Dragon Age: Origins

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  1. Kalutka
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    long shot, but I need help: I've been using this amazing mod for years until yesterday, working perfectly until for a reason I made EA app to verify files, after I reinstalled all my mods including this one, every time I run the command 'runscript get' or getx (in a new character) my game crashes to desktop, any other command to add items to my inventory works just fine, is this mod especifically that seems to be causing problems. to me this is an indispensable mod that I use intensively so if anyone would be able to help, I'll appreciate it
    1. SilvanaDamikola
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      I know this is a silly question but did you run DAOItemScanner11.exe and do you have both the updated .gdy .gda files in the right place? (Check the readme for this.) How big are they?
    2. Kalutka
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      I did run the updated scanner, what I dont have is any .gdy files, I have two .gda files though, these are the ones you're asking for?
    3. SilvanaDamikola
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      Yeah, sorry, of course I meant the .gda files. Corrected this in my previous answer. How big are the files? Also can you double-check that the location where they have been saved by the scanner is the one you are accessing?
      And you have the 4GB patch, right? Does the game crash even with a completely new character just made?
      I never had any problems with this mod other than the user .gda file being too big due to TWF included in the scan but even then the game didn't die, only the silly vase was produced.
      If you checked everything and think that it's okay and the game still crashes then I have no more ideas, sorry.
    4. Kalutka
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      Sorry for late reply, one file is 114kb and the other 77kb, I dont tthink that's the problem. And yeah I use the 4gb patch. Sadly I'm still unable to use the mod, the game ctd right after writing any of the commands (and for clarification, I dont use TWF)
  2. SilvanaDamikola
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    HOW TO AVOID VASE PRODUCTION :)
    ==============================

    So after some further tinkering I found a rather easy and secure way to work with this very useful mod without the fear of breaking something b/c of some other mods containing too many resources. You just have to create the itlst_user.gda file from resources outside of the override directory. And how do you do this? Follow this simple description.

    A. One-time preparation

    1. Create a completely new directory somwhere on one of your disks. Let's assume this new directory is located at C:\Siramods Items Workshop. If you choose another location, please change all references in this howto to your own location, whenever I use C:\Siramods Items Workshop.
    2. Make a subdirectory (for easier handling) called Items inside C:\Siramods Items Workshop
    3. Copy the scanner application from this ADD ANY ITEM VISUAL DELUXE (AAIVD for short) mod called DAOItemScanner11.exe into C:\Siramods Items Workshop

    B. Each time you want to regenerate the AAIVD data base

    4. Put all your dazip and override resources that you want to have access to in game into C:\Siramods Items Workshop\Items. Please note that all dazips and all overrides must be unzipped and be present inside C:\Siramods Items Workshop\Items in their unzipped form or the tool won't find them.
    5. Run DAOItemScanner11.exe in C:\Siramods Items Workshop by double clicking on it.
    6. Enter the location of your DA:O installation into the upper text field where it says "DAO game folder". (Like D:\Dragon Age Origins in my case)
    7. Enter the location of the items you want included into the lower text field where it says ""DAO user data". In the case of this howto it is C:\Siramods Items Workshop\Items
    8. Click on the button "START SCANNING". After a while the tool will have generated both data bases (system and user)
    9. Click on the button "EXIT"
    10. Check the number displayed where it says "User items found". I'm not sure what the real limit is. But you surely can't go over 9000 and since you don't want to search for the items like forever, try to limit it to a few hundreds at most. You can repeat the procedure later with other items.

    C. Now you have to put the generated data base of user items into the appropriate place.
    11. The generated data base of user items is located at C:\Siramods Items Workshop\Items\packages\core\override\siramods_items\itlst_user.gda
    12. This file must be put into C:\Users\<Your User ID>\Documents\Bioware\Dragon Age\packages\core\override\siramods_items

    If you now start the game and run the script getx (runscript getx), only the N items generated during step 8 will be displayed. If there are just a few hundreds or less they will be neatly displayed in a kind of a seller's list and won't generate a vase.

    I hope this helps someone as much as it helped me since I had to struggle with this mod a bit and now it's simply indispensable.
  3. SilvanaDamikola
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    -----------------------------------
    REMOVE VASE HOWTO
    -----------------------------------

    Hi, I have finaly found a way to remove the annoying vases resulting from the bug I described in my previous post.
    This is editing the raw save file so you may or may not be willing to do this as it could possibly break your game. But hey, we will do it veeeery carefully ;)

    First you will ned the exe from this Mod: PYGFF
    Just download the Mod, extract it into a directory and there will be tne editor.exe application inside.

    Now, before we play around with our precious save files, do a completely new save with a name like 'Camp Tinkerfile' or something easily recognizable.
    - Start DAO, load your last save file and make a new save (no override of an old save, otherwise it will be difficult to locate). Quit DAO.

    Now start editor.exe from the PYGFF Mod end open the just created new save file
    - Start editor.exe
    - Choos File->Open from the menu (or just CTRL-O)
    - Navigate to the save directory. It should be under ..\Documents\Bioware\Dragon Age\Characters\<CHAR_NAME>\Saves\Slot_<NN>, where <CHAR_NAME> is the name of your character in DAO (possibly with an added numeral at the end, e.g. Legolas1) and the <NN> stands for the last (biggest) number used. That's why we created a new slot, so this one will be the last one in the list.

    <NOTE>
    I have my vases in my base camp, so I'm going to describe how to remove them from the camp. If you have your vase(s) in a different location, you will have to look for the location yourself. But read the steps ahead for reference. The names are not that difficult to guess. They correspond to the ara names in game. This is the third step in the steps below. Everything else should be the same.
    </NOTE>

    Open the camp location [or the location with your vase(s)]
    - Expand the [0] node
    - Expand the node named "SAVEGAME_AREALIST'. It's node 16001 in my save file
    - Expand the last node named camNNN-something. I'm not sure, but in my save file it's called 'cam100ar_camp_plains'. It should be called this as well in your file. If not, try the last one in the list with a name starting with 'cam'. [See NOTE above]
    - Expand the node named 'SAVEGAME_AREA_PLACEABLES'. It has the node ID 16010 in my save file.
    - Look for all instances of an item named 'genip_vase'. Click on it and press DEL or choose 'Delete' from the right mouse button context menu
    - Delete all unnecessary vases in this manner

    Save the file (Use File->Save As) with the same name actually overwriting the old one.

    Quit editor.exe

    Start DAO, load the edited save file and check if the action was successful.

    Hope this helps.
    Cheers, Silvana.
  4. halivagga
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    Have problems to open the vase from runscript getx. The runscript get have no issues.
    I've had this mod installed before without any problems and from an old save I can see that all the mods I have used before without issues is installed.
    Anyone that have had the same issues?
    1. SilvanaDamikola
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      See my lengthy answer to TWF incompatibility. Perhaps you are also using TWF or another Mod with thousands of items.
  5. SilvanaDamikola
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    After using this mod for sereval days I can say:

    DON'T USE IT TOGETHER WITH "The Winter Forge". (TWF for short)

    Or if you are very brave and willing to tinker manually with the contents of the override, data and AddIns folders, I will give some hints. So be very, very careful. I will try to make clear what goes wrong and what you can try to do.

    The problem is that TWF installs over 9000 custom items. For comparison: ALL content of DAO UE with all expansions installs less than 2000.
    ADD ANY ITEM VISUAL DELUXE (AAIVD for short) works with a database you must generate with a scanning utility (DAOItemScanner11.exe) which scans all the BioWare and Mod content into two separate .gda files (lucky me, I still could use the BioWare things). And while AAIVD can work with the itlst_biow.gda file with near 2000 items, it breaks the game with the itlst_user.gda file containing near 10000 items.

    What happens is that instead of a temporary list a permanent vase is generated, filled up with hundreds if not thousands (I didn't count of course) useless internal TWF items. And the items I was looking for aren't even included. UNTIL NOW I DIDN'T FIND A METHOD TO GET RID OF THESE STUPID VASES. And not only this. Apparently the TWF stuff is high priority and sits at the beginning of the file. Manually removing the FTW items (they all start with the code phae_f) doesn't help. AAIVD probably can't figure out a .gda file with non-consecutive item IDs.

    The solution to this problem is not easy but possible: You have to generate the database without TWF installed. If you have it already installed, you have to uninstall everything TWF related, which is not a straight forward process. Or just move the TWF packages temporarily away, generate the AAIVD data base and move the TWF stuff back.

    These are the folders where you have to look for TWF stuff:
    ..Bioware/Dragon Age/packages/core/override/
    ..Bioware/Dragon Age/packages/core/data/
    ..Bioware/Dragon Age/AddIns

    You have to remove all packages with the name phae_<something>. I think these are all the files/directories you have to move:
    ../Bioware/Dragon Age/packages/core/override/phae_mainmodule
    ../Bioware/Dragon Age/packages/core/data/phae_twflgt_goa_package.erf
    ../Bioware/Dragon Age/packages/core/data/phae_twflgt_lel_package.erf
    ../Bioware/Dragon Age/packages/core/data/phae_twflgt_twh_package.erf
    ../Bioware/Dragon Age/packages/core/data/phae_twforgedaa_package.erf
    ../Bioware/Dragon Age/AddIns/phae_twflgt_lel
    ../Bioware/Dragon Age/AddIns/phae_twflgt_twh
    ../Bioware/Dragon Age/AddIns/phae_twflgt_goa
    ../Bioware/Dragon Age/AddIns/phae_twforgedaa

    With this trick I could make both mods work. The non-TWF stuff appears neatly in a dynamic item list like the BioWare stuff. The silly vases are still around :(

    If you later install a new mod with items you want to grab, you have to repeat the procedure. Don't forget to remove the TWF resources befor you re-generate your custom items database or else you will end up with the dreaded mega list. And potentially more vases :(

    BTW, the filtering in AAIVD (like in runscript getx gladiatrix for the lovely item from the hsli_sexy_outfits package) won't work since this is AAIVD filtering the data base and this is already screwed up by the scanning utility.

    The best solution would be probably if the scanning utility had also some filtering methods for, say, disabling whole mods. But this will not come if the original developer of this mod doesn't implement it.
  6. SilvanaDamikola
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    What a wonderful mod!
    If there were a way to make the 'Item Grabber' (DAOItemScanner) remember the location of the DAO game folder, it would win 1st place.
  7. kris23
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    When i try tgo download add any ITEM Visual Delux...i get this error message 
  8. Zanderat
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    This mod saved my game more than once.
  9. SmallerHydra54
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    Works perfectly. Thank you.
  10. fruithat02
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    sorry, dumb question, but i can't seem to locate the DAOItemscanner anywhere :(
    1. sla3
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      Weird, same here....was using this mod for years, was used to use scanner all the time, I uninstalled the game a year back, now I reinstalled but can't find scanner anywhere as well.
    2. Roseus92Exinani
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      If you haven't found it already, it's actually within the file that's downloaded when you get the mod.