIX mod
  10. GlassDeviant
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    Why would crossbows get a damage bonus based on both strength and dexterity, since crossbows have a fixed cocking mechanism that sets if you have the strength to pull it back that far, but no way to pull it back farther to add greater potential energy to the bolt? Both logic and common sense dictate that a crossbow would only receive a bonus from dexterity due to the aiming prowess of the character. Strength would at best shorten the reload time if it had any effect at all.