I'm confused, how would I make this so that the player character auto-targets enemies when one dies then auto attacks? setting enemy > any/nearby and attack doesn't work.
this does not work with mods that increase number of slots. EDIT: Fixed. I have ultimate edition from steam. You need to follow the instructions of Optional File here. And you need to activate both AT and CNTS from installed content. I will try and see if tactics are working correctly in battle and report here.
i am struggling really badly to get my rogue to switch to ranged attack if the enemy is far away and melee if the enemy is close, does anyone have any solid tactics for this?
Did anyone ever figure out what's causing this? I have to tactic set to cast Heroic Offense only when an ally is using a melee or ranged attack, but she's casting it out of combat, basically on cooldown. I saw her use Heroic Defense out of combat too, when its trigger is supposed to be when an ally is getting attacked.
why is there no tactics mod to add weapon sets tactics eg: self-using weapon set 1- activate ability/use ability these tactics would be really useful especially for mage warrior builds and other things since using self- using melee attack/ranged attack are useless and activate abilities even when attacking with slaff/bow basic attack also there's no support for upgraded shapeshifter abilities like overwhelm used by bear and spider, devide swarm
Is it possible to add condition based on activated sustained abilities?
I want something like:
1. If mana >= 70% => Deactivate: Combat Magic 2. if mana <= 10% => Activate: Combat Magic 3. if abilitiy active: Combat Magic => Jump to 9 4. Self: Any => Switch to ranged weapons. 5. Self: Any => Set behaviour: Ranged. 6. Enemy: Any => Winter Grasp 7. Enemy: Any => Lightning 8. Enemy: Any => Attack 9. Self: Any => Switch to melee weapons. 10. Self: Any => Set behaviour: Aggressive. 11. Enemy: Any => Attack.
So our mage would cast spells until it lose mana to 10%, then switch to melee and beat enemies until regened mana to 70%, then again became "normal" mage.
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EDIT: Fixed. I have ultimate edition from steam. You need to follow the instructions of Optional File here. And you need to activate both AT and CNTS from installed content. I will try and see if tactics are working correctly in battle and report here.
these tactics would be really useful especially for mage warrior builds and other things
since using self- using melee attack/ranged attack are useless and activate abilities even when attacking with slaff/bow basic attack
also there's no support for upgraded shapeshifter abilities like overwhelm used by bear and spider, devide swarm
I want something like:
1. If mana >= 70% => Deactivate: Combat Magic
2. if mana <= 10% => Activate: Combat Magic
3. if abilitiy active: Combat Magic => Jump to 9
4. Self: Any => Switch to ranged weapons.
5. Self: Any => Set behaviour: Ranged.
6. Enemy: Any => Winter Grasp
7. Enemy: Any => Lightning
8. Enemy: Any => Attack
9. Self: Any => Switch to melee weapons.
10. Self: Any => Set behaviour: Aggressive.
11. Enemy: Any => Attack.
So our mage would cast spells until it lose mana to 10%, then switch to melee and beat enemies until regened mana to 70%, then again became "normal" mage.