Dragon Age: Origins

File information

Last updated

Original upload

Created by

Anakin

Uploaded by

anakin55

Virus scan

Safe to use

1330 comments

  1. anakin55
    anakin55
    • premium
    • 76 kudos
    I am amazed to see my mods still used 15 years later. Hope everything is still fine.
  2. mossn
    mossn
    • member
    • 0 kudos
    I'm confused, how would I make this so that the player character auto-targets enemies when one dies then auto attacks? setting enemy > any/nearby and attack doesn't work.
  3. anl93
    anl93
    • member
    • 2 kudos
    this does not work with mods that increase number of slots.
    EDIT: Fixed. I have ultimate edition from steam. You need to follow the instructions of Optional File here. And you need to activate both AT and CNTS from installed content. I will try and see if tactics are working correctly in battle and report here.
  4. Wblion27
    Wblion27
    • member
    • 0 kudos
    any similar mod like this for DA:2 ?? 
    1. vimmuse
      vimmuse
      • supporter
      • 0 kudos
      I am also hoping to find something like this, mainly with the possessed bit for combat. that was super helpful lol
  5. galedekarios
    galedekarios
    • premium
    • 35 kudos
    i am struggling really badly to get my rogue to switch to ranged attack if the enemy is far away and melee if the enemy is close, does anyone have any solid tactics for this?
  6. Boonlive
    Boonlive
    • member
    • 0 kudos
    buggy my mage continuously casting the buff spell but he should to be supposed to cast this only in combat when the allied attack
    1. MikhailVP
      MikhailVP
      • member
      • 3 kudos
      same...
    2. balmz
      balmz
      • member
      • 3 kudos
      what other mods do you use? maybe it's a conflict
    3. Boonlive
      Boonlive
      • member
      • 0 kudos
      only some cosmetic and weapon stuff nothing that affect the tactic stuff
    4. Blazethesage
      Blazethesage
      • member
      • 0 kudos
      Did anyone ever figure out what's causing this?  I have to tactic set to cast Heroic Offense only when an ally is using a melee or ranged attack, but she's casting it out of combat, basically on cooldown.  I saw her use Heroic Defense out of combat too, when its trigger is supposed to be when an ally is getting attacked.
    5. Invect0
      Invect0
      • supporter
      • 1 kudos
      i think Heroic Offence is a boggy ability itself since its the only ability being so random
  7. Invect0
    Invect0
    • supporter
    • 1 kudos
    why is there no tactics mod to add weapon sets tactics  eg: self-using weapon set 1- activate ability/use ability 
    these tactics would be really useful especially for mage warrior builds and other things
    since using self- using melee attack/ranged attack are useless and activate abilities even when attacking with slaff/bow basic attack 
    also there's no support for upgraded shapeshifter abilities like overwhelm used by bear and spider, devide swarm 
  8. Itakenononsense
    Itakenononsense
    • member
    • 0 kudos
    Does the advanced tactics work for pets from other mods like Evocation, because I cant't seem to bring up tactics on those summons.
    1. Itakenononsense
      Itakenononsense
      • member
      • 0 kudos
      And I ended up finding how to change the tactics all my fault.
    2. EvilQking
      EvilQking
      • member
      • 0 kudos
      how?
  9. Hellfurian72
    Hellfurian72
    • member
    • 1 kudos
    I am getting the invisible wall after Velana appears before I get her in group. 
  10. fegixa6790
    fegixa6790
    • member
    • 0 kudos
    Is it possible to add condition based on activated sustained abilities?

    I want something like:

    1. If mana >= 70% => Deactivate: Combat Magic
    2. if mana <= 10% => Activate: Combat Magic
    3. if abilitiy active: Combat Magic => Jump to 9
    4. Self: Any => Switch to ranged weapons.
    5. Self: Any => Set behaviour: Ranged.
    6. Enemy: Any => Winter Grasp
    7. Enemy: Any => Lightning
    8. Enemy: Any => Attack
    9. Self: Any => Switch to melee weapons.
    10. Self: Any => Set behaviour: Aggressive.
    11. Enemy: Any => Attack.

    So our mage would cast spells until it lose mana to 10%, then switch to melee and beat enemies until regened mana to 70%, then again became "normal" mage.