"ElfMage" and "HumanMage" are the Circle origin. Choose an origin and class; race is separate. For your example, you would toggle "HumanNoble" and "Wizard"
idk how many people check this page but if you also have xatmos' lock bash mod then you dont need to add the [xatmos] part again, delete it and it works. took wayyy too long for me to figure that out lmfao
This didn't work for me. But if you want to have a dwarf with magic then use console commands and type in runscript wizard. Makes you into a level 2 mage regardless of race. Unfortunately, you won't be able to start via the circle but you get all the mage powers. Hope this helps.
It may be the fault of my heavily modded game, but I am stuck on a certain mission. I am in the Templar Great Hall with Merrilya, Dominique, Anaise, & Cassandra (who, by the way, is completely missing her hair... she has no head, only a face). Anyway, I am about to fight Templar Commander Henrik with all his Templars, but everytime I get the dialog to start the fight, the action pauses as soon as the fight starts and is locked on pause... cannot unpause it to continue. Is this a glitch or a conflict of mods I may have? Can I force 'unpause' somehow? I do not have the Steam authorized version of the game, so it is not registered... if that makes a difference. By the way... is this Templar Henrik the same Ser Henrik whose body I find on the bridge to Lothering?
On the subject of this Templar mission to rescue Merrilya, has it been changed since original release of mod? I ask because when I played an earlier version of the mod, I had to go through a long series of jail cells along a hallway to reach Merrilya in the last cell, then open the cell door to rescue her. But in my latest game - which was reinstalled with the current version of the mod - when I get to the last hallway, after killing the Templars and before going through the last door to face Henrik, Merrilya just appears out of nowhere and is automatically joined to my party (after a brief dialog scene). Is that a change to the mod, or did I miss the jail cells and she shows up anyway?
Can someone tell me which file to download? the adopted v2 source or the old file version 1? And how to make this mod to work? Can't give the mod an endorsement because the instructions on how to actually make the mod itself work is very little ( as explained in the description ) and where do you put the
nevermind I got it to work apparently, i added the whole thing to the bottom of the ini then it worked though it actually doesn't let YOU pick on which origin you would be rather you just create like you normal would with all the jazz then you'll start as a noble ( well that's what I do have a humannoble and mage.
hi i love the mod but just a question if you want to play a dalish elf that is an swords woman with human noble origin can you marry alistair ? and become queen ?
Hi. The mod does not work for me. I don't understand your explanation. It is too imprecise for me. I did it the way it says in the description and it doesn't work.
195 comments
how are the options that i choose for the ini?
i put no = in the human noble , elf mage and wizard, i doing this wrong?
and i have the mod non origin mage is this mod that causing conflict?
i made a elf mage noble but she is small compared to mage from the circle, why is that? ah i puy the force=elf to work to create her
i have two mages noble , one city elf mage and i dont like dwarf mage so i wont create one lol
[xatmos]
=ForceOrigin=DalishElf
=ForceOrigin=CityElf
=ForceOrigin=ElfMage
=ForceOrigin=HumanNoble
=ForceOrigin=HumanMage
=ForceOrigin=DwarfNoble
=ForceOrigin=DwarfCommoner
=ForceClass=Rogue
=ForceClass=Warrior
=ForceClass=Wizard
from the ini.?
nevermind I got it to work apparently, i added the whole thing to the bottom of the ini then it worked though it actually doesn't let YOU pick on which origin you would be rather you just create like you normal would with all the jazz then you'll start as a noble ( well that's what I do have a humannoble and mage.