Dragon Age: Origins
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Jake Zahn

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Offkorn

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7 comments

  1. MightyMe
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    I suggest that Marjolaine's bow are changed into a shortbow instead to allow Leliana to use it, problem solved.
  2. Offkorn
    Offkorn
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    Version 1.05

    - Strength Modifier altered (two-handed now have greater multipliers than one-handed)
  3. da2pacalypse
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    I guess your right about the crossbows not having a 1.25 strength modifier. I'm pretty sure CT added that aspect. I always assumed that was part of vanilla. Although I also read that as of patch 1.03 there was a bug that prevented the 1.25 modifier from being used so I'm not sure whats the deal. Also without the multiplier the damage is far lower in vanilla than your tweak. So its vanilla<your mod<CT in terms of damage.

    I guess you have a point about the mace/maul deal. If all the modifier are the same except for the mace it makes sense to match it since maces suck hardcore as it is.
  4. Offkorn
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    Actually the mace and the hammer do more damage that both axe and sword and still have the high penetration. I have a warrior 40 str/dex/con and the dagger is putting out 5 damage more than the sword which is a little weird. The problem with the change to maces is the 1.25 strength modifier is too high. It bumps up the damage output a lot.


    1.25 is the same as the default for Mauls, just as the Axe bonus is the same as the Battleaxe's bonus. It was Bioware's decision to attach the modifier to general weapon type instead of one/two handed and I just smoothed out the sole inconsistency.

    Considering that there are next to no decently enchanted Maces in the game, them having greater raw power is not necessarily unbalancing.

    long bows do much more damage than the other two range types and have the longest range now.


    And why shouldn't they? They're longbows.

    The reason crossbows do 10 damage less than the longbow is cause you removed the strength modifier.


    No, I didn't. They have no modifier by default (which makes sense).

    I noticed the shortbow to be 5-10 damage weaker than the longbow.


    The Shortbow uses Dex only, and as such it should be more powerful than the Longbow in the hands of a high-dex character.

    Its weird cause now the bows have a strength requirement. I actually like that idea but now my rogues cant use some shortbows even and Leliana can't use the marjolaine recurve longbow since she not close to having 32 str.


    Realistically speaking they most certainly should have a Strength requirement. Have you ever drawn a bow in real life? It's fairly strength-dependent.

    As for Leliana; she's not a Warrior and so has no business using the ranged weapon equivalent of a two-handed sword. I refuse to be held responsible for unrealistic game design decisions.

    if you even release a CT version


    Huh? This is CT compatible by default.

    The only parts that conflict are the bow changes.
  5. da2pacalypse
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    I'm always interested when I see weapon rebalancing mods because the weapon difference in Dragon Age is pretty small. It seems like it always comes down to a conflict with Combat Tweaks that prevents me from using rebalancing mods. I've always like going axe warrior sometime since baldur's gate 2. Everyone loves their swords but axes are dope and messy in their own right. Anyway I almost always use axe and shield in this game even though I feel like axes are slightly weaker than swords and maces are pretty much garbage. For some reason even with the extra penetration maces tend to be at least 5 or more damage lower. Anyway so what I saw from your tweaks are that swords got nerfed while axes and hammers got buffed. Actually the mace and the hammer do more damage that both axe and sword and still have the high penetration. I have a warrior 40 str/dex/con and the dagger is putting out 5 damage more than the sword which is a little weird. The problem with the change to maces is the 1.25 strength modifier is too high. It bumps up the damage output a lot. The bows are all awkward because long bows do much more damage than the other two range types and have the longest range now. The reason crossbows do 10 damage less than the longbow is cause you removed the strength modifier. I noticed the shortbow to be 5-10 damage weaker than the longbow. Its weird cause now the bows have a strength requirement. I actually like that idea but now my rogues cant use some shortbows even and Leliana can't use the marjolaine recurve longbow since she not close to having 32 str. I've seen other people try to rebalance the weapon system and add strength requirements to bows and obviously its pretty hard. Its makes me feel like I should be happy with the vanilla weapon balance. So good luck; hopefully you'll get the numbers the way you want them and if you even release a CT version; some kind of hybrid I'll be interested in checking it out.
  6. Offkorn
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    This edits two specific GDA files, and will only conflict with Mods that edit the exact same rows of those two GDA files.

    Note that it will partially conflict with Combat Tweaks by default, as that Mod includes versions of those two files that make (frightening) alterations to the three bow types.
  7. hed777
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    Hey, Offkorn

    Any new mod from you is always a welcome sight.

    With this one handling weapons, I take it there would be nothing in it to conflict with your Class and Spec mod?

    This looks like an interesting one to add to my ever-growing collection. And I dare say comes with your usual guarantee of quality and stability.

    Thanks a lot for posting.