Bugged, makes memory leak of its own, if your game started to crash often, stutter, run slow it's all because of this mod sadly, has a lot of good stuff but makes the game unstable and unplayable at the mid-late game.
Already using it, has a lot of other mods(mostly bug fixes and content restoration) and I'm sure that this mod has a lot of issues, turning this off made the game enjoyable at late-game and expansions.
I don't think so. DA Origins has very serious memory leak issues that Bioware never attempted to fix because it was never meant to work with modern multi-core processors. 4 GB patch just postpones the inevitable memory leak problems. No matter what you do, if you won't reset the game regularly, you will have fps drops and clunky menu opening animations. The reason you're getting stability problems during the mid-late game is that the late game contains more populated areas and more enemies(denerim market district - deep roads - even some early game areas like lothering). When the game loads areas with more scripted events and more enemy encounters, the memory leak process speeds up. I've finished this game several times with and without this mod. I can confirm I didn't notice any observable differences between my playthroughs. Either way, I was resetting my game after an hour or so to make it playable again.
Guys, does anyone have a mod that makes the main character control like in this mod? That the tactics will work for main character For Dragon Age 2... Or can someone tell me how to do it myself?
Been finding some of my tactics menus cut off. Its happening to Enemy > rank, health, armor type, mana/stamina and Character > Health, at least x enemies. Almost all the other menus open fully. Its super annoying that I can't see what health % I select for a party member taking a potion, otherwise I wouldn't complain. Picture here: https://imgur.com/a/0pnoiQv
I've tried uninstalling my other mods and the only other thing I can think of that might be interfering is Dains Fixes and Qwinns Ultimate DAO fixpack but I didn't see anything mentioning changes to tactics in their descriptions/read mes. Thanks!
This happened to me because I use MO2 and renamed the dazip to zip and MO2 just basically extracted everything to Documents\Bioware\Dragon Age\packages\core\override folder. However, upon checking, this mod needs some files placed to a directory outside of the override folder which is Documents\Bioware\Dragon Age\AddIns. I pasted the required files in the addins folder and it fixed the issue for me.
I can't believe i've overlooked this mod for so long, it's an absolute gamechanger for me.
Despite Origins being one of my favourite games of all time i struggle to make it even half way through a playthrough these days because i just get tired of having to manually right click each enemy. This got particularly worse after replaying DA2 recently where you can just press R to target the next enemy, it might not be perfect but it's such a massive quality of life improvement over origins.
After finding out this mod allows tactics to run even when controlling the character i now have a reasonably functional way to auto target enemies that no longer requires right clicking every single enemy every single time, this is game changing for me and allows me to finally enjoy the game again.
With the new game coming out, I'm doing a first playthrough of this older game to get a feel for the atmosphere and back story of the games. This seems like an important one as trying to do RTS with 4 different players is... not ideal. The more and more precise choices for the AI, the better. Thanks for the mod!
It seems like after adding this mod. Using "Enemy -> Clustered" does not seem to work at least for skills like Dog Dread Howl or Mage Flame Burst, the AI will not try to do anything or maybe it doesn't even recognize an enemy as being surrounded by allies even though they are.
If you have a Ranger that can summon animals, and you set them to cast their animal during "Self = Exploration mode", they can summon an unlimited number of animals. Every time a battle ends, they summon another one, and the old one does not despawn as it should.
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For Dragon Age 2...
Or can someone tell me how to do it myself?
One of those spells is to enable tactics for controlled character
Put it on your bar and use it and your controlled character will perform tactics
I've tried uninstalling my other mods and the only other thing I can think of that might be interfering is Dains Fixes and Qwinns Ultimate DAO fixpack but I didn't see anything mentioning changes to tactics in their descriptions/read mes. Thanks!
Despite Origins being one of my favourite games of all time i struggle to make it even half way through a playthrough these days because i just get tired of having to manually right click each enemy. This got particularly worse after replaying DA2 recently where you can just press R to target the next enemy, it might not be perfect but it's such a massive quality of life improvement over origins.
After finding out this mod allows tactics to run even when controlling the character i now have a reasonably functional way to auto target enemies that no longer requires right clicking every single enemy every single time, this is game changing for me and allows me to finally enjoy the game again.
If you have a Ranger that can summon animals, and you set them to cast their animal during "Self = Exploration mode", they can summon an unlimited number of animals. Every time a battle ends, they summon another one, and the old one does not despawn as it should.