"Fixed problem with the overall Total Kills statistic.
Turns out it adds all of your type kills together instead of doing a separate count. "
Is that why you subtract the boss kill from its creature group type, to keep from double counting bosses in the total kills stat?
Would be nice to have boss kills counted in both the boss kill stat and their creature group type since some creatures are almost always bosses when you see them so their group type might be a little lonely on kills, but if the game doesn't have a separate total kills stat I don't see a better way of doing it than your solution.
The Event Manger files contained in here are the exact same ones found in the Event Manager download. If the ones from that Mod are a different size, it would appear the author either made changes to the default Event Manager functionality or is using a different version of Event Manager.
Why would you ever need such a Mod anyway? CT makes no actual changes to the engineevents.gda.
The engineevents_ct.gda file it includes contains carbon copies of the default version's entries and can be safely deleted.
@Herk: This is normal. The ogre in Ishal is an red/orange-named creature so it is "boss-ranked." Other ogres you fight shouldn't increase the boss kill stat unless they're also red/orange named.
17 comments
Turns out it adds all of your type kills together instead of doing a separate count. "
Is that why you subtract the boss kill from its creature group type, to keep from double counting bosses in the total kills stat?
Would be nice to have boss kills counted in both the boss kill stat and their creature group type since some creatures are almost always bosses when you see them so their group type might be a little lonely on kills, but if the game doesn't have a separate total kills stat I don't see a better way of doing it than your solution.
-Tinman
Why would you ever need such a Mod anyway? CT makes no actual changes to the engineevents.gda.
The engineevents_ct.gda file it includes contains carbon copies of the default version's entries and can be safely deleted.
When I install this mod I get two copies of eventmanager.ncs and m2da_eventmanager.GDA in the override folder (in separate sub folders)
They are different sizes
Is it Ok to play with the duplicated files or do I have to delete one set?
Thanks in advance.
PS. The other mod is Combat Tweaks Event Manager patch
Apples and oranges.
http://www.dragonagenexus.com/downloads/file.php?id=1403
Does it override any of Flash's changes? And does it count correctly with the other mod installed?
I have Dragon Age: Origins in french version with patch 1.02a installed.
I installed this mod today right before
I would like to know if the mod doesn't work for me, or if this is normal.
Thank you.
Turns out it adds all of your type kills together instead of doing a separate count.
I'll clarify it.